Official Thread XBOX Hardware

My Current Console Is....


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Lol. You're free to keep beleiving that.

But why was crysis so far ahead? Why are exclusives the best looking every gen? Beecause tgey target specific hardware, not a bunch of varying machines. You don't honestly think the X1X is only capable of the same game but prettier do you?

How do you account for cross gen games on one console? Are those games held back because they're on older hardware also? Is the next Spiderman going to be held back on PS5 because it will also be out on PS4?
 
According to Digital Foundry, the Xbox One and PS4 and PS4 Pro didn't hold back the Xbox One X version of Red Dead Redemption 2:


A detailed analysis by Digital Foundry of the four versions of Red Dead Redemption 2 (Xbox One X, PS4 Pro, Xbox One, and PS4) has revealed that there are considerable differences in the visuals on offer with each console. Leading the pack is the Xbox One X, then comes the PS4 Pro, then the standard PS4 and finally the Xbox One. While the Xbox One X comes out significantly on top, the Xbox One version is by far the worst version of Rockstar's epic Western.

According to Digital Foundry the Red Dead Redemption 2 on Xbox One X "runs at native 4K," and offers "the smoothest performance." The PS4 Pro renders Red Dead 2 at a resolution of 1920x2160 and uses a reconstruction technique to take that up to 4K, the PS4 hits 1080p, but the Xbox One only manages a fairly disappointing 864p. Frame rate is also very important, and the order of quality is more or less the same, but with the Xbox One actually offering a slightly smoother experience than the PS4. Given the higher resolution of the Xbox One X version of Red Dead Redemption 2, the better frame rate is a surprise and a nice bonus for owners of that console.
Lol. Arre you joking?
 
So you're saying Spiderman 2 will be held back on the PS5 except for looking better? It won't load faster? It won't have more FPS locked? Audio processing won't be better?
No.

I'm saying the development of the gamme will be held back cause of the PS4. You can't have 2 different versions of what is supposed to be the same game. Take RDR2, if that had to run on Xbox 360 ddo you really think we would have got what we got? Hell no.
 
No.

I'm saying the development of the gamme will be held back cause of the PS4. You can't have 2 different versions of what is supposed to be the same game. Take RDR2, if that had to run on Xbox 360 ddo you really think we would have got what we got? Hell no.
How is development being held back if there's better textures, sound, loading times, FPSs, stable FPSs in a game on more powerful hardware?
 
No.

I'm saying the development of the gamme will be held back cause of the PS4. You can't have 2 different versions of what is supposed to be the same game. Take RDR2, if that had to run on Xbox 360 ddo you really think we would have got what we got? Hell no.
Well, that is true. Otherwise we would be running RDR2 on Atari 2600 ported down. BUT, features can be removed. Take Forza Horizon 2 for Xbox 360 and Forza Horizon 2 for Xbox One for example. The 360 couldn't run the Xbox One version, so they cut out drivatars, dynamic weather, scaled back graphics.
 
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There needs to be more nuance to this discussion. It depends...depends on what the difference in hardware is. Depends on the type of game the developer wants to make. Depends on the tools and time to scale.

Talked to devs about this. Could Lockhart hold games back? Yes....but only theoretically. Realistically no. In actuality, we'll never be able to prove it did even in hindsight.

A developer making games for Series X could theoretically design their games in a way where it wouldn't scale. For business reasons, the theoretical game design is unlikely because:
- It will be rare they don't have at least a 4K option for Series X. If there's a 4K option, that option will always have room to scale down to Lockhart even if Lockhart is an afterthought.
- Developers will target lower spec scaling on PC due to business reasons.
- Scaling is something devs are used to on PC

Lockhart will have the same throughput and CPU as the Series X. Unless a dev wanted to have a high end resolution capped at 1080P on Series X because they wanted to apply that GPU compute towards other stuff....there's literaly no game design on the X not scalible to the Lockhart. Only difference will be lowered resolution, textures and lighting.
 
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Everyone that says something that is not liked is a paid shill according to Resetera. Means nothing. Getting "verified" people to call others fake news whenever they say something they disagree with doesn't make anyone smarter.

Why not actually debate the bullet points instead of take the cheap tactic of saying someone is paid off?

All developers aren't the same but most aren't worried about it.
What site does he work for?
 
How is development being held back if there's better textures, sound, loading times, FPSs, stable FPSs in a game on more powerful hardware?
What ever you say, dude.

Guess all those years of devs saying 'couldn't have done this last gen' were just them telling lies.
 
There needs to be more nuance to this discussion. It depends...depends on what the difference in hardware is. Depends on the type of game the developer wants to make. Depends on the tools and time to scale.

Talked to devs about this. Could Lockhart hold games back? Yes....but only theoretically. Realistically no. In actuality, we'll never be able to prove it did even in hindsight.

A developer making games for Series X could theoretically design their games in a way where it wouldn't scale. For business reasons, the theoretical game design is unlikely because:
- It will be rare they don't have at least a 4K option for Series X. If there's a 4K option, that option will always have room to scale down to Lockhart even if Lockhart is an afterthought.
- Developers will target lower spec scaling on PC due to business reasons.
- Scaling is something devs are used to on PC

Lockhart will have the same throughput and CPU as the Series X. Unless a dev wanted to have a high end resolution capped at 1080P on Series X because they wanted to apply that GPU compute towards other stuff....there's literaly no game design on the X not scalible to the Lockhart. Only difference will be lowered resolution, textures and lighting.
I don't tthink lockhart will hold games back. The more pieces of info we get suggests this sku was designed not to hold it back. The hardware numbers seem proportional to what it will output at.

What will hold games back for the first 2 years is the X1.
 
I don't tthink lockhart will hold games back. The more pieces of info we get suggests this sku was designed not to hold it back. The hardware numbers seem proportional to what it will output at.

What will hold games back for the first 2 years is the X1.

Yes Xbox One holds back game design. You can still maximize the Series X but with limited options where you'd spend those resources. I believe the Series X version of Halo Infinite will feel next gen however if it didn't spend most of its dev life factoring Xbox One, the devs would have been less contrained in how they designed environments and could've sacrificed things like 120fps for more things on screen, better AI, etc.

That said, I've heard a lot of the gigantic budget for Halo was to push the Series X version...so it may not actually be a 1 to 1 conversion with prettier graphics and better frame rates.

Even if they do have some different design decisions for the different versions, it still makes the point that Xbox One will hold game design back since most devs don't have the resources to make 2 different versions of the same game.
 
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Yes Xbox One holds back game design. You can still maximize the Series X but with limited options where you'd spend those resources. I believe the Series X version of Halo Infinite will feel next gen however if it didn't spend most of its dev life factoring Xbox One, the devs would have been less contrained in how they designed environments and could've sacrificed things like 120fps for more things on screen, better AI, etc.

That said, I've heard a lot of the gigantic budget for Halo was to push the Series X version...so it may not actually be a 1 to 1 conversion with prettier graphics and better frame rates.

Even if they do have some different design decisions for the different versions, it still makes the point that Xbox One will hold game design back since most devs don't have the resources to make 2 different versions of the same game.
Wasn't the Slipspace engine designed with scaling in mind? And by the time the XSX is out, there will only be 2-14 months left of their Xbox One commitment.
 
Yes Xbox One holds back game design. You can still maximize the Series X but with limited options where you'd spend those resources. I believe the Series X version of Halo Infinite will feel next gen however if it didn't spend most of its dev life factoring Xbox One, the devs would have been less contrained in how they designed environments and could've sacrificed things like 120fps for more things on screen, better AI, etc.

That said, I've heard a lot of the gigantic budget for Halo was to push the Series X version...so it may not actually be a 1 to 1 conversion with prettier graphics and better frame rates.

Even if they do have some different design decisions for the different versions, it still makes the point that Xbox One will hold game design back since most devs don't have the resources to make 2 different versions of the same game.
If they do that they will get anhilated.

And how would you even advertise it.
 
The Verge which is owned by Vox Media which has investors including NBC Universal. Not sure the point.



Who cares about other forums? Don't think anyone else took it that seriously.
They work with MS...NBC has for quite awhile.
I care because its a large stage that BS can be exposed.
You care cause you frequent them as well.
 
Wasn't the Slipspace engine designed with scaling in mind? And by the time the XSX is out, there will only be 2-14 months left of their Xbox One commitment.

I don't believe Microsoft made any real commitment even though they worded it in a way that they did. When Booty said what he said, it was based off his knowledge of what games in the pipeline could be scaled to Xbox One. I believe Microsoft will continue to scale games beyond 2 years when it makes sense. Some games being made strictly targeting next gen systems without any consideration for Xbox One will still be scalible to Xbox One. A good example is Doom. That's a game made without any consideration for Switch yet Switch still got a version. An ugly version...but it got a version. Most games that will come out in the next year or two spent their pre-production without knowledge of next gen specs so of course they're scalible. Microsoft also has games in development today that will be next gen only. That 1 to 2 years isn't when they'll start making next gen only games. Ambitious innovative games taking advantage of next gen capabilities are likely 4 year projects so even if a year ago a dev started targeting next gen specs, it'll be more than 2 years before that game actually hits the new system.

All new game engines are built with scalibility in mind. Game design has to consider lowest common denominator. Things like AI, geometry, level layouts, etc could require 2 different builds if you're making a game across 2 platforms of different gens. These engines are designed to scale graphics, lighting, frame rate and textures rather easily. Even physics are scalible. So again, it depends. Depends on what sort of game design the dev has in mind.
 
If they do that they will get anhilated.

And how would you even advertise it.

Very carefully. They probably don't advertise differences. Show the high end version in the commercials. Honestly its all rumors anyways...but it comes from someone that knows devs at Microsoft. Could be misinterpreted info so take it with a grain of salt.
 
They work with MS...NBC has for quite awhile.
I care because its a large stage that BS can be exposed.
You care cause you frequent them as well.

Damn Val you and your conspiracy theories. That is a complicated plot to pay off a small journalist.

I do frequent them. I like to talk to people about games. I don't agree with how its moderated.
 
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