Official Thread XBOX Hardware

My Current Console Is....


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The 360 didn’t hinder development of Forza Horizon 2. And this has been going on for decades on PC.

I see a lot of people bringing up the PC as some sort of proof that games will scale down well. That's just not true. It's only because this current gen hardware was so weak that developers didn't have to scale games down from the lead platform.

The Series X equivalent for 2013 was almost as powerful as the GPU in the PS4 Pro.

When SE made Final Fantasy XV they had the attitude that if you didn't have a high end PC that you should just buy the game on consoles and the performance was horrendous on lower end GPUs. You basically couldn't run the game on a PC GPU that was the equivalent of the PS4 Pro's GPU.

This is an example of a developer who had the "tools" needed to scale games down to lower end hardware, but they chose not to do it.

Some developers will downscale games, but others will find it pointless given how we buy games on the PC. PC was in a very good position in this current gen and even then there were some poorly optimized games on PC (Nier Automata, WatchDogs 1 & 2, Arkham Knight, AC: Odyssey etc. etc..). When MS/Sony has digital only boxes and so many gamers don't have other options for where they get games a lot of developers will stop having so many sales.

Of course, I don't expect developers to treat the Lockhart like they will lower spec PCs, but you can't use the PC as an example of how scaling will work on Lockhart.
 
Lockhart will have the same CPU, SSD and type of Ram as XSX. That means only Graphics will be downscaled.
Anyone thinking otherwise are incorrect.
Its the same architecture with a smaller GPU. Lockhart will have 33% of the GPU to do 25% of the resolution. That difference should close the gap since graphics don't scale 1:1 like people are stating.
 
I trust that MS's Surface Engineers know a lot more about how hardware scales then anyone on this site.

Lol, I hate the whole big man argument. Why have a conversation about anything if you think like this? Like people can't be informed consumers. Dealer is not a Surface Engineer yet his videos are posted here? Why don't we just believe what a big corporation says without any critical thinking at all? That's your logic.

By the way the LH CPU will be more powerful than the PS5 CPU. Basically LH (XSS) will be able to maintain 60FPS at 1080P better than PS5 can handle 4K 60FPS.

That is true, but I don't necessaily think that the PS5 will run all games at a native 4k/60. I suspect that a least some games will run at 1440p/30 native. Everyone was talking about the "worst case scenario" with the PS5 CPU/GPU. What happens with that worse case scenario where a game runs at 1440p/30 on the PS5 and then has to be scaled down to run at 1080p/60 on Lockhart?
 
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Lol, I hate the whole big man argument. Why have a conversation about anything if you think like this? Like people can't be informed consumers. Dealer is not a Surface Engineer yet his videos are posted here? Why don't we just believe what a big corporation says without any critical thinking at all? That's your logic.



That is true, but I don't necessaily think that the PS5 will run all games at a native 4k/60. I suspect that a least some games will run at 1440p/30 native. Everyone was talking about the "worst case scenario" with the PS5 CPU/GPU. What happens with that worse case scenario where a game runs at 1440p/30 on the PS5 and then has to be scaled down to run at 1080p/60 on Lockhart?

Developers will maybe dumb down the graphics until it reaches a stable 1080/30. Then there is machine learning that enables games to run at a really low res but can upscale it really well. There’s loads of things they can do. The Xbox one X can already run beautiful games at 4K so the more powerful XSS will have no probs running next gen at 1080p imo. We’ll know soon enough anyway.
 
I trust that MS's Surface Engineers know a lot more about how hardware scales then anyone on this site.

By the way the LH CPU will be more powerful than the PS5 CPU. Basically LH (XSS) will be able to maintain 60FPS at 1080P better than PS5 can handle 4K 60FPS.
Keep in mind that many if not all XSX games are only using 8 cores of the CPU.(at least until they drop the current gen support I figure)
Which can give the PS5 the CPU advantage especially over the weaker 4TF's LH which will need all the help it can get to run next gen games.
 
Lol, I hate the whole big man argument. Why have a conversation about anything if you think like this? Like people can't be informed consumers. Dealer is not a Surface Engineer yet his videos are posted here? Why don't we just believe what a big corporation says without any critical thinking at all? That's your logic.


That is true, but I don't necessaily think that the PS5 will run all games at a native 4k/60. I suspect that a least some games will run at 1440p/30 native. Everyone was talking about the "worst case scenario" with the PS5 CPU/GPU. What happens with that worse case scenario where a game runs at 1440p/30 on the PS5 and then has to be scaled down to run at 1080p/60 on Lockhart?

That is not my logic. I used critical thinking when I applied logic to the specs for LH/XSS.
Same CPU, same SSD, Same type of Ram, same GPU with less CU's. 33% of the GPU to render 25% of the pixels means there is overhead in the GPU for scaling the game properly. I believe engineering would have tested how much GPU they would need for games to scale down to 1080P properly.
Since MS's Surface team has done great jobs I trust they got this right. If however it ends up wrong then I'll admit I was wrong when the time comes.

On the bolded:
Games that run 1440P 30 FPS on PS5 will likely run dynamic res 1080P 30FPS on XSS.
 
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He said 20CUs is just fine for a portable system that runs some games at 720p. It was a very flippant response.



The PS5 is more likely to be the lead platform since the PS4 sold so many more systems. However, MS seems to be positioning the Series S to try and overtake the PS5 in sales by undercutting it on price.
it had nothing to do with that. It can also be on what the company brings to the table to make things attractive. Right now MS is already in the lead for as online space. They have the servers and the money to move things smoothly. SONY has none of that.

That is why SONY went to MS for the servers, which MS have already won.
 
Graphically, yes. Gameplay, no. So, if a game is developed for high end hardware (and looks amazing), it's entirely possible to have the game running on severally gimped hardware without it holding the high end version back.
When the visuals take a dive that bad the gameplay especially a living breathing world like TW3 loses it's immersion.
Having way less enemies and NPC's on screen is severely gimped.
So programing with weaker hardware in mind expect sacrifices to be made from the start unlike TW3.
Not sure how much will be made because of LH but there's no way XSX isn't being held back because of XBO.
We see the fruit of this well rumors at least of Halo Infinite being 4K/120.
 
it had nothing to do with that. It can also be on what the company brings to the table to make things attractive. Right now MS is already in the lead for as online space. They have the servers and the money to move things smoothly. SONY has none of that.

That is why SONY went to MS for the servers, which MS have already won.

Yeah, I never said anything about Sony getting into streaming. Whatever it is they are offering in terms of streaming I probably wouldn't like. MS might be able to solve the latency problem with game streaming by having part of the game render locally.
 
Yeah, I never said anything about Sony getting into streaming. Whatever it is they are offering in terms of streaming I probably wouldn't like. MS might be able to solve the latency problem with game streaming by having part of the game render locally.
Streaming isn't winning any battles nor is Sony using Azure servers a disadvantage.
 
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Streaming isn't winning any battles nor is Sony using Azure servers a disadvantage.

Lol, didn't say any of that. Didn't even imply as much.



And of course it ran Red Dead poorly like I was saying. That's the only game that even approaches the kind of graphical fidelity I would expect from AAA next gen games.



It's funny how in previous videos Paul talks about how native resolution could be pointless thanks to AI upscaling yet in this video he made sure to omit AI Upscaling. AI Upscaling from a lower resolution on the Series X is probably the biggest potential threat to the lower end SKU which probably can't do AI upscaling because it is reliant on compute units.
 
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Keep in mind that many if not all XSX games are only using 8 cores of the CPU.(at least until they drop the current gen support I figure)
Which can give the PS5 the CPU advantage especially over the weaker 4TF's LH which will need all the help it can get to run next gen games.

The PS5 literally only has a CPU advantage over the XSX if the Xbox is turned off. XSX is otherwise faster in every instance, with guaranteed clocks in addition. We don't know Lockhart's CPU frequency yet, but there's little reason to use the same CPU and not have very close if not identical clocks, since it's not like they're pushing some ridiculous overclock like Sony had to on GPU.
 
I see a lot of people bringing up the PC as some sort of proof that games will scale down well. That's just not true. It's only because this current gen hardware was so weak that developers didn't have to scale games down from the lead platform.

The Series X equivalent for 2013 was almost as powerful as the GPU in the PS4 Pro.

When SE made Final Fantasy XV they had the attitude that if you didn't have a high end PC that you should just buy the game on consoles and the performance was horrendous on lower end GPUs. You basically couldn't run the game on a PC GPU that was the equivalent of the PS4 Pro's GPU.

This is an example of a developer who had the "tools" needed to scale games down to lower end hardware, but they chose not to do it.

Some developers will downscale games, but others will find it pointless given how we buy games on the PC. PC was in a very good position in this current gen and even then there were some poorly optimized games on PC (Nier Automata, WatchDogs 1 & 2, Arkham Knight, AC: Odyssey etc. etc..). When MS/Sony has digital only boxes and so many gamers don't have other options for where they get games a lot of developers will stop having so many sales.

Of course, I don't expect developers to treat the Lockhart like they will lower spec PCs, but you can't use the PC as an example of how scaling will work on Lockhart.
We can though. These are PCs, with fixed hardware.
 
Lol, didn't say any of that. Didn't even imply as much.



And of course it ran Red Dead poorly like I was saying. That's the only game that even approaches the kind of graphical fidelity I would expect from AAA next gen games.



It's funny how in previous videos Paul talks about how native resolution could be pointless thanks to AI upscaling yet in this video he made sure to omit AI Upscaling. AI Upscaling from a lower resolution on the Series X is probably the biggest potential threat to the lower end SKU which probably can't do AI upscaling because it is reliant on compute units.

Your conclusions are based on unfounded assumptions. Not real facts yet. Let me add an assumption. In order for Lockhart to criple the capabilities of Xbox Series X, it meant that the left hand at Microsoft didn't know, care or understand what the right hand was doing. Very unlikely in this case.

We don't know what AMDs answer to DLSS is. They may use some version image sharpening to make 1440P a more viable option. Nvidias DLSS isn't free and talking to dev, it has trade off, uneven results and won't be the right solution most of the time....at least as it exist today.

I'd wait until NDAs are up and we see exactly what technologies Microsoft prioritized.

We can though. These are PCs, with fixed hardware.

...and they're scaling for the PC environment where they're planning 1080P PC versions with scaled lighting, textures and settings anyways.
 
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Lol, didn't say any of that. Didn't even imply as much.



And of course it ran Red Dead poorly like I was saying. That's the only game that even approaches the kind of graphical fidelity I would expect from AAA next gen games.



It's funny how in previous videos Paul talks about how native resolution could be pointless thanks to AI upscaling yet in this video he made sure to omit AI Upscaling. AI Upscaling from a lower resolution on the Series X is probably the biggest potential threat to the lower end SKU which probably can't do AI upscaling because it is reliant on compute units.
I was agreeing with you and added more.
 
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