Official Thread Cyberpunk 2077

Rate this Game

  • ☆☆☆☆☆

    Votes: 6 30.0%
  • ☆☆☆☆

    Votes: 5 25.0%
  • ☆☆☆

    Votes: 5 25.0%
  • ☆☆

    Votes: 2 10.0%
  • Votes: 2 10.0%

  • Total voters
    20
The game is feature complete now. Nearly everything they advertised leading up to the game's initial release is in there now.

I like now how the gangs you managed to piss off randomly come after you. Had ALOT of Malestrom and Voodoo Boys trying to kill me.

Also the "date" quest was cute. Much needed lighter moment.

The metro is nice to have immersion wise but unnecessary with fast travel. Oh and Adam Smasher has some real teeth now.
 
Phantom Liberty is a whopping 15% off on Steam now. I think I saved like $4 lol. I finally got it and will be starting a brand new playthrough.
 
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Reactions: menace-uk-
Won a $20 MS gift card from a gaming podcast I’ve been listening to for years plus had enough rewards points for $10 more gift card. I got this game on the MS digital sale for $30. 5 hours left on their holiday sale. After I finish Far Cry 5 jumping into this game next. Since the updates and Series X upgrade and from what I’ve read in this thread and have heard elsewhere the game is amazing now looking forward to playing it.
 
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Reactions: Kerosene31
They are still labelled as unfinished.

No games should be releasing to the public to purchase until they are finished. This recent trend is ridiculous. Seeing as alot of these early access titles never get finished and the devs dissolve or move on before completing the game.
 
  • Agree
Reactions: Kvally
No games should be releasing to the public to purchase until they are finished. This recent trend is ridiculous. Seeing as alot of these early access titles never get finished and the devs dissolve or move on before completing the game.
Why?

As long as people know what they are buying into, I see no issue at all.

Maybe on PC those issues happen, but can't say I have seen too much of it on Xbox. But yeah, that is obviously a big issue.
 
Won a $20 MS gift card from a gaming podcast I’ve been listening to for years plus had enough rewards points for $10 more gift card. I got this game on the MS digital sale for $30. 5 hours left on their holiday sale. After I finish Far Cry 5 jumping into this game next. Since the updates and Series X upgrade and from what I’ve read in this thread and have heard elsewhere the game is amazing now looking forward to playing it.

I'm replaying it and having a blast. I'm just getting into the DLC content.

One tip (this was not clear to me until I did some digging) - you can only respec your character's attribute points (so body, reflexes, etc) one time, so you want to make sure you're following a build guide. Perks on the other hand can be refunded at any time, so those don't matter, but you want to at least be sure you aren't wasting attribute points.

You want to have a general idea on what kind of character you want to build. There's lots of guides out there. Again, you can change perks, but you don't want to spec into an attribute you don't use.

You don't have to go crazy on normal difficulties, but you want to have a general build in mind.

I went with a plain old gun build, so I just put everything into body and reflexes at first.

The game did a poor job explaining this and a lot changed since even 1.5. There's a build planner you can check out, and people post links to builds.

 
  • Informative
Reactions: lowdru2k
Why?

As long as people know what they are buying into, I see no issue at all.

Maybe on PC those issues happen, but can't say I have seen too much of it on Xbox. But yeah, that is obviously a big issue.
Idk man.... this means no one should buy a game day one if that's the case since it's usually unclear how unfinished a game is before release day.
I honestly don't care though, worst case I'll have to ask for a refund and it seems MS, at least, isn't too bitchy regarding that.
 
Cyberpunk has been one of the worse early access games ever. Launch had terrible performance and optimization on consoles , better on PC. Now it's much better across all platforms. Only took 3 years.
 
Idk man.... this means no one should buy a game day one if that's the case since it's usually unclear how unfinished a game is before release day.
I honestly don't care though, worst case I'll have to ask for a refund and it seems MS, at least, isn't too bitchy regarding that.
Not talking about games in general. Cyberpunk wasn't in early access.

Games like Cyberpunk, Redfall, Battlefield 2042, etc are unfinished games released under the pretence of them being finished. Games Like Grounded, PUBG, Valheim, were/are in Early Access and clearly stated you were buying an unfinished product. The latter is what I'm talking about.
 
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Reactions: Swede
Cyberpunk has been one of the worse early access games ever. Launch had terrible performance and optimization on consoles , better on PC. Now it's much better across all platforms. Only took 3 years.
It hasn't. It was never in Early Access.
 
I'm replaying it and having a blast. I'm just getting into the DLC content.

One tip (this was not clear to me until I did some digging) - you can only respec your character's attribute points (so body, reflexes, etc) one time, so you want to make sure you're following a build guide. Perks on the other hand can be refunded at any time, so those don't matter, but you want to at least be sure you aren't wasting attribute points.

You want to have a general idea on what kind of character you want to build. There's lots of guides out there. Again, you can change perks, but you don't want to spec into an attribute you don't use.

You don't have to go crazy on normal difficulties, but you want to have a general build in mind.

I went with a plain old gun build, so I just put everything into body and reflexes at first.

The game did a poor job explaining this and a lot changed since even 1.5. There's a build planner you can check out, and people post links to builds.

Thanks for the heads up. I’ll look into it to get an idea of what to start with. I normally just winged it in RPG’s like Fallout, Elder Scrolls, and Diablo.
 
There's a reason they are dumping their custom engine and moving to UE5. It is supposedly really bad.
 
For me the biggest problem I had with the original game was the somber and unsatisfying ending. In the build up to the Phantom Liberty release CDProjectRed hinted at rectifying that, but...

...getting rid of the Relic is like a monkey's paw ending where you end up much worse off than when you started. They make it very obvious that you aren't supposed to choose the path leading to the solution to the relic problem as it is even more unsatisfying than the original endings.

...they punish you dearly for taking that ending. I think maybe gamers caught wind of what CD Projekt red decided to do with that Phantom Liberty ending and avoided giving them their money.

I would say that, after maxing out street cred, and investing in some of the perks to unlock more cyberware slots, that they did a really great job overhauling the cyberware system in the game.

The perks and the cyberpunk system all synergize together and combat feels really good starting at the mid-way point of the game but the system does sort of pigeonhole you now into choosing fewer builds for an effective character.

The mood and general bleakness of cyberpunk is on brand. The world written by Mike Pondsmith is somber and generally depressing, so the game is fitting right in. No one has a happy ending in Night City and that's the point.
 
  • Agree
Reactions: Kerosene31
There's a reason they are dumping their custom engine and moving to UE5. It is supposedly really bad.
Their engine is actually really good. However, IMO its more cost effective to switch to unreal.

While using a proprietary engine, when they hire new people it can take a significant amount of time and resources to on board new people with non-standard tools.

If CDPR wants to continue to build these large scale games they need a lot people to do it. And if LinkedIn and other job boards are any indication, they are staffing up.

With Unreal they can bring new people on board and get them up to speed relatively quickly because there is an existing pool of people who know how to use Unreal. When you're hiring hundreds of people to develop your game that is very appealing.

Plus maintaining their own engine must be an enormous expense. I can only imagine how much of a challenge it must be developing/maintaining/upgrading an engine alongside a game is.

There might be a reason that EPIC outside of Fortnight has all but stopped developing games and focused on licensing their engine out.
 

Short story is that they're basically identical in Quality Mode. In Performance Mode they are very close for most benchmarks, but for the night time action sequence the PS5 drops only about .7% of frames while the Series X drops 8.2% of frames. He thinks this is largely to the PS5 having a lower resolution boundary than the Series X.
 
  • Informative
Reactions: u2popmofo
Short story is that they're basically identical in Quality Mode. In Performance Mode they are very close for most benchmarks, but for the night time action sequence the PS5 drops only about .7% of frames while the Series X drops 8.2% of frames. He thinks this is largely to the PS5 having a lower resolution boundary than the Series X.

There's more:

So, some cool stuff in there. Rich has save files on PC meant to be benchmark runs. They're all scripted in-game and real time sequences to stress the PC. He used the cross-save feature to export those saves to Series consoles and PS5. The scripting remained intact and they serve as perfect 1-to-1 benchmarks.

The interesting bits.

  • The benchmarks for Quality/RT and Performance mode are locked to 30 and 60fps respectively
  • Both consoles output at 1800p using FSR2 with a maximum internal resolution of 1440p
  • Series X in performance mode has a lower bound of 1152p vs 1008 for the PS5
  • In the RT mode, the performance difference is irrelevant. They both lock to 30
  • First benchmark and least demanding one: Series X drops 36/3600 frames (1%), PS5 25/3600 (0.7%)
  • Second benchmark: Series X drops 74/3100 frames (2.4%), PS5 34/3100 (1.1%)
  • Third benchmark: Series X drops 1264/15500 frames (8.2%), PS5 32/15500 (0.2%)
  • Performance can be up to 33% better on the PS5 in matched frames with Series X having lows of 45fps
  • Rich also used an AMD 4800S desktop kit which has a CPU identical to the Series X paired with a 6700 downclocked to 2.23GHz to match the PS5's clocks meaning the engine seems to favour higher GPU clocks and later tests showed consoles are GPU limited
  • They tweaked the PC version to be a match for the PS5's settings and DRS range
  • They ran the third benchmark on all three: Series X 1264/15500 (8.2%) dropped frames with a 55.1fps average, PC 218/15500 (1.4%) for a 59.2fps average, PS5 leading with 32/15500 (0.2%) with a 59.9fps average, and finally series S 432/15500 (2.8%) with a 58.3fps average
  • Pairing the 4800S with a 7900 XTX resulted in no dropped frames, confirming that the results on consoles are GPU-limited
  • Also tweaked the 4800S/6700 to match the slightly higher DRS of the Series X. PC was still ahead
  • Series X/S seem to be using VRS
Edit: DRS windows , there's not a huge massive difference.

uUmNAQk.png


So there's two outcomes:

Either the PS5 is much more aggressive with its DRS and consistently runs it at a much lower resolution to maintain 60fps, or the Series X just massively underperforms. I think it's the latter since Olivier did a comparison and besides the lower resolution floor, the PS5 doesn't have a consistently much lower resolution.

Hell, the VRS in stills is more noticeable for the IQ than the resolution.

35PusVB.png
 
Last edited:
There's more:

So, some cool stuff in there. Rich has save files on PC meant to be benchmark runs. They're all scripted in-game and real time sequences to stress the PC. He used the cross-save feature to export those saves to Series consoles and PS5. The scripting remained intact and they serve as perfect 1-to-1 benchmarks.

The interesting bits.

  • The benchmarks for Quality/RT and Performance mode are locked to 30 and 60fps respectively
  • Both consoles output at 1800p using FSR2 with a maximum internal resolution of 1440p
  • Series X in performance mode has a lower bound of 1152p vs 1008 for the PS5
  • In the RT mode, the performance difference is irrelevant. They both lock to 30
  • First benchmark and least demanding one: Series X drops 36/3600 frames (1%), PS5 25/3600 (0.7%)
  • Second benchmark: Series X drops 74/3100 frames (2.4%), PS5 34/3100 (1.1%)
  • Third benchmark: Series X drops 1264/15500 frames (8.2%), PS5 32/15500 (0.2%)
  • Performance can be up to 33% better on the PS5 in matched frames with Series X having lows of 45fps
  • Rich also used an AMD 4800S desktop kit which has a CPU identical to the Series X paired with a 6700 downclocked to 2.23GHz to match the PS5's clocks meaning the engine seems to favour higher GPU clocks and later tests showed consoles are GPU limited
  • They tweaked the PC version to be a match for the PS5's settings and DRS range
  • They ran the third benchmark on all three: Series X 1264/15500 (8.2%) dropped frames with a 55.1fps average, PC 218/15500 (1.4%) for a 59.2fps average, PS5 leading with 32/15500 (0.2%) with a 59.9fps average, and finally series S 432/15500 (2.8%) with a 58.3fps average
  • Pairing the 4800S with a 7900 XTX resulted in no dropped frames, confirming that the results on consoles are GPU-limited
  • Also tweaked the 4800S/6700 to match the slightly higher DRS of the Series X. PC was still ahead
  • Series X/S seem to be using VRS
Edit: DRS windows , there's not a huge massive difference.

uUmNAQk.png


So there's two outcomes:

Either the PS5 is much more aggressive with its DRS and consistently runs it at a much lower resolution to maintain 60fps, or the Series X just massively underperforms. I think it's the latter since Olivier did a comparison and besides the lower resolution floor, the PS5 doesn't have a consistently much lower resolution.

Hell, the VRS in stills is more noticeable for the IQ than the resolution.

35PusVB.png
You'd have to do the resolution comparisons at the same times during those specific benchmarks or it's irrelevant. There's no way to really know.
 
You'd have to do the resolution comparisons at the same times during those specific benchmarks or it's irrelevant. There's no way to really know.

The PC build was matched with XSX cpu speeds and GPU speeds of the PS5 , and it outperformed the XSX. They also matched the DRS boundary apparently and PC still came out ahead. Perhaps the XS versions are just not as optimized.