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My Current Console Is....


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Dante is the XSX dev kit.

First he says:

Retail Anaconda GPU matches Dante.

Then:

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Right?? I mean, is it just me or do other people not see this too? Its his M.O. Always has been. Thats just Jinca though. Still my man's an a hundred grand but my guy just s***s on Xbox stuff.

Saying a cross gen game that has been in development for years is being ported from a widely available console to one that isn't 100% complete yet isn't s***ting on anything it's just logic lol. Some people just get overly defensive for no reason, it's still going to be the superior version and I'm sure they are going to do as much as they can to dress it up and make it look head and shoulders above the X1 version of the game.
 
Saying a cross gen game that has been in development for years is being ported from a widely available console to one that isn't 100% complete yet isn't s***ting on anything it's just logic lol. Some people just get overly defensive for no reason, it's still going to be the superior version and I'm sure they are going to do as much as they can to dress it up and make it look head and shoulders above the X1 version of the game.
 

They are right when it comes to some 3rd party but not all, you can tell a lot of 3rd party cross gen games around launch are just dressed up versions of what's on the old consoles. This Halo game has been in development for a long time, long before they had any real dev kits for new machines. It's like they said they aren't going to build it for XSX from the ground up because the X1 and X1X. Matt Booty said that the Halo team has first access to the new hardware, does anyone think development was just sitting on hold waiting for progress to be made on the dev kits for a game that had to launch in 2020?
 
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I might be totally wrong, but do games really develop along specific specs? X1 are pretty much a PC no? A game starting development for PC wouldn't be locked to a single spec during the 2-5 years of development time would it? Or am I thinking about this the wrong way?
 
Halo Infinite (+1)
Forza (+1)
Indies (+5)
3 AA projects from the other current Xbox Game Studios and their multiple teams (+3)
And, let's not forget, new hinted at XGS Publishing games..(+2)
If they add a studio between now and E3 with 1 project ready to go. (+1)

I'm saying, this is all speculation but that 12-16 exclusive launch games isn't looking that crazy for the things they have in place, and how things are currently going.
 
Halo Infinite (+1)
Forza (+1)
Indies (+5)
3 AA projects from the other current Xbox Game Studios and their multiple teams (+3)
And, let's not forget, new hinted at XGS Publishing games..(+2)
If they add a studio between now and E3 with 1 project ready to go. (+1)

I'm saying, this is all speculation but that 12-16 exclusive launch games isn't looking that crazy for the things they have in place, and how things are currently going.

I'm a fan of the current direction xbox is headed, but 12- 16 exclusive launch games sounds a bit unrealistic. At best given the studios that they have and their relationships with 3rd party studios/publishers, they might have 6 exclusives ready on launch day.

I'll concede if by launch you mean launch year ( ~Nov 2020 - Nov 2021) they may get 12-16. But out the gate 12- 16 exclusives? Color me highly skeptical.
 
Halo Infinite (+1)
Forza (+1)
Indies (+5)
3 AA projects from the other current Xbox Game Studios and their multiple teams (+3)
And, let's not forget, new hinted at XGS Publishing games..(+2)
If they add a studio between now and E3 with 1 project ready to go. (+1)

I'm saying, this is all speculation but that 12-16 exclusive launch games isn't looking that crazy for the things they have in place, and how things are currently going.

Those other teams won't have AAA or even AA projects ready that fast, most of the teams they bought were smaller in size and several already had multiplatform projects that they still had to complete before moving on. Matt Booty already said they want one first party release every 3 months and that was the goal, they can't get 16 games out at launch and have anything else ready to release for a while, non of the big 3 can.
 
I might be totally wrong, but do games really develop along specific specs? X1 are pretty much a PC no? A game starting development for PC wouldn't be locked to a single spec during the 2-5 years of development time would it? Or am I thinking about this the wrong way?

The parts in the consoles are still unique, they aren't made from the ground up for the consoles like they were a long time ago but they are still altered versions of what's out there. They have specialized development tools etc. You can work on a PC and port over which still takes work, it's not just putting the PC version on a disc and putting it in the box. If you actually want to take advantage of what the console can do you have to dig deeper during development, that's why the best looking console games hold up as they do compared to PC games that are running on much more powerful hardware.
 
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The parts in the consoles are still unique, they aren't made from the ground up for the consoles like they were a long time ago but they are still altered versions of what's out there. They have specialized development tools etc. You can work on a PC and port over which still takes work, it's not just putting the PC version on a disc and putting it in the box. If you actually want to take advantage of what the console can do you have to dig deeper during development, that's why the best looking console games hold up as they do compared to PC games that are running on much more powerful hardware.
This is NOT true, at least for Xbox. Microsoft has gone and made the Xbox console a Windows 10 device (like the Microsoft Surface). In fact, they have tied it so close to WIndows PC development that some game developers have actually made games for Windows PC, didn't have to code it any differently and it just "works" on Xbox. They didn't make it for Xbox because Xbox is Windows. UWP, which is what MS uses, allows this to happen. Here is one of many examples:

Fallout Shelter coming to Xbox and not PS4: "Unfortunately it doesn’t look like it (come to PS4) will anytime soon. Bethesda’s Pete Hines has remarked on Twitter that while the game is available on Xbox One, it wasn’t created for the platform. The game was made for Microsoft’s UWP (Universal Windows Platform) which the Xbox One is a part of, so it kinda worked by default. Basically, there was no major effort in getting it to run for the Xbox One, so it’s doubtful that Bethesda would bother making a version specifically for the PS4. "


The biggest differences between the Xbox Windows 10 device and Windows 10 PC device are DRM and device drivers, which MS has access to and builds into Windows. This is why UWP allows them to create games for PC and Xbox simultaneously. There are games that are more PC centric, like Gears Tactics, which means they will need to alter the code to make it more controller friendly for Xbox, which can take time to R&D.

What you say however, is most likely true for PlayStation and Windows PC devices.
 
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You believe that they started working on it at the same time they announced the console? that game has reportedly been in the planning stages since 2015. It's going to have more people playing it on the X1 than XSX, it's just common sense. The scale etc will have to be compatible with X1, they aren't making two separate games, if you want to believe it's being ported down from a console that isn't even complete go ahead but that's not how it has ever worked before Please don't bring up the tired PC comparison either it doesn't apply, consoles still require specialized development, it's not just making sure it's compatible with a bunch of pieces of hardware and then letting the user pick the settings.
And you believe that they did not target top of the line PC specs from the get go? Oh, but we're not allowed to mention PC, when both are Windows 10 machines, and both use DX12? So, a "Port" from DX12 to... DX12. OK then. Whatever helps you sleep at night.
 
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The parts in the consoles are still unique, they aren't made from the ground up for the consoles like they were a long time ago but they are still altered versions of what's out there. They have specialized development tools etc. You can work on a PC and port over which still takes work, it's not just putting the PC version on a disc and putting it in the box. If you actually want to take advantage of what the console can do you have to dig deeper during development, that's why the best looking console games hold up as they do compared to PC games that are running on much more powerful hardware.
You're making this sound much more complicated than it is, imo. Windows 10/ DX12, same environment. What you are referring to is optimizing.
 
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And you believe that they did not target top of the line PC specs from the get go? Oh, but we're not allowed to mention PC, when both are Windows 10 machines, and both use DX12? So, a "Port" from DX12 to... DX12. OK then. Whatever helps you sleep at night.

Top of the line PC when development started in 2015 and they probably weren't sure if the game was going to be lined up with a console launch? yeah I'm pretty sure about that and again console development isn't the same as a PC, the GPU's in the One and One X are pretty close to the same thing, they aren't the same as the one in the XSX so again which platform would you target? the one that you had been working on for years and knew the ins and outs of which is also the one where the vast majority of people will be playing? Or the one who's dev tools aren't even ready when you started development and specs weren't finalized and you were going to have to find a way to make work well on lower end platforms?

You seem to assume that it's just like PC development and it's not really, consoles have specialized development tools that you have to use otherwise nobody would need to buy a devkit from MS for crying out loud lol.

The XSX version is going to be the best version of the game there is no doubt about it and it will look much better and play better but let's not pretend that things have lined up for that to be the version that was the lead platform when the console was 5 years away from release when game development started.
 
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Top of the line PC when development started in 2015 and they probably weren't sure if the game was going to be lined up with a console launch? yeah I'm pretty sure about that and again console development isn't the same as a PC, the GPU's in the One and One X are pretty close to the same thing, they aren't the same as the one in the XSX so again which platform would you target? the one where most people are going to play and then add a bunch of bells and whistles on top of as you can with the time you have or target the superior platform which if you are being honest is capable of making a version of the game that just wouldn't run on the base X1 and X1S and probably not even the One X because of the CPU gains and taking true advantage of the SSD?
That's like saying that any PC game can't reach top of the line hardware specs. If that were the case, we wouldn't have games from Valve saying you need to upgrade to to next hardware. It's all windows/DX12. Microsoft knows the hardware specs before anyone.
 
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Anything is possible but 12 to 16 is doubtful, I know he said not all large so that would mean it's probably packed full of indie games if true but again what are you going to offer in the next year? We already know they are porting Halo from x1 up to XSX and I'm sure a Forza title will be there but how many other first party studios have had the time to put together a next gen game? Several of them have just released games and most of them were small studios that may not even have a full staff yet.

It doesn't make sense to push everything out at launch from a business perspective either, you end up cannibalizing sales, I know GP is a thing now but you need to spread releases out you don't just dump everything at once when you have the smallest possible userbase. I'm sure they'll both have the standard 1 or 2 AAA launch games followed up by something big in the spring along with a bunch of cross gen games for a while. If they dumped 12-16 games at once (I don't think they have the bandwidth for that) it'd be years before anything new came out, it makes no sense.
Almost certain to be majority indies. That said, they only need a couple of AAAs because we are bringing our whole libraries over, and current gen games next year will likely have some enhanced mode available too. No doubt we will get a Forza and a Halo though, so that's great for me...
 
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I ususally put my consoles directly under my TV. I’ll need a new location for that thing.

Yeah they said you could lay it down too which is good, I've never been one to stand consoles up on their sides, I've never trusted that they wouldn't fall over especially since I live in CA and earthquakes are a thing lol. I'd also be hesitant to stand that up because of the vent on the top. I think it'll porbably need a good few inches between the console and the bottom of the shelf above. I know it wouldn't fit in my tv stand like that at all.
 
That's like saying that any PC game can't reach top of the line hardware specs. If that were the case, we wouldn't have games from Valve saying you need to upgrade to to next hardware. It's all windows/DX12. Microsoft knows the hardware specs before anyone.

No it's not, PC games don't take advantage of the hardware the way consoles do that's why consoles can punch above their weight. Again developing for xbox is a closed platform it's not the same exact thing as a PC and people shouldn't keep saying that. Devs have to buy dev kits to make games on consoles, they can start work on PC but they still need to be ported over yes but that's not just hooking up a cable from a PC to a dev kit and clicking convert lol. It still takes some effort and if you want to actually take advantage of the extra things consoles can do you have to go in and do that work.
 
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Devs have to buy dev kits to make games on consoles
You obviously didn't read my post.

1. We are talking first party
2. Microsoft doesn't have to buy Xbox dev kits.
3. Microsoft uses UWP, so they only make the game once and it works on both.
4. Microsoft designs the game with the highest possible hardware in mind
 



5 things you (probably) missed at the Xbox Series X reveal

1The Xbox Series X reveal video packed a ton on Microsoft's next-generation console vision — but there are some details that flew under the radar.

Microsoft has kicked off its next-generation venture unveiling Xbox Series X, providing the first glimpse of its upcoming flagship system. Following a tease of "Project Scarlett" back in June, Xbox Series X realizes a 4K 60 frames-per-second (FPS) baseline, with support for up to 8K resolution and 120 Hz refresh rates. And while you've likely caught Microsoft's flashy debut trailer, there's a handful of notable improvements you might have missed.

More than meets the eye with the new Xbox controller

Microsoft launches Xbox Series alongside the latest revision of its signature gamepad, further refining the existing Xbox One silhouette. The shakeup brings improved ergonomics and streamlined aesthetics, building upon one of few universally praised components of its predecessor. That's headlined with a hybrid d-pad and dedicated share button, long-overdue given adoption on PlayStation 4 and Nintendo Switch.
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But the next-generation Xbox controller also brings changes not immediately noticeable by eye. There's the inclusion of trigger grips, a feature only apparent by obsessively analyzing the reveal, which looks to the standard moving forward with Xbox Series X. That follows various experiments at Microsoft, trialed with the PlayerUnknown's Battlegrounds controller, with positive reception, expanding to the Xbox Elite Controller Series 2.
Speaking with Xbox leadership, an interview with GameSpot also confirms an "ever-so-slightly smaller" design for 2020, shrunk down in response to user research. It's a subtle change not visible in the first images, but what Microsoft hopes improves ergonomics for a percentage of buyers.
The full feature set of the new Xbox controller is yet to be confirmed, with the recent Xbox Elite Controller Series 2 introducing USB-C connectivity and internal batteries too. It's unclear whether Microsoft has plans to take these mainstream, although they would support the generational upgrade for an essential accessory.

Take it horizontal and vertical
Microsoft took wraps off the Xbox Series X design via its cinematic trailer, pairing an orchestral backing with dramatic pans of its towering almost monolithic upright positioning. But it overlooked a crucial component of the console's design, which allows for horizontal and vertical placement, only followed up in later blog posts. With the Xbox One's set-top box form factor among millions of homes, that flexibility will ease the transition for many entertainment setups.
It wasn't always assumed – the first Xbox One iteration was locked down flat, attributed to the design of its disc drive and cooling system. Microsoft addressed those complaints with Xbox One S and Xbox One X, and given the larger footprint of the next-generation console, it would eliminate the suggested plastic stand too.
While Microsoft remains tight on Xbox Series X specifications, we can infer the console size, in proportion to the standardized USB port. It provides an estimated 31cm in height, with 16cm in length and depth when positioned vertically, for almost double the volume of Xbox One X. But redistributing that space across all dimensions should make for a manageable spread in most setups.

Xbox Series X is a multitasking maestro
Beyond raw graphical output, Microsoft frames Xbox Series X as a device to streamline gameplay, tackling load times, among other hardware limitations. That also extends to how you consume next-generation content, with plans for improved multitasking capabilities, allowing Xbox titles to be suspended and resumed simultaneously.
The Xbox One first ushered instant-on capabilities, stowing games in memory during the shutdown, allowing for a fast, barrier-free return to sessions. That's especially valuable for titles with long initial start-up times, cutting the process entirely. Speaking with GameSpot, Partner Director of Program Management for Team Xbox, Jason Ronald, also discussed plans to improve the standby feature.
With multiple titles on demand, Xbox Series X would allow you to play your favorite shooter with friends, play five minutes in your favorite sports game, and cycle back with no barriers. It aligns with the console's push for an NVMe solid-state drive (SSD) and GDDR6 RAM, which go hand-in-hand to close the gap between storage and memory.

Xbox Series X tackles latency head-on
With Xbox Series X boasting speed from all angles, Microsoft has highlighted an effort to tackle latency with next-generation hardware. The console unveiling outlined a two-pronged approach to reduce the time from button press to action, aiming to eliminate the subtle disconnect between players and experiences. It's an oft-overlooked trait of any sleek title, complementing the system's promise of a 60 frames-per-second (FPS) gaming baseline, extending up to 120 FPS.
Microsoft has confirmed plans for dynamic latency input (DLI) under Xbox Series X, which sets to synchronize a title's rendering path with controller inputs. In short, controller movements are faster-reflected in-game, cutting vital milliseconds between the player and hardware.
Auto low latency mode (ALLM) cuts down latency on the output, altering how games are displayed on-screen to reduce gaming latency. That introduces a relationship between the console and panel to ensure consistent visuals across different content types, without compromising speed. While formally under the new HDMI 2.1 specification, a future-facing firmware update brought this feature to the existing Xbox One family in early 2018 too.

Xbox Series X new cooling system 'no louder than Xbox One X'

While the Xbox One family marked some tough learnings, the hardware of Xbox One X was among its best successes. The ambitious 4K console pushes itself to the top in 2017, with unbeaten console performance, while its smallest console to date. The compacted sandwich of components required a reworked approach to cooling and thermals, eventually settling on a vapor chamber setup, using a form of liquid cooling and fan.
Microsoft takes a new approach for Xbox Series X, with the towering vertical assembling accommodating a single upward-facing fan and top grill. It's a similar core concept to the "trash can" Mac Pro in 2013, which drew air through the cylindrical casing, expelling through top vents. That should allow the console to be relatively quiet, with Xbox leadership telling GameSpot the current design is "no louder than Xbox One X."
What lies ahead
The Xbox Series X represents a bold vision and a huge step forward for Redmond, which is keen to put the mistakes of the early Xbox One generation behind it. New name, new vision, new leadership, and more investment than ever before as Microsoft seeks to stave off potential cloud threats from Google, Amazon, and Tencent.
While Microsoft hasn't announced a firm release date or price for Xbox Series X, you'll get hands-on in late 2020.
 
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Saying a cross gen game that has been in development for years is being ported from a widely available console to one that isn't 100% complete yet isn't s***ting on anything it's just logic lol.
Phil Spencer already has an XSX at his house. Halo is the flagship IP in the Xbox catalog. There's no reason whatsof***ingever to think that they had no idea that the next gen was coming and couldn't plan to make it a launch game. Be better.
 
Phil Spencer already has an XSX at his house. Halo is the flagship IP in the Xbox catalog. There's no reason whatsof***ingever to think that they had no idea that the next gen was coming and couldn't plan to make it a launch game. Be better.

You are kidding me right? He has A console at his house not the actual final completed retail unit, it is undoubtedly a nearly complete prototype, that s*** is still in it's testing phase and you should know that. They started development on the game 4 years ago, console launches don't always go as planned and you don't plan your biggest game which will sell many more copies on the current hardware around the launch of a new console.

It's a cross gen game that has been in development for several years, it's not a knock on it to call it a port unless you are overly sensitive. It's going to be the best looking and playing version of the game by far, pretty much all cross gen games at or near launch are just prettied up versions of older gen games that's just how it works it's not an attack it's just a fact.
 
You obviously didn't read my post.

1. We are talking first party
2. Microsoft doesn't have to buy Xbox dev kits.
3. Microsoft uses UWP, so they only make the game once and it works on both.
4. Microsoft designs the game with the highest possible hardware in mind
 
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