XBOX Series X Official Thread

Hedon

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Phil is dropping hammers, this is going to be the talking point to say fu*k that SSD from PS5, look what this monster can really do biatch!
He is focused on immersion:

"One of the things I've talked about publicly ... but it's hard to come across, is the way it feels to play games on a box where frame rates are higher, frame rates are more stable," Spencer said. "The fluidity of it, showing that in video form, is just impossible. How do you show how something feels?"

He added: "We're getting to the point where the immersion feel that you get through fluidity and other things is now up to par with the visual capabilities that we have. How do you share that with people in this kind of world?"
 

wshowers

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Phil and his PR team better find a way to show off the Series X strengths and quickly. Because I guarantee, their competition will find a way to show off theirs.

If you are going to advertise the Series X as having " the holy grail of graphics" Ray tracing, then show something impressive using ray tracing on the system.
If you are going to advertise the Series X as being a high frame per second console, show something impressive running at 60+ fps on the console.

Unfortunately, xbox has to be perfect in their messaging to resonate with consumers. They don't have the storied history in gaming or IPs that Sony and Nintendo have to afford any missteps.
 

menace-uk-

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He is focused on immersion:

"One of the things I've talked about publicly ... but it's hard to come across, is the way it feels to play games on a box where frame rates are higher, frame rates are more stable," Spencer said. "The fluidity of it, showing that in video form, is just impossible. How do you show how something feels?"

He added: "We're getting to the point where the immersion feel that you get through fluidity and other things is now up to par with the visual capabilities that we have. How do you share that with people in this kind of world?"
Don't worry Phil. We have all experienced it before. We know how it feels to have faster frame rate.
 

Zcythe

I'd rather be playing Killer Instinct.
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Phil and his PR team better find a way to show off the Series X strengths and quickly. Because I guarantee, their competition will find a way to show off theirs.

If you are going to advertise the Series X as having " the holy grail of graphics" Ray tracing, then show something impressive using ray tracing on the system.
If you are going to advertise the Series X as being a high frame per second console, show something impressive running at 60+ fps on the console.

Unfortunately, xbox has to be perfect in their messaging to resonate with consumers. They don't have the storied history in gaming or IPs that Sony and Nintendo have to afford any missteps.
MS has only just pushed the console industry forward through forward thinking, innovation, and services...
 

wshowers

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MS has only just pushed the console industry forward through forward thinking, innovation, and services...
Agreed. But means nothing if they're always playing second fiddle to the more established companies in terms of perception and market share.
 
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Hedon

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MS has only just pushed the console industry forward through forward thinking, innovation, and services...
They are showing that very well with all the changes and improvements they have been making over time. Not just building up 16 studios but how they can make the gamer feel apart of the gaming. With their haptic feedback added to triggers this gen, their 3D Audio solution this upcoming gen for the sound immersion, and of course with the brute strength of the Series X, RDNA 2, Velocity, SSD, CPU, GPU and Raytracing added to all the games in production, a gamer will never feel so close to gaming on console.

Developers have the best possible console ever made at their disposal for this upcoming gen. But it’s not worth a hill of beans if they don’t capitalize on it and give us more of the same.
 
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Zcythe

I'd rather be playing Killer Instinct.
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Agreed. But means nothing if they're always playing second fiddle to the more established companies in terms of perception and market share.
Means nothing? We need them to keep pushing the industry forward.

Also, have they ever really led the established companies in terms of perception and market share...?
 

menace-uk-

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Xbox Live
Xbox Achievements
Cross game party chat on consoles
Kinect
4K HDR console gaming
Backward Compatability
Play Anywhere
The Elite controller
Play 4K Blu-ray discs on console
The Adaptive controller
Xbox Game Pass
Project xCloud
Thanks.
 
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Zcythe

I'd rather be playing Killer Instinct.
Sep 11, 2013
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Xbox Live
Xbox Achievements
Cross game party chat on consoles
Kinect
4K HDR console gaming
Backward Compatability
Play Anywhere
The Elite controller
Play 4K Blu-ray discs on console
The Adaptive controller
Xbox Game Pass
Project xCloud
Just to add to your list:

Xbox made the hard drive standard in a console
Broadband standard on console
Friends list on console
Game share
Looking for group
TrueSkill system and online matchmaking system
Xbox Insiders / Preview
 
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yankeessuck

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Xbox Live
Xbox Achievements
Cross game party chat on consoles
Kinect
4K HDR console gaming
Backward Compatability
Play Anywhere
The Elite controller
Play 4K Blu-ray discs on console
The Adaptive controller
Xbox Game Pass
Project xCloud
I think all those are things pushed by Microsoft and its positive (except Kinect) but it should be noted they weren't the first do some of those things.
 

menace-uk-

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Could we see 360 or OG Xbox titles running at 8k in the future, maybe with HDR?
HDR confirmed.

 

Rollins

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“All Games Play Better on Xbox Series X

Not only should gamers be able to play all of these games from the past, but they should play better than ever before. Backwards compatible games run natively on the Xbox Series X hardware, running with the full power of the CPU, GPU and the SSD. No boost mode, no downclocking, the full power of the Xbox Series X for each and every backward compatible game. This means that all titles run at the peak performance that they were originally designed for, many times even higher performance than the games saw on their original launch platform, resulting in higher and more steady framerates and rendering at their maximum resolution and visual quality. Backwards compatible titles also see significant reductions in in-game load times from the massive leap in performance from our custom NVME SSD which powers the Xbox Velocity Architecture. As I play through my personal backlog as part of our internal testing, all of the incredible games from Xbox One and earlier play best on Xbox Series X.

The team was not content to just rely on the increased hardware performance to improve your playing experience. The team developed new platform level capabilities to ensure all of your games continue to get even better. In partnership with the Xbox Advanced Technology Group, Xbox Series X delivers a new, innovative HDR reconstruction technique which enables the platform to automatically add HDR support to games. As this technique is handled by the platform itself, it allows us to enable HDR with zero impact to the game’s performance and we can also apply it to Xbox 360 and original Xbox titles developed almost 20 years ago, well before the existence of HDR.

In addition, the new Quick Resume feature was designed to not only work with new games, but it can also be enabled for backward-compatible titles. Quick Resume enables players to resume exactly where they left off, across multiple titles, ensuring gamers can get right back to the fun in an instant.

All of these advances happen at the platform level and require no additional work from title developers.

Advancing the State of the Art of Game Preservation

In addition to preserving the legacy of our loyal fans who have been with us since the beginning, we enable entirely new generations of gamers to play and enjoy the timeless games from our past while respecting and honoring their creators.

Beginning with Xbox One X, the compatibility team developed brand new innovations that could be applied to a hand curated list of titles to enhance them even further than what was possible when they were first created. Techniques such as the Heutchy method, which enables titles to render with increased resolutions up to 4K, or applying anisotropic filtering to improve the final image quality bring these classic games up to modern standards, better than ever before.

With all of the additional power and advancements of the Xbox Series X, the compatibility team now has a veritable playground of new capabilities to innovate and push the limits of game preservation and enhancement. The compatibility team has invented brand new techniques that enable even more titles to run at higher resolutions and image quality while still respecting the artistic intent and vision of the original creators. We are also creating whole new classes of innovations including the ability to double the frame rate of a select set of titles from 30 fps to 60 fps or 60 fps to 120 fps.”
 

Zcythe

I'd rather be playing Killer Instinct.
Sep 11, 2013
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I think all those are things pushed by Microsoft and its positive (except Kinect) but it should be noted they weren't the first do some of those things.
Care to elaborate? Keep in mind we’re talking about the console space.