XBOX ONE already has an answer to Nvidia G-Sync

eastside49er

A TXB Original
Sep 12, 2013
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http://gearnuke.com/xbox-one-already-has-an-answer-to-nvidia-g-sync/

"With the announcement of its G-sync technology, many believe that Nvidia may already have ousted the next generation of consoles before their launch. Sure enough, the GPU manufacturer makes a rather fascinating proposition, with the promise of gaming without annoyances like input lag, stutter, and screen tearing.

You would, of course, require additional hardware in the form of a display monitor specially equipped with the G-Sync module. And that’s only if you’re already equipped with an Nvidia GPU that is capable of supporting the feature. Nvidia’s solution will exist for PC gamers who wish to go all the way in terms of fulfilling the necessary hardware requirements. Such a technology does not exist on the console side of things, but Microsoft’s engineers have incorporated a rather smart and efficient solution into its forthcoming console, the Xbox One, in order to tackle some of the issues Nvidia intends to eliminate with G-Sync. There’s certainly no actual connection between either technique, however.

Spoken of briefly during a recent Digital Foundry interview with the Xbox One architects, the console’s scaler will allow developers to employ a dynamic resolution in games. In other words, the load on the GPU can be reduced by altering scaler parameters on a frame-by-frame basis in order to maintain the target frame rate of either 30 or 60 frame per second.

Theoretically, as mentioned before, this solution should tackle some of the issues Nvidia intends to eradicate with G-Sync. While G-Sync essentially allows a display screen to sync its refresh rate with the rate at which frames are being sent its way via the GPU framebuffer, the Xbox One’s scaler can supposedly maintain a constant frame rate to match the display’s refresh rate by dynamically scaling back on resolution whenever the GPU load exceeds the required performance budget. In turn, this could make screen tearing and frame stutter less of an issue on Xbox One games, much like Nvidia’s motto with G-Sync.

Dynamic resolutions have been implemented in the past with games like WipEout HD on the PS3, and more recently, Killzone Mercenary on the PS Vita. However, Microsoft’s solution appears to be available at a more fundamental level as opposed to being a software-driven solution entirely.

Of course, all of this is only in theory based on what the Xbox One architects have claimed. It remains to be seen if such favorable circumstances for game performance will actually be realized in games.

Stay tuned for further updates on the Xbox One’s hardware features."

No screen tearing? No FPS drops? Sounds good MS. :banana:
 
G-Sync has nothing to do with PC's already ousting consoles at launch...

And..

Spoken of briefly during a recent Digital Foundry interview with the Xbox One architects, the console’s scaler will allow developers to employ a dynamic resolution in games. In other words, the load on the GPU can be reduced by altering scaler parameters on a frame-by-frame basis in order to maintain the target frame rate of either 30 or 60 frame per second.

Theoretically, as mentioned before, this solution should tackle some of the issues Nvidia intends to eradicate with G-Sync.

Sorry if I don't take GearNuke.com's word for it.. but I don't think having a solid framerate magically solves tearing and other rendering issues.
 
G-Sync has nothing to do with PC's already ousting consoles at launch...

And..



Sorry if I don't take GearNuke.com's word for it.. but I don't think having a solid framerate magically solves tearing and other rendering issues.

Well... If the monitor doesn't refresh until the video cards send the signal "Hey Im done drawing now, go ahead and refresh" there will never be tearing issues. If the game is drawing frames at at 45hz and the TV is refreshing at 45 hz, that will clear up jutter.

I don't see the persistence of vision stuff (turning the screen black in between frames to clear up ghosting) being on anything but the highest refresh rate TV's...

The problem that GearNuke has to solve is getting all the TV manufacturers to integrate this new signaling standard. A Standard which would normally be handled by someone like IEEE instead of a silicon valley start up...
 
I'm a bit confused on if this is good news or not. So we wouldn't have tearing or frame drops but we'll be playing the game at 480p to achieve this? I think I'd rather the resolution be the same and have the frame drops and tearing if that's the case.
 
I am being told the current consoles already do this too and that this is really not a answer to g-sync.
 
I am being told the current consoles already do this too and that this is really not a answer to g-sync.

The article above is based off of information given by one of the techs during the Digital Foundry interview for the Xbox One. Does your source have a name, or do we just call him anonymous? Or better yet, neo-nonymous...