Official Thread XBOX Hardware

My Current Console Is....


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I agree. This isn't a verses thread. Both this and the PS5 thread are turning into it.
From now we are going to focus on each console in their perspective threads and limit the opposing console discussion.
There is nothing wrong with it. Nobody is flipping out.As long it stays civil you should allow it.
 
Hasn’t it been found that most (like 99%) of those praising the ssd, on both sides, are devs from first/second party studios? I doubt there’s many or any from third party devs.

I’d love to see what first party devs say about the other side since games like Minecraft and MLB are gonna show up on competing console.

Indie devs too. To be fair, listening to a former developer actually talk about the reveals and comment on the PS5's SSD, the IO speeds of the SSD are a big deal to devs. I don't think the compliments are posturing or shilling. Dealing with IO bottlenecks cause a lot of wasted time and resources in development and use up a ton of hardware resources for decompression....or devs simply scale environments, add load times, reduce texture quality, reduce draw distance, etc. to compensate. So the IO speeds of the PS5 are real development time savers. Less need for workaround. They will free up CPU and memory resources for the same level of graphics.

That said...Microsofts SSD, while slower, does something similar. It also acts as a scratch pad and can store textures saving system resources. Digital Foundary demoed this showing how something that would've taken 5 CPU cores now takes a fraction of 1. They have their own feature set to aid with this...which isn't ready. It may accomplish the same thing. No knowing if it's easier or more difficult to use. No knowing where the sweet spot in IO speeds is to leverage this. I have a gut feeling that unless your traveling across an open world map at a really high speed, you'll never test the IO speeds in the Series X.

So my conclusion is that the devs praising the PS5 are legit. They may also praise Series X for the same thing. We won't know until Microsoft's tools are ready. They're clearly behind. The fact that Microsoft was one of the first corporations hit by the coronavirus didn't help.

I still expect the Series X to be the best bang for the buck in multiplats. Ray tracing is very demanding and will likely offset any other potential gains if that's what devs use the resources for. When hardware is in the same ballpark, ease of development and the tools are actually more important long term than max theoretical power both for 3rd party optimization and for 1st/2nd party devs. There's a very incomplete picture there. I'd be shocked if Microsoft, being an AI/ML leader in the world and now behind the gaming business aren't in good shape with tools once everything is eventually ready. Today they are not ready to show that.

Edit: I also think it's impossible to talk about the strengths and weaknesses of a new piece of hardware without using differences of other tech as a point of reference. I think as long as we're not posting memes or fanboy Youtube videos, we should be allowed to refer to those.
 
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Indie devs too. To be fair, listening to a former developer actually talk about the reveals and comment on the PS5's SSD, the IO speeds of the SSD are a big deal to devs. I don't think the compliments are posturing or shilling. Dealing with IO bottlenecks cause a lot of wasted time and resources in development and use up a ton of hardware resources for decompression....or devs simply scale environments, add load times, reduce texture quality, reduce draw distance, etc. to compensate. So the IO speeds of the PS5 are real development time savers. Less need for workaround. They will free up CPU and memory resources for the same level of graphics.

That said...Microsofts SSD, while slower, does something similar. It also acts as a scratch pad and can store textures saving system resources. Digital Foundary demoed this showing how something that would've taken 5 CPU cores now takes a fraction of 1. They have their own feature set to aid with this...which isn't ready. It may accomplish the same thing. No knowing if it's easier or more difficult to use. No knowing where the sweet spot in IO speeds is to leverage this. I have a gut feeling that unless your traveling across an open world map at a really high speed, you'll never test the IO speeds in the Series X.

So my conclusion is that the devs praising the PS5 are legit. They may also praise Series X for the same thing. We won't know until Microsoft's tools are ready. They're clearly behind. The fact that Microsoft was one of the first corporations hit by the coronavirus didn't help.

I still expect the Series X to be the best bang for the buck in multiplats. Ray tracing is very demanding and will likely offset any other potential gains if that's what devs use the resources for. When hardware is in the same ballpark, ease of development and the tools are actually more important long term than max theoretical power both for 3rd party optimization and for 1st/2nd party devs. There's a very incomplete picture there. I'd be shocked if Microsoft, being an AI/ML leader in the world and now behind the gaming business aren't in good shape with tools once everything is eventually ready. Today they are not ready to show that.

Edit: I also think it's impossible to talk about the strengths and weaknesses of a new piece of hardware without using differences of other tech as a point of reference. I think as long as we're not posting memes or fanboy Youtube videos, we should be allowed to refer to those.

awe, but I really wanted to post this....

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There is already a thread for discussion about both and or differences and advantages. Everyone should use that for contrasts.
But it just spreads everything out for no reeason. If people are gunna go full console war dumb then it will creap into all threads anyway.
 
But it just spreads everything out for no reeason. If people are gunna go full console war dumb then it will creap into all threads anyway.

I'm giving people a place to be dumb. I don't want to have to search a bunch of threads for the troll posts and I'm not going to.
I'm lazy. If I can concentrate the fanboys it gives my banhammer better reach. 😎
 
I dont know if they can ever create another big hit like Halo or Gears the way they did back then. These days its about creating a franchise -- which is to say -- create a new Ip and build it into a juggernaut franchise like Gears or Halo with sequels. Its much harder to try and replicate successes like Halo or Gears these days when the market is already saturated.
It can be done.
Don't agree. New IPs are very important and absolutely do matter most right now.. Just having the same old stuff, which is what bringing old IPs back is, good or not, isn't enough. New IPs bring new possibilities and a crap tonne of excitement, not too mention being a driving force for new consumers.

Yes, i agree a mix of both is important generally, but a big part of criticism is that old iPs ia all there is, prioritising more of the same(that is where the convo started) would only reinforce that criticism, and that is the last thing Xbox needs.

New big, quality exclusives are a must.
Yes this is a must. In fact, didn't PlayStation really start turning around towards the end of the PS3 era when they were coming out with new IPs?
 
It can be done.

Yes this is a must. In fact, didn't PlayStation really start turning around towards the end of the PS3 era when they were coming out with new IPs?
Yeah. I don't agree. Not if you're talking about lightning in a bottle success like Halo and Gears. Those two went nitro glycerine the first time out - probably because they were so innovative and made their mark in their respective genres. There's still no two games like them on the market today. I think Gears basically created the 3rd person story driven, stop and pop genre all its own? I could be wrong there. Halo was the first, first person shooter, open world science fiction IP for console. They both blew up, huge!

That kind of luck today couldn't be replicated with today's gamers.
 
You can disagree all you want, but the reality is different. New IPs are important to balance your portfolio and increase your overall value proposition. They play an important role in increasing your overall player base which is what a balanced portfolio does. However, you will not move a significant amount of units with out leveraging your well-established fan favorites. The Halos, Marios, Gears, and Zeldas of the industry move units all while the same people pick them apart for not offering anything new or changing too much.
 
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New IPs are important but also the old ones, SONY knows how to mess with people feelings when the remake of FF7 trailer came out.

I would love to see a new Mech Assualt (like the first one) come out or even a remaster version. Azurik is another that could go in a new direction.

*fun factor, Azurik was the first game that was on the OG Xbox with the HDD in it that had no loading times.*
 
Yeah. I don't agree. Not if you're talking about lightning in a bottle success like Halo and Gears. Those two went nitro glycerine the first time out - probably because they were so innovative and made their mark in their respective genres. There's still no two games like them on the market today. I think Gears basically created the 3rd person story driven, stop and pop genre all its own? I could be wrong there. Halo was the first, first person shooter, open world science fiction IP for console. They both blew up, huge!

That kind of luck today couldn't be replicated with today's gamers.
So what is it you're looking for? What do expect to see from Xbox this coming gen?
 
They need new IPs but also the long awaited sequel to

Dno69
 
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Too Human...ah, the memories...
First game I played in my new apartment after breaking up with a long lasting gf in my twenties. It felt liberating... actually, I'm going to replay that now, take my mind off the coming apocalypse.
 
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Yeah. I don't agree. Not if you're talking about lightning in a bottle success like Halo and Gears. Those two went nitro glycerine the first time out - probably because they were so innovative and made their mark in their respective genres. There's still no two games like them on the market today. I think Gears basically created the 3rd person story driven, stop and pop genre all its own? I could be wrong there. Halo was the first, first person shooter, open world science fiction IP for console. They both blew up, huge!

That kind of luck today couldn't be replicated with today's gamers.
There was nothing innovative about Gears. It was a game built on ideas that largely died out many years before. It was a big hit because it gave an experience that was different at the time.Similar to the Dark Souls series, in a time where games were being casualized, From software gave us a very different experience.

At the end of the day it is all about taking risks and going against the grain. That is how you create lightening in a bottle success.
 
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There was nothing innovative about Gears. It was a game built on ideas that largely died out many years before. It was a big hit because it gave an experience that was different at the time.Similar to the Dark Souls series, in a time where games were being casualized, From software gave us a very different experience.

At the end of the day it is all about taking risks and going against the grain. That is how you create lightening in a bottle success.

Dude, that’d be dope if gears or azurik went the dark souls route or 3D Metroid like
 
Minecraft, yes. Gears, negligible.
Devils in the details, and that's what I love! It may not be night and day, but running the video and comparing it to my one X right after makes a pretty noticeable upgrade.

The depth from the GI and additional shadowing in the foliage as well as shadows rendering further away is awesome. Notably when it zooms in on Cait when sheswith Marcus sniping. Neither she nor the foliage around have shadows and it just looks more flat.

If it were just the cutscene (that will run 60ps instead of 30) I'd agree, as almost all effects are turned on. The updated version basically gives you the cutscene quality while playing. It also had more particles.

Minecraft's simplicity allows that jump to be more noticeable, as Gears was already using more advanced rendering...
 
The reflections makes a huge difference as well. Should be fun to see in racing games. It just tricks your brain into thinking it's more real. Visually ray tracing is the thing I believe will have the most impact to the mainstream.

I was just referring to the Gears upgrade. I have an RTX 2080 Super and a 3900X- I know what RT can do for visuals. I was just playing Control last night. I cant wait to see how console optimization manifests with that level of power...
 
Or both. They absolutely need new IP, but if they can't do new IP and old IP then spend more money to develop the capacity to do both.
I'm all for doing both. Just not at the same time. Right now they need to establish new Ip's that keep people interested in the brand and ecosystem. Treat the older IP's as bonus or an award for sticking with the brand. Sell at a bargain - $30,$40 reboots or remasters and nostalgia. Just my take...
 
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Yeah. I don't agree. Not if you're talking about lightning in a bottle success like Halo and Gears. Those two went nitro glycerine the first time out - probably because they were so innovative and made their mark in their respective genres. There's still no two games like them on the market today. I think Gears basically created the 3rd person story driven, stop and pop genre all its own? I could be wrong there. Halo was the first, first person shooter, open world science fiction IP for console. They both blew up, huge!

That kind of luck today couldn't be replicated with today's gamers.
They need to keep Halo and Forza. Gears is on a good trajectory but still needs more dynamism in its gameplay. keep gears.

I don't give a rat's particularly for any other ip. Now if they reboot and overhaul that's fine, but it will have the same weight as a new up anyway. I'm not invested in those stories.

I don't need another Banjo. Get creative and dont be held down by what was before.
 
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They need to keep Halo and Forza. Gears is on a good trajectory but still needs more dynamism in its gameplay. keep gears.

I don't give a rat's particularly for any other ip. Now if they reboot and overhaul that's fine, but it will have the same weight as a new up anyway. I'm not invested in those stories.

I don't need another Banjo. Get creative and dont be held down by what was before.
They need to fix Forza Motorsport, the franchise is a mess. Way outdated, surpassed by all its peers. I mean a from the ground up reboot, campaign, online, physics, DLC, it all needs fixing/changing.
 
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