Official Thread XBOX Hardware

My Current Console Is....


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The PS5 literally only has a CPU advantage over the XSX if the Xbox is turned off. XSX is otherwise faster in every instance, with guaranteed clocks in addition. We don't know Lockhart's CPU frequency yet, but there's little reason to use the same CPU and not have very close if not identical clocks, since it's not like they're pushing some ridiculous overclock like Sony had to on GPU.
It's not using all the cores is the point I am making.
So if games are running with 8 cores on the XSX the LH will also be running with 8 cores.
Lower resolutions are more CPU dependent and LH is gimped already.
Doesn't look good.
When they remove the real bottleneck the XBO/X then things will be better.
 
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It's not using all the cores is the point I am making.
So if games are running with 8 cores on the XSX the LH will also be running with 8 cores.
Lower resolutions are more CPU dependent and LH is gimped already.
Doesn't look good.
When they remove the real bottleneck the XBO/X then things will be better.

Lower resolutions are not more CPU dependent, they are less GPU dependent. Unless they decide to do more physics or AI out something on the lower res version, lowering the resolution doesn't change what the CPU is required to do.
 
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It's not using all the cores is the point I am making.
So if games are running with 8 cores on the XSX the LH will also be running with 8 cores.
Lower resolutions are more CPU dependent and LH is gimped already.
Doesn't look good.
When they remove the real bottleneck the XBO/X then things will be better.

Years later, this argument still doesn't work breh.
 
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It's not using all the cores is the point I am making.
So if games are running with 8 cores on the XSX the LH will also be running with 8 cores.
Lower resolutions are more CPU dependent and LH is gimped already.
Doesn't look good.
When they remove the real bottleneck the XBO/X then things will be better.

Val you're not summarizing the fake tech insiders at Era correctly. This sounds rediculous.
 
When the visuals take a dive that bad the gameplay especially a living breathing world like TW3 loses it's immersion.
Having way less enemies and NPC's on screen is severely gimped.
So programing with weaker hardware in mind expect sacrifices to be made from the start unlike TW3.
Not sure how much will be made because of LH but there's no way XSX isn't being held back because of XBO.
We see the fruit of this well rumors at least of Halo Infinite being 4K/120.
TW3 has the same number of npc and enemies though, sometimes you just talk out of your ass my friend, you bend everything around your original claims to a point where it's not even possible to argue anymore, it would take too much detective work to find every wrong claim.
Switch isn't even built on the same hardware type, cpu and gpu is much more different to a ps4 (or xbox one x) than (what's rumored) Lockhart is to xsx.
I'm not sure why I even argue with you, I feel I should now better by now lol
 
Yup really. Did you see the differences?
What differences other than graphical ones are you going to see when one was hindered by the other?

I honestly don't get how people think your way. The ram amount differences alone should tell you it wss held back. The fact the FH games utilising the hardware had a gameworld twice the size of the crossgen iteration should tell you FH2 wwas held back.

And on the PC side there is a reason the minimum requirements keep going up. Go try and run Shadow of tge tomb raider on a single core cpu, 1GB ram, and a mid tier GPU from 2015. It wont work.
 
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What differences other than graphical ones are you going to see when one was hindered by the other?

I honestly don't get how people think your way. The ram amount differences alone should tell you it wss held back. The fact the FH games utilising the hardware had a gameworld twice the size of the crossgen iteration should tell you FH2 wwas held back.
You crack me up 😂

The differences with FH2 were vast. The 360 didn’t hold back the Xbox One version. And not just graphics, but the 360 version was WAYYYY different in so many ways due to the 360 hardware limitations:

 
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So because the Xbox One "only" had 8GB of "ram" they couldn't have both Mercernaries and animal mounting in the base game. I had no idea that the number of animations and different types of character models were limited by the amount of ram you have in a system.
 
You crack me up 😂

The differences with FH2 were vast. The 360 didn’t hold back the Xbox One version. And not just graphics, but the 360 version was WAYYYY different in so many ways due to the 360 hardware limitations:

Ok. Old much less powerful hardware doesn't hinder game development at all.
 
Before we go way too far down this rabbit hole, a reminder to everyone that talent, tools and time is what equates to great games. Teraflops and SSD differences will just make great games incrementally better depending on your priorities and gaming display. All those things that makes games better require lots of investment. Investment requires it to make sense as a business case. A good business case relies heavily on the market and potential reach to customers. Lockhart, PC and cross gen significantly increase the reach of Xbox which is why they are currently investing more into gaming over the past 2 years than any company in the world. Whatever hypothetical or even eventually proven outliers show a game could've been made better if the development team only had to focus on Series X is off-set by the fact there's more games green-lit, bigger teams to make them, better and more proven talent hired and better tools as a result of this widened focus.

Conclusion is that the Xbox will have a much better overall lineup next gen as a result of targeting more platforms. So get over it. Lockhart is good for the ecosystem. It will result in better Microsoft 1st and 2nd party. Will result in better Game Pass value.
 
Ok. Old much less powerful hardware doesn't hinder game development at all.
It has and always will. But developers find ways around it. For 2-14 months the Series X first party games will most likely be designed with the X1 mind. After that, then it’s 100% designed around the Series X and S. Something will always hold something back. The PS5 will hold back the Series X, the Series S could hold back the Series X. The hardware in the PS5 will hold back their own console this entire gen.

But good developers can work around it. See the FH2 differences. VAST.
 
I bought a Playstation this gen for the first time in 3 generations. Caught up on their best exclusives from the past 2 gens. Best 3 exclusives for me by far were:
  1. Bloodbourne
  2. Last of Us Remastered
  3. The Show
Bloodbourne is a game using the same game design from Dark Souls. Last of Us was a previous gen game. The Show was a cross gen game.

Best received games early this gen prior to Witcher 3:
  • MGS5
  • Rise of the Tomb Raider
  • Destiny
  • Forza Horizon 2
  • Titanfall
Could all those game have been made better targeting only next gen? Technically there would have been more options for the devs. More NPCs on the screen or more stuff in a world doesn't make a game better. I'd still take LoU1 over LoU2 any day of the week. Classic Halo campaigns are still more fun than Halo 5's. I had more fun playing Gears 2 and 3 campaigns this gen than I did 4 and 5.

Meanwhile Ryse and Killzone were technical benchmarks.

My point is that people are fighting over the wrong s***. Games will be great if they're giving talented team with the manpower to handle the scopes of their visions the right tools and enough time. If feels like only a small fraction of consumers are picking their next gen purchase based on which is technically more capable so splitting hairs over whether something could be technically held back is hypocritical.
 
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I bought a Playstation this gen for the first time in 3 generations. Caught up on their best exclusives from the past 2 gens. Best 3 exclusives for me by far were:
  1. Bloodbourne
  2. Last of Us Remastered
  3. The Show
Bloodbourne is a game using the same game design from Dark Souls. Last of Us was a previous gen game. The Show was a cross gen game.

Best received games early this gen prior to Witcher 3:
  • MGS5
  • Rise of the Tomb Raider
  • Destiny
  • Forza Horizon 2
  • Titanfall
Could all those game have been made better targeting only next gen? Technically there would have been more options for the devs. More NPCs on the screen or more stuff in a world doesn't make a game better. I'd still take LoU1 over LoU2 any day of the week. Classic Halo campaigns are still more fun than Halo 5's. I had more fun playing Gears 2 and 3 campaigns this gen than I did 4 and 5.

Meanwhile Ryse and Killzone were technical benchmarks.

My point is that people are fighting over the wrong s***. Games will be great if they're giving talented team with the manpower to handle the scopes of their visions the right tools and enough time. If feels like only a small fraction of consumers are picking their next gen purchase based on which is technically more capable so splitting hairs over whether something could be technically held back is hypocritical.
More NPCs can make a game better, though. But it can go far beyond that aswell. Take your Forza Horizon 2 listing, a crossgen game, but FH3 without the same crossgen limitation had a world twice the size. What about physics, A.I?

Creativity needs freedom, that also includes the hardware and not being limited in how you bring that creativity to life. Ironically enough, this would fit under "the right tools" part of your comment. How You feel people decide to to choose a product is irrelevant to a discussion about the inherant drawbacks of developing games across generations, or if a next gen sku will cause similar issues. As somebody with actual interest in lockhart, it is a topic that could very well sway what I do and do not purchase.
 
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I think the Lockhart is more capable then what you think, we are talking Zen 2. Same CPU as the Xbox series x just in lower clock speed.
I'm prob wrong, but if it's a 4-6t tfl console and the xsx will give its 4k @30-60fps I'd think we'd not get much more? I'm fine with lower res and lower quality (or absence of) RT. I'll never buy a gimped version of a console as my primary console (except xbox one vs ps4 lol) but for my guest house with a 46" TV, it'll be a perfect budget alternative.
 
I'm prob wrong, but if it's a 4-6t tfl console and the xsx will give its 4k @30-60fps I'd think we'd not get much more? I'm fine with lower res and lower quality (or absence of) RT. I'll never buy a gimped version of a console as my primary console (except xbox one vs ps4 lol) but for my guest house with a 46" TV, it'll be a perfect budget alternative.

That's the whole point for me. MS is really marketing the console as a legitimate alternative to the PS5. 1080p 60 is just fine on a relatively small tv at couch distance. The problem comes in when you have to skip a bad port because this system is your main console.

Most of the people here arguing that it's just fine wouldn't accept it for themselves.
 
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That's the whole point for me. MS is really marketing the console as a legitimate alternative to the PS5. 1080p 60 is just fine on a relatively small tv at couch distance. The problem comes in when you have to skip a bad port because this system is your main console.

Most of the people here arguing that it's just fine wouldn't accept it for themselves.
That can happen on any platform, though.
 
I'm prob wrong, but if it's a 4-6t tfl console and the xsx will give its 4k @30-60fps I'd think we'd not get much more? I'm fine with lower res and lower quality (or absence of) RT. I'll never buy a gimped version of a console as my primary console (except xbox one vs ps4 lol) but for my guest house with a 46" TV, it'll be a perfect budget alternative.

This is pretty much my line of thinking. I'm going for the Xbox Series X for myself and a Lockhart for the kiddos.
 
That can happen on any platform, though.

If you buy a budget PC you know there will be some games you can't play for whatever reason. If you get a switch you know there will be a bad port, but you really aren't buying that system because you expect it to play hardcore games. Plus, you have the Nintendo catalog. You are buying an Xbox to essentially play third party games. You definitely don't expect a game to run at 900p/30. 90% of games could run fine on the system, but if it's GTA6 or Witcher 4 that runs like crap, wow. That might be the only game someone buys for a year.

This is pretty much my line of thinking. I'm going for the Xbox Series X for myself and a Lockhart for the kiddos.

Lol, I think most kids expecting to get a Series X are going to have a terrible Christmas. 80% of parents will walk out of the store with the cheaper model.
 
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More NPCs can make a game better, though. But it can go far beyond that aswell. Take your Forza Horizon 2 listing, a crossgen game, but FH3 without the same crossgen limitation had a world twice the size. What about physics, A.I?

Creativity needs freedom, that also includes the hardware and not being limited in how you bring that creativity to life. Ironically enough, this would fit under "the right tools" part of your comment. How You feel people decide to to choose a product is irrelevant to a discussion about the inherant drawbacks of developing games across generations, or if a next gen sku will cause similar issues. As somebody with actual interest in lockhart, it is a topic that could very well sway what I do and do not purchase.

It can. It isn't the end all be all is my point. Cyberpunk will likely feel more next gen than almost anything else that comes out within the next 2 years despite the Jaguar limitations. Maybe Halo competes but it's in a similar boat. If a game releases in the next 1 to 2 years, it started development life on this gen. Eventually I expect developers to finally evolve things like physics and AI this gen. Well designed implementation of new things takes time though. It takes talent, tools and time. Time being the one thing people are over-looking in this cross-gen for 1 to 2 years strategy.
 
If you buy a budget PC you know there will be some games you can't play for whatever reason. If you get a switch you know there will be a bad port, but you really aren't buying that system because you expect it to play hardcore games. Plus, you have the Nintendo catalog. You are buying an Xbox to essentially play third party games. You definitely don't expect a game to run at 900p/30. 90% of games could run fine on the system, but if it's GTA6 or Witcher 4 that runs like crap, wow. That might be the only game someone buys for a year.



Lol, I think most kids expecting to get a Series X is going to have a terrible Christmas. 80% of parents will walk out of the store with the cheaper model.

Why? My kid isn't getting a Series X. He's got a 32" 720P TV in his room. What's he need a 4K box for? I don't see him ever having a big screen 4K TV in his room while he's living at home. Even college kids...most aren't gaming on good quality 4K TVs or $1000 monitors in their dorms. When the next GTA or big multiplayer game comes out, a 1080P experience will be more than enough. With Series X, you're likely paying $200 more for 4K, better textures and better lighting. It's the enthusiast purchase.
 
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We don't even have Series S specs nor pricing for either model and we're already projecting:

- massive parity compromises gimping the Series X to PS1 levels of performance
- children screaming and crying at Christmas

Love it.
 
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We don't even have Series S specs nor pricing for either model and we're already projecting:

- massive parity compromises gimping the Series X to PS1 levels of performance
- children screaming and crying at Christmas

Love it.
giphy.gif
 
It can. It isn't the end all be all is my point. Cyberpunk will likely feel more next gen than almost anything else that comes out within the next 2 years despite the Jaguar limitations. Maybe Halo competes but it's in a similar boat. If a game releases in the next 1 to 2 years, it started development life on this gen. Eventually I expect developers to finally evolve things like physics and AI this gen. Well designed implementation of new things takes time though. It takes talent, tools and time. Time being the one thing people are over-looking in this cross-gen for 1 to 2 years strategy.
“Brand new games built natively for the Xbox Series X such as Halo Infinite. - Microsoft”

 
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