Official Thread XBOX Hardware

My Current Console Is....


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Holy mother of f***, this system is the balls.
 
Very interesting that they expect developers to disable SMT for launch titles. And it's only 1 core reserved for the OS instead of 2 like with current xbox. Crazy 3.8 ghz with no thermal throttling.

It looks like they split the 16GB of ram up so that only 10GB of it will be used as traditional VRAM, 3.5GB will be like swap/system ram, and 2.5GB is reserved for the OS.

RTX 2080 equivalent performance confirmed, wow.

What is there RT hardware if they won't be using tensor cores?

Series X’s hardware accelerated ray tracing effectively taps an additional 13 TFLOPS of performance, Goossen claimed.

Microsoft showcased an early Xbox Series X Minecraft tech demo with full ray tracing, based on the Nvidia RTX code shown at Gamescom last year. - Source
 
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With ray tracing implemented already in just the first two weeks of development.

Xbox Velocity Architecture

Standing out is the “Xbox Velocity Architecture” which comprises four components: a custom NVMe SSD, a dedicated hardware decompression block, a “DirectStorage” API, and Sampler Feedback Streaming (SFS).

“This features tight integration between hardware and software… allowing 100 GB of game assets to be instantly accessible by the developer. The components of the Xbox Velocity Architecture all combine to create an effective multiplier on physical memory that is, quite literally, a game changer,” MSFT said. - Source

There is no equivalent for this on PC right now.
 
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Microsoft technical fellow and Xbox system architect Andrew Goossen added the following. When using ray tracing, the system can effectively tap over 25 TFLOPs of performance.

Without hardware acceleration, this work could have been done in the shaders, but would have consumed over 13 TFLOPs alone. For the Xbox Series X, this work is offloaded onto dedicated hardware and the shader can continue to run in parallel with full performance. In other words, Series X can effectively tap the equivalent of well over 25 TFLOPs of performance while ray tracing. - Source
That's insane.
 
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If they start adding random ass HDR to games, that's going to be awesome.

I wonder if they could fix the s***ty HDR in Red Dead Redemption 2....

 
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Can you explain the HDR aspect a bit? I think they said they can add it to older games...?
SDR to HDR Conversion – With Xbox Series X, existing Xbox games, including recent titles within the ID@Xbox program, that don’t already have native HDR support will get the next-gen treatment. Xbox Series X is able to leverage an innovative HDR reconstruction technique to enhance existing SDR games with no work from developers and no impact to available CPU, GPU or memory resources
 
Here's the bit on the SDR to HDR conversion for anyone that wanted to see that, just click play to go to the exact time:



Looks like they're going to be able to add HDR to anything... of course Ninja Gaiden Black will be my first goto to check this out if thats the case, lol.
 
Just noticed this on the Xbox Wire Glossary Page, not sure if it was highlighted:

Native Resolution
– Native Resolution is an Xbox Series X backwards compatibility enhancement for select Xbox One games that allows them to render at native 4K even if they weren’t originally designed for 4K.

Looks like some Xbox One games will be receiving that 4k boost similar to how they boosted backwards compatibility games to 4k via Xbox One X.

Also, this:

SDR to HDR Conversion
– With Xbox Series X, existing Xbox games, including recent titles within the ID@Xbox program, that don’t already have native HDR support will get the next-gen treatment. Xbox Series X is able to leverage an innovative HDR reconstruction technique to enhance existing SDR games with no work from developers and no impact to available CPU, GPU or memory resources.
 
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Yes

Over 25TF's in FP16 mode to be used to alleviate the power demand for RT.
3D RT Audio.
Lower latency controller.
1000Nit(?) HDR can be added to ANY game.
Mini but fast AF expandable storage.
Some Xbo games are getting XSX treatment.
About 13 gb's for games 16 total.

Not just RT, I'd think- Not just FP16, but 8 and 4 as well. Fits well in this new push to compartmentalize rendering. The efforts to not waste processing on unnecessary computation is pretty damn awesome. I can't wait to see how this all manifests.

Love the Auto HDR feature, and Gears 5 will be getting an upgrade that includes RT GI?!
 
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