ThisI wish there was a flashlight in the game.
Story is about 15+hours. Then all the side quests and stuff.How much hours worth for the DLC?
Really? All the pics and footage I have seen of the PC version looks better than everything else I have seen.See, I never got that feeling from cyberpunk, even with running it in RT overdrive. I def don't think it's that great a looking game.
They chose some pics that show off some nice lights, I know footage I've seen over time it just looks like any modern game should. Nothing stood out as amazing, I'm sure a lot of the stuff people are posting is also with the new graphics update that most people won't experience because most people don't own a GPU that can handle it.See, I never got that feeling from cyberpunk, even with running it in RT overdrive. I def don't think it's that great a looking game.
See, I never got that feeling from cyberpunk, even with running it in RT overdrive. I def don't think it's that great a looking game.
It looks pretty great to me on PC with Raytracing and all the bells and whistles on. Definitely up there for best visuals this gen thus far.
Would be a good time for an acquisition if you're Sony or MS.
Sony can't afford them.Would be a good time for an acquisition if you're Sony or MS.
and if MS did it salty Sony would try to take them to court again.Sony can't afford them.
Does it matter? This game easily made seven hundred million. Most likely closer to a billion.Insane, wonder if that's on top of the 430 million it cost to develop and market the game and DLC.
Does it matter? This game easily made seven hundred million. Most likely closer to a billion.
Probably didn’t pay enough.just does not suck me
Insane, wonder if that's on top of the 430 million it cost to develop and market the game and DLC.
Isn't this their last Red Engine game. Thought I read they are moving to the UE5 engine. A fair few UE5 games haven't released well.Cyberpunk is a fun game. But it took 3 more years of development to get it to the state it was promised at launch. And arguably it still doesn't live up to the promise of all the previews that they were shelling out. I hope with their next projects they've learned from the tumultuous development of this game and all that came with it. Though with it selling as much as it did, in the state that it was in, the only lesson learned here is that ship now fix later is STILL a viable method of delivery when it comes to games.
Isn't this their last Red Engine game. Thought I read they are moving to the UE5 engine. A fair few UE5 games haven't released well.