The Xbox One Thread v5.0

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Well the ps4 is already better performing so this may help close the gap somewhat but even though ps4 developer tools will also improve with time
 
With x1 games like Ryse and Forza already looking impressive as launch titles and weak system optimization, cant wait to see how future games look with the SDK update and DX12 features added. On top of all the system updates, the X1 will be one beast of a system by next year
 
Yeah I think Ryse is probably the best looking game I have ever seen. The level where you start by the water in all those trees is glorious. I will take sub 1080p if more effects can be pushed
 
Yeah I think Ryse is probably the best looking game I have ever seen. The level where you start by the water in all those trees is glorious. I will take sub 1080p if more effects can be pushed

I used to think this too...but now that i have seen infamous ss......i am not 100% sure. Both are lookers tho, daaaaaaamn!
 
This sounds like it may actually not ONLY close the gap, but games will receive better performance than the 4 in some cases. DX 12 is a big deal.
Well the part where they say "easier porting from pc to xbox and mobile" says that it might become console of choice to devs just as it happened with x360.

Another thing to note is that while ps4 is more straight forward like PC so they can get all the performance out of it right away, but xbox is like a traditional console that actually has learning curve.

What do you guys think of this?
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http://wccftech.com/microsoft-unveiels-directx-12-api-gdc-2014-mantle-level-features/

There are also much more subtle features such as memory management, multi core scalability swizzled resources and much deeper access controls. The net result is a potential gain of almost 20Gflops per frame (extra 4ms for the GPU). Microsoft also claims that the Xbox One will get a 20% boost per frame due to 20% more Gflops being available for use.

Read more: http://wccftech.com/microsoft-unveiels-directx-12-api-gdc-2014-mantle-level-features/#ixzz2wY43qkrU

So it turns out that D3D12 will help xbox afterall. And then still tocome that 8% of GPU reserve. That would give them 28% performance increase? That sounds like something that turns 720p game into 900p and 900p into 1080p lol


And something good for Indie devs, they'll be able to port apps/games from Win8 to xbox in a day theoretically.

http://www.totalxbox.com/73688/you-can-port-a-windows-8-game-to-xbox-one-in-a-day-in-theory/
 
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http://wccftech.com/microsoft-unveiels-directx-12-api-gdc-2014-mantle-level-features/



So it turns out that D3D12 will help xbox afterall. And then still tocome that 8% of GPU reserve. That would give them 28% performance increase? That sounds like something that turns 720p game into 900p and 900p into 1080p lol


And something good for Indie devs, they'll be able to port apps/games from Win8 to xbox in a day theoretically.

http://www.totalxbox.com/73688/you-can-port-a-windows-8-game-to-xbox-one-in-a-day-in-theory/

A year from now on or a little more and there is a good chance this whole resolution thing is gone and most/all games are either 900p which is fiiiiiiine, or even 1080p. Not to mention that Boyd from MS recently said he fully expects X1 to do more and more 1080p over time.
 
http://wccftech.com/microsoft-unveiels-directx-12-api-gdc-2014-mantle-level-features/



So it turns out that D3D12 will help xbox afterall. And then still tocome that 8% of GPU reserve. That would give them 28% performance increase? That sounds like something that turns 720p game into 900p and 900p into 1080p lol


And something good for Indie devs, they'll be able to port apps/games from Win8 to xbox in a day theoretically.

http://www.totalxbox.com/73688/you-can-port-a-windows-8-game-to-xbox-one-in-a-day-in-theory/

720p to 900p and 900p to 1080p would require 50% more power but it should help.
 
720p to 900p and 900p to 1080p would require 50% more power but it should help.

Not even 900p would be doable? I guess time will tell. We should not forget about that new SDK either, that will really help as well. That which the Sniper Elite 3 dev spoke about.
 
Not even 900p would be doable? I guess time will tell. We should not forget about that new SDK either, that will really help as well. That which the Sniper Elite 3 dev spoke about.
Therein lies the problem. That info about the new SKD is from an actual game developer , not an arm chair developer.
 
720p to 900p and 900p to 1080p would require 50% more power but it should help.
I was just roughly stating it like 720 +28%=920 not in actual resolutions. As most devs stick to standard sizes like 720,900,1080 except COD and TF and few others.

28% would also be innacurate as 20% is boost in efficiency so 20% boost to what is already available plus ~100Gflops (8%) with 20% increased efficiency there. So if we are getting games right now with 1.21Tf then +8%GPU +20% efficiency would be same as running 1.57Tf console on DX11 efficiency. Not that it makes it 1.57Tf of course just actually able to do more with less to be clear and those numbers are not 100% accurate either but something in that sense.

720p has 921,600 pixels+50%
900p has 1,440,000 pixels+40%
1080p has 2,073,600 pixels

But I'm not sure how would power/efficiency transfer to resolution increase in case of everything else remaining the same.

In case of TF they should use this efficiency to increase FPS stability in my opinion.
And also those are on paper increases so real world application will probably not have same results.
 
Not even 900p would be doable? I guess time will tell. We should not forget about that new SDK either, that will really help as well. That which the Sniper Elite 3 dev spoke about.
That new SDK is what includes 8% GPU reserve release. And some other modifications like bugfixes. The 20% efficiency if from current SDK I would assume and not on top of upcoming one but I could be wrong.
 
http://wccftech.com/microsoft-unveiels-directx-12-api-gdc-2014-mantle-level-features/



So it turns out that D3D12 will help xbox afterall. And then still tocome that 8% of GPU reserve. That would give them 28% performance increase? That sounds like something that turns 720p game into 900p and 900p into 1080p lol


And something good for Indie devs, they'll be able to port apps/games from Win8 to xbox in a day theoretically.

http://www.totalxbox.com/73688/you-can-port-a-windows-8-game-to-xbox-one-in-a-day-in-theory/
Not to rehash the indie debate, but that is good news for indies. Sony doesn't have a similar platform to allow ports to be dumped over from.

As for the DX12 thing, I'm happy that they're optimizing the dev tools. But let's not get too excited; that's all this is, optimizing dev tools to take advantage of the hardware that's there. Sony is just as capable of optimizing their toolset over time, as are all of the engine tool makers.

Look at it this way: one of the reasons we even have to hear about resolution gate is because the PS4 allows for easier development, and on paper has slightly more raw horsepower. That allowed devs to maximize their efforts relatively easily. The difficulty in dealing with ESRAM as well as slower memory is what, as I understand it, make X1 versions work better when targeting lower res, even though the hardware is certainly capable of things like 1080p. So now what will be interesting to see is whether or not more efficient tools level the playing field, all other things being equal, or whether or not the same performance improvements can be made on the PS4 side as well. I suspect that both will be true to some extent, that there will be efficiencies to be gained by improving PS4 dev tools down the line, but that the inherent "weakness" of the X1 hardware is not necessarily weakness, but an architecture that requires a slightly different approach, that isn't easy to do without the right tools.
 
720p to 900p and 900p to 1080p would require 50% more power but it should help.

This is not true at all. They already can do 1080p on some games. This will allow them to do 1080p more often and games like NBA 2K14 they can close the gap on other things.
 
This is not true at all. They already can do 1080p on some games. This will allow them to do 1080p more often and games like NBA 2K14 they can close the gap on other things.

Your disputing wether or not 900p and 1080p have roughly 40/50% more pixels ?
 
Your disputing wether or not 900p and 1080p have roughly 40/50% more pixels ?

No you said it would require the Xbox to have a 50 percent boost (compared to the 20 percent boost) to get 1080p games. The system can already do that however.

Unless you meant something different in the post I quoted. However the confusion would have happened where you said "but it will help".
 
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Microsoft talks Xbox One and PS4 sales marathon


Microsoft corporate vice president Phil Harrison has reiterated the publisher's stance that the sales race between Xbox One and PlayStation is a "marathon, not a sprint."

VentureBeat asked the executive how Microsoft plans to help the Xbox One catch up to Sony in hardware sales. "We’re 120 days into our platform lifecycle," said Harrison.

"We’re happy with our plan. We’re happy with the performances of our key franchises and key partnerships, most notably Titanfall in the last couple of weeks. You can see independent surveys and studies showing our sell-through doubling in the UK as far as hardware," he added, referencing the 96 percent Xbox One sales spike this week.

PlayStation 4 sales crossed the 6 million milestone earlier this month, whereas Microsoft hasn't updated its Xbox One sales tally from the 3.9 million mark it revealed in January.

"We have a fantastic lineup we’ll reveal more of at E3 and beyond," added Harrison. "We have a lot of great surprises to come."

Titanfall is, as you might expect, also seen as a key plus point for the Xbox One. "Titanfall is blowing the doors off, literally and figuratively. Great engagement, just fantastic proof of users not only buying Xbox One, but using it in a very engaged way. More than five hours average use per day, which is amazing."

Harrison was talking at GDC 2014 to promote the company's ID@Xbox scheme, which is designed to tempt indie developers to create software for Microsoft's latest home console. He also referenced the fact that the Xbox One will launch in an additional 26 countries in September.

"That will be 39 markets where Xbox One will be available by the end of the year," he said. "Partnering that with the ID@Xbox program means that I hope we find really culturally relevant local products and experiences coming to our platform. That will really accelerate us."

More E3 hype :banana:
 
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Not to rehash the indie debate, but that is good news for indies. Sony doesn't have a similar platform to allow ports to be dumped over from.

As for the DX12 thing, I'm happy that they're optimizing the dev tools. But let's not get too excited; that's all this is, optimizing dev tools to take advantage of the hardware that's there. Sony is just as capable of optimizing their toolset over time, as are all of the engine tool makers.

Look at it this way: one of the reasons we even have to hear about resolution gate is because the PS4 allows for easier development, and on paper has slightly more raw horsepower. That allowed devs to maximize their efforts relatively easily. The difficulty in dealing with ESRAM as well as slower memory is what, as I understand it, make X1 versions work better when targeting lower res, even though the hardware is certainly capable of things like 1080p. So now what will be interesting to see is whether or not more efficient tools level the playing field, all other things being equal, or whether or not the same performance improvements can be made on the PS4 side as well. I suspect that both will be true to some extent, that there will be efficiencies to be gained by improving PS4 dev tools down the line, but that the inherent "weakness" of the X1 hardware is not necessarily weakness, but an architecture that requires a slightly different approach, that isn't easy to do without the right tools.

I'm not going to get into a technical debate/discussion with any of you, as honestly I don't have any expertise in the area, but the follow quote seems like some pretty substantial optimizations if you ask me.

http://newsle.com/article/0/132860618/

While previous versions of DirectX have often required new graphics hardware built specifically with the new APIs in mind, Microsoft suggested that a large portion of existing hardware would be able to support DirectX 12 and see immediate benefits from its roll out. That includes 80 percent of the new gamer PCs selling today, according to Gosalia's estimates, and 50 percent of all PCs that will be "out there" by the time DirectX 12 ships. Every Xbox One will be capable of running DirectX 12 games as well, he said, alongside many Windows Mobile phones.

Specifically, AMD "Graphics Core Next" GPUs, broadly HD 7000 and up, and NVIDIA Fermi, Kepler, and Maxwell GPUs (which is to say, all of the company's DirectX 11 parts) will all support DirectX 12.

"People who have our current CPUs, they get the benefit of this API on day one," AMD's Raja Khodury said on stage. "And it's not a small benefit. It's... like getting four generations of hardware ahead with this API."

Nvidia's Tomasi echoed a similar sentiment, saying that all of its cards that currently support DirectX 11 will have DirectX 12 support from day one. Those high-end Nvidia cards alone represent what Tomasi estimated was about 40 percent of the current universe of gaming GPUs, based on Steam statistics. Those existing cards will see orders of magnitude improvements from DirectX 12's release, he said, "going from 100s of thousands to millions and maybe tens of millions of system draws a second."

It seems that this will be a really good thing for both X1 and PC users.
 
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