Your PC gaming of yesteryear?

Kassen

Well-Known Member
Sep 11, 2013
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Xfire was the precursor of XBL and PSN
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Mounting game images so you can't play your games without inserting the discs.
Daemon-Tools-Crack-Pro-Latest-Version.jpg



Gamespy dominated anti-cheating software realm for online multiplayer games.
gamespy.jpg


Running private servers for your clan
PhotonControl-Photon-TestClient.jpg


Ageia PhysX, thebirth of accelerated physics
cell_06.jpg


That time Microsoft produced faux benefits of DirectX 10
directx-10-xp.jpg


ENB Mods for adjusting colours in post process
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Good times. I just downloaded exe cracks to play games without discs. Can't remember the site now but pretty sure it still exists and is loaded with porn ads still.
 
It was more like this for me. Then you'd just get it working and someone would pick up the phone GAAAHHHHH!!

--------------------
GENERAL INIT STRINGS
--------------------

Having problems with DOOM serial? I tried several modems and
configurations. The init string below seemed to provide the most
consistent results across the widest number of modems. DOOM requires
a 9600 bps connect speed. A 2400 baud modem won't work. There are
some utilities which claim to allow 14.4 connect speeds, but I have
not been able to get the modems to respond properly after using them.
(I prefer to wait for an official patch from ID).

AT &F S46=0 &K0 &Q0 &D2 &W
AT Z H0


---------------------------------
SPECIFIC MODEM BRAND INIT STRINGS
---------------------------------

Here is the much requested specific modem list. If you have PROVEN
connection methods and init strings, please send them to me (*) so I can
expand the list. Thanks to the MANY people who provided so MANY lists
of working modem strings and information!

Boca M1440i (internal):
ATS48=0S37=9S46=136%C0%E0%M0&K0&Q0&R1&C1&D2\G0\N1N0

Boca 14.4k (internal):
AT&C0N0S37=9&K0W0&Q0S36=3S48=128%C0

Boca 14.4 Fax/Modem
AT S46=0 S37=9 N0 &Q0 &D2 &K4

Boca 14.4k (external):
AT &F S0=1 S36=0 &K0 &Q6N0S37=9 &D2

Boca 14.4k:
AT S46=0 S37=9 N0 &Q0 &D2 &K0 %C0

Cardinal 14.4k v.32bis, v.42bis Fax/Modem:
AT &F N0 S37=9 &Q0 &D2 \N1

*snip*

-----------------
DOOM SETUP METHOD
-----------------

a. Edit your MODEM.CFG file. Change the first line (MUST be the first
line) to provide the proper init string for your modem.

b. Run the program SETUP in your DOOM directory. Choose "Play network/
modem/serial..."

c. Choose Modem.

d. Tab to fields and set as desired. The most important fields are
your COM port number.

e. Finally, one side must "CALL" (supply phone #) and the other player
must "Wait for Call".

f. After pressing F10, Your screen should clear. Both sides should see
the init string sent to there modem AND an exact match response. If
you lock up no modem response or ERROR, you need to check your
connection and modem init string.

g. Next, one side will dial the number. The receiving (waiting) player
should see "Waiting for Call..." displayed.

h. Upon ring, the receiving modem should issue an ATA and the modems
connect.

i. This is the most common lock up point. The modems connect, but the
game never detects the other player. Did both sides connect at a
true CONNECT 9600? Did you see the connect message from your modem?
(Look at modem command X4). Are both modems in direct mode? (Look at
modem command \N1 or &Q0). Is there a flow control or break option
causing a problem? (Look at modem commands &K, \Q, \G, \K, &R). The
modem commands are described in more detail in a later section. Also
check the IRQ settings for your COM port. Is everything reporting
correctly? You can run the utility MSD (comes with Windows) to get
precise information on your COM ports and their IRQs).

j. After each side detects and connects, the screen will clear and the
blue ribbon will display across the top. The normal DOOM startup and
initialization will take place.

k. Finally, each side displays a message indicating it is SENDING or
LISTENING for the other player. The same troubleshooting points above
apply here. This is the next point of common lock up.

l. The last point where a lock up is encountered is right after the game
"starts". Each player is frozen. Look here for not enough flow
control options set.

m. Occasionally, I have run into CONSISTENCY FAILURES and
NETTICS > BACKUPTICS. I currently have no solution for consisitency
failures -- although it does seem to be more prevelant with specific
modem combinations. The NETTICS > BACKUPTICS seems to be due to
over-zealous modem tweaking. Put some flow control back in and let
the program and/or modem throttle the data.


----------------------------
COMMAND LINE SERSETUP METHOD
----------------------------

a. This assumes you have read the standard connection information and
edited your MODEM.CFG file, etc.


b. The caller should start SERSETUP. For example:

SERSETUP -com1 -dial 555-1212

c. The receiver should start SERSETUP. For example:

SERSETUP -com1 -answer

d. Of course, you would specifiy YOUR COM port and the correct number to
dial. Additional options can be specified, but just stick with the
basics when troubleshooting. See the DOOM README info for more on
command line options.


----------------------------
COMMUNICATION PROGRAM METHOD
----------------------------

a. This assumes you have read the standard connection information and
edited your MODEM.CFG file, etc.

b. Each side should start a communication program like Qmodem or Procomm.
Each side should manually issue the AT commands to set the modem. For
example:

AT &F \N1 &D2

c. The caller should dial the receiver. For example:

ATDT 555-1212

d. When the phone rings, the receiver should issue the AT answer command.
For example:

ATA

e. After the modems connect, exit the program (try to leave the connection
up or leave DTR high. You may have to alter the &D2 to a different
value to cause the modem to stay connected).

f. Each side should start the SERSETUP. For example:

CD \DOOM
SERSETUP -com1

g. Of course, you would specifiy YOUR COM port and the correct number to
dial. Additional options can be specified, but just stick with the
basics when troubleshooting. See the DOOM README info for more on
command line options.


-----------------------------
REDIRECTED DOS COMMAND METHOD
-----------------------------

a. This jewel came from Cris Williams (75300,2704) on Compuserve. It
does indeed work when other methods fail.


b. This assumes you have read the standard connection information and
edited your MODEM.CFG file, etc.


c. These examples assume COM port 1 and a phone number of 555-1212. Alter
according to your setup and real phone numbers.

d. Both sides issue the MODE command to the modem from the DOS (i.e. C:)
prompt:

MODE COM1:9600,N,8,1,P

e. Both sides issue a redirected ECHO command to set the modems to place in
direct mode and disable compression, etc... For example:

ECHO AT&F &Q0 &D2 > COM1

f. The caller should issue the dial sequence. For example:

ECHO ATDT555-1212 > COM1

g. When the phone rings, the receiver should issue the command:

ECHO ATA > COM1

h. Both sides should start SERSETUP. For example:

SERSETUP -com1
 
Copy a:\*.* b:\*.*
starflt.exe
...
Where's my damn code wheel?
 
Ageia PhysX oh my. Who can say they ever owned one of those Ageia PhysX cards?
 
What game is that with the colour correction?

When I was a wee boy, about 8 or so, I got the Leisure Suit Larry collection that came with the games 1-6, and I loved them! (I loved all those Sierra games)

However, not having the internet at the time, the age verification for two of the games made it impossible for me to play. It would ask stuff like "Who threw the first pitch at the 1989 baseball grand slam" or something. But you had to get 3 answers right. So brutal!

But then finally getting to see those digitised boobies, I'd print-screen it to paint, and show all of my friends on the weekend lol.

Oh, and using Encarta 95 for all my school projects. The teachers must have gotten so sick of 20 kids handing in reports from the exact same source.

And when the Simpsons game came out, it ran for filth, because we only had a 2x speed CDROM, and it needed 4x or something lol.
 
What game is that with the colour correction?

When I was a wee boy, about 8 or so, I got the Leisure Suit Larry collection that came with the games 1-6, and I loved them! (I loved all those Sierra games)

However, not having the internet at the time, the age verification for two of the games made it impossible for me to play. It would ask stuff like "Who threw the first pitch at the 1989 baseball grand slam" or something. But you had to get 3 answers right. So brutal!

But then finally getting to see those digitised boobies, I'd print-screen it to paint, and show all of my friends on the weekend lol.

Oh, and using Encarta 95 for all my school projects. The teachers must have gotten so sick of 20 kids handing in reports from the exact same source.

And when the Simpsons game came out, it ran for filth, because we only had a 2x speed CDROM, and it needed 4x or something lol.

RE: 5 is the colour corrected game