Official Thread XBOX Hardware

My Current Console Is....


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The article is clearly them fanboying over the PS5,heck even saying it outshines the PC.
No mention of other formats SSD tech.
Shouldn't of been posted here but I still love him.

Can’t believe I’m saying it, but I’m in agreement with Val here. The article is very clearly about PS5 and his comments are included in the context of being asked what he thought of the reveal.
 
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Read again carefully. The QD dev is comparing advantages of SSD to games before, including PC. "Games before." It removes a bottleneck from mechanical drives. There is no comparison to Xbox. People keep seeing system wars when there isn't any. I've talked to a couple devs including a multiplatform dev using Unreal Engine 4. Graphics do not scale linearly with more SSD speed. SSD throughput matters but a delta doesn't automatically give you better visuals. Depends on your bottlenecks for the type of game you're making. You need compute for geometry...as well as everything else. When you run out of compute, you're not loading more geometry by using SSD magic.

Today, including PC, youre bottlenecked by how many assets you can load quickly no matter how much compute you have to draw more. They get around this with masked or traditional load times.

Is there a type of game that could be made exclusively for the PS5 that will run best there thanks to the super fast SSD? Possibly....if you're moving through environments that are highly detailed yet low in geometry, physics, collision detection or overall interactivity. A walking sim could really shine. If you can thread that needle between needing the entire throughput capability while not running out of compute on the PS5, then that same game will need to reduce asset detail or increase pop in to compensate on other platforms.
 
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Read again carefully. The QD dev is comparing advantages of SSD to games before, including PC. "Games before." It removes a bottleneck from mechanical drives. There is no comparison to Xbox. People keep seeing system wars when there isn't any. I've talked to a couple devs including a multiplatform dev using Unreal Engine 4. Graphics do not scale linearly with more SSD speed. SSD throughput matters but a delta doesn't automatically give you better visuals. Depends on your bottlenecks for the type of game you're making. You need compute for geometry...as well as everything else. When you run out of compute, you're not loading more geometry by using SSD magic.

Today, including PC, youre bottlenecked by how many assets you can load quickly no matter how much compute you have to draw more. They get around this with masked or traditional load times.

Is there a type of game that could be made exclusively for the PS5 that will run best there thanks to the super fast SSD? Possibly....if you're moving through environments that are highly detailed yet low in geometry, physics, collision detection or overall interactivity. A walking sim could really shine. If you can thread that needle between needing the entire throughput capability while not running out of compute on the PS5, then that same game will need to reduce asset detail or increase pop in to compensate on other platforms.

I did read it carefully. I read and take time to digest what I’ve read. You can certainly make an inference from his statement that it would relate to SSDs generally in the consoles, but it is incorrect to state that he is speaking in those terms. It has nothing to do with “console wars” here. There is no comparison to Xbox, because he wasn’t asked how it compares to Xbox. It is not what the interview is about. His statement is made in the context of the PS5 reveal, and he is directly asked for his thoughts on the reveal. Like I said, you can make the inference that what he said applies generally, but you would be making a stretch to say he was actually talking about both.This is why you don’t take things out of their context and try to derive meaning from it.
 
I did read it carefully. I read and take time to digest what I’ve read. You can certainly make an inference from his statement that it would relate to SSDs generally in the consoles, but it is incorrect to state that he is speaking in those terms. It has nothing to do with “console wars” here. There is no comparison to Xbox, because he wasn’t asked how it compares to Xbox. It is not what the interview is about. His statement is made in the context of the PS5 reveal, and he is directly asked for his thoughts on the reveal. Like I said, you can make the inference that what he said applies generally, but you would be making a stretch to say he was actually talking about both.This is why you don’t take things out of their context and try to derive meaning from it.

...and I said that devs are excited for the SSDs. They will help development. That's comparing it to the environment they are coming from. When Xbox devs were asked by Windows Central what they were excited about, some mentioned SSDs as well. Some people are trying to put this particular statement in context of the next gen system wars. Unless I'm missing another piece of the article, don't know how they get there.
 
I did read it carefully. I read and take time to digest what I’ve read. You can certainly make an inference from his statement that it would relate to SSDs generally in the consoles, but it is incorrect to state that he is speaking in those terms. It has nothing to do with “console wars” here. There is no comparison to Xbox, because he wasn’t asked how it compares to Xbox. It is not what the interview is about. His statement is made in the context of the PS5 reveal, and he is directly asked for his thoughts on the reveal. Like I said, you can make the inference that what he said applies generally, but you would be making a stretch to say he was actually talking about both.This is why you don’t take things out of their context and try to derive meaning from it.
He did not specify the Xbox but he was excited about the Ultra SSDs and how that impacts games. And both consoles have that. Just like the Unreal 5 reveal was revolves around the PS5 but as noted later by the dev, the XSX will do it too.

But if people are going to turn this into some console war I can delete it.
 
He did not specify the Xbox but he was excited about the Ultra SSDs and how that impacts games. And both consoles have that. Just like the Unreal 5 reveal was revolves around the PS5 but as noted later by the dev, the XSX will do it too.

But if people are going to turn this into some console war I can delete it.
It has nothing to do with console wars. The assertion made by Val is that he was speaking specifically about PS5, which he is correct about.

It was an article about the PS5 reveal, he was specifically asked about his first impressions of THIS reveal, he spent two paragraphs talking about the PS5, and the paragraph quoted here is part of the same conversation and he says THE ultra fast SSD. Like I said, you can infer that his statements would similarly apply to the other SSDs, but he is specifically discussing the PS5 here.
 
It has nothing to do with console wars. The assertion made by Val is that he was speaking specifically about PS5, which he is correct about.

It was an article about the PS5 reveal, he was specifically asked about his first impressions of THIS reveal, he spent two paragraphs talking about the PS5, and the paragraph quoted here is part of the same conversation and he says THE ultra fast SSD. Like I said, you can infer that his statements would similarly apply to the other SSDs, but he is specifically discussing the PS5 here.
And I deleted it because people were turning it into a console war. Way too many sensitive people over plastic.
 
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To be fair, its not a hill I was caring about dying on either way. Saw nothing wrong with what the QD guy said. I'll just go back to my main point....SSDs can and will help in many situations including graphics. How much they help depends on the type of game you're making. Where the bottleneck for graphics comes into play will be different for different devs. On paper, it's technically possible to run into a SSD bottleneck before a compute one however most devlopers will run out of compute way before they run out of throughput for next gen development. Both systems are getting similar benefit offloading decompression from the compute equation in different ways.

So while you may find instances where even a multiplat game, for example, has more pop in on a Series X because it can't keep up with loading assets, it will be an exception and not the rule.

I don't think the QD dev was trying to go there....but for sake of moving on, we'll assume he was and his next game will be that exception. The important take-away when aggregating dev impressions of both systems, its exciting for devs to move away from developing for mechanical hard drives.

As an aside, devs are still under NDA for Xbox Series about specifics of Velocity architecture so its very unlikely any dev is going to make an obvious comparison. When I asked, was told he can't talk about that right now but that people "are focused on the wrong things".
 
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Can’t believe I’m saying it, but I’m in agreement with Val here. The article is very clearly about PS5 and his comments are included in the context of being asked what he thought of the reveal.
Bgut isn't that just nitpicking. If you're excited about the PS5 SSD and what it allows then surely that inherantly praises SSDs in consoles period.
 
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Not mandatory, in my example. Just mandatory to get higher resolution version, because you are always streaming assets in order to get closer to Series X performance version.
I'm just saying. After all tge forcing they tried at the start of this gen it wouldn't shock me to see them force an Xcloud sub on the supposedly far cheaper sku. Granted, diff people are in charge now.
 
I think the price is more likely the mic drop moment.
God I hope not. What we NEED for a mic drop moment is some AWESOME Xbox exclusive announcement. The END OF THE SHOW...credits are about to roll, then f***ING BOOM.

giphy.gif
 
God I hope not. What we NEED for a mic drop moment is some AWESOME Xbox exclusive announcement. The END OF THE SHOW...credits are about to roll, then f***ING BOOM.

giphy.gif
The rumours and twitter posts make it sound like they have muliple moments.Lockhart price will be one if the rumours are true.
 
The rumours and twitter posts make it sound like they have muliple moments.Lockhart price will be one if the rumours are true.
So long as you don't believe the hype Menace. I warned everyone for the third party MS show last month to NOT get excited because you WILL be let down. IT WILL HAPPEN AGAIN. QUOTE THIS!
 
So long as you don't believe the hype Menace. I warned everyone for the third party MS show last month to NOT get excited because you WILL be let down. IT WILL HAPPEN AGAIN. QUOTE THIS!
I take rumours for what they are.

My expectations for July are the same reasonable expectations I always. NewAAA exclusive IPs, gameplay, great looking games. Plus, for this event, I expect a price.
 
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I take rumours for what they are.

My expectations for July are the same reasonable expectations I always. NewAAA exclusive IPs, gameplay, great looking games. Plus, for this event, I expect a price.
How is the new AC?
 
Bgut isn't that just nitpicking. If you're excited about the PS5 SSD and what it allows then surely that inherantly praises SSDs in consoles period.
The conversation has run it’s course at this point. Clearly some want to make a general inference from the article and apply his comments to both systems.
 
I hope it's ok to post this information about the Xbox SSD and I/O here :crazy::

Faster Load Times Will Get You Gaming More Quickly than Ever

Optimized for Xbox Series X isn’t just about gorgeous visuals and better framerates. It’s also about virtually eliminating in-game load times thanks to our Xbox Velocity Architecture technology. XVA combines a custom solid-state drive, custom hardware and integrated software to greatly decrease load times both in and out of games, meaning gamers will be able to spend more time playing and less time waiting. As an example, for titles that have large, open-world environments, these experiences will feel even more dynamic, as developers will be able to leverage the massive increase in processing power and the ability to stream assets in extremely quickly to not break immersion. Developers will also be able to effectively eliminate loading times between levels and create fast travel systems that are just that: fast. We talked with Mike Rayner, Technical Director at The Coalition to hear what he’s most excited about for leveraging the XVA for Gears 5 and here’s what he had to say:

“As a game developer one of the most exciting improvements that far exceeds expectations is the massive I/O improvements on Xbox Series X. With the Xbox Series X, out of gate we reduced our load-times by more than 4x without any code changes. With the new DirectStorage APIs and new hardware decompression we can further improve I/O performance and reduce CPU overhead both of which are essential to achieve fast loading. As we look to the future, the Xbox Series X’s Sampler Feedback for Streaming (SFS) is a game changer for how we think about world streaming and visual level of detail.” – Mike Rayner, The Coalition
 
Oh my god. No one has said there is an issue with Xbox’s SSD or posting about it here. There has been no assertion that comments about one SSD cannot relate to other either. The only reason it became an issue was because whoever originally posted the article stated that QD is excited for the SSDs in these consoles, but the article was specifically about their impressions of the PS5. It wasn’t accurate to the article, and improper appropriation of what was said. That is it. Somewhere in there people decided it became some console war BS.
 
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