Microsoft: DirectX 12 performance up to 50% better than DirectX 11

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Zen SOC, DX12

2 tipe X86 in one SOC
Platform CPU will be hosted for VM + Main System
Zen CPU will be for serial Compute and gpu controller
32MB main scratch (L3)

hmmmm ...... just like .....
fYSmzA
 
Yeah, just like Xbox One!

Xbox_One_SoC_PS4_Comp.png


Except the number of cores, CPU architecture, structure and layout, cache size, memory controllers etc.

Still AMD though, right?! :laugh:
 
Yeah, just like Xbox One!

Xbox_One_SoC_PS4_Comp.png


Except the number of cores, CPU architecture, structure and layout, cache size, memory controllers etc.

Still AMD though, right?! :laugh:
Pfff, do you even know what you are talking about? the xbox one's SoC is like a transformer and will transform when Microsoft drops the truth bombs in E3. Xbox one will suddenly become this 16tflop monster. Plus, there is like 32gb of hybrid memory currently cloaked in the console! Just you wait till games con, or tokoyo game show or gdc 2016! the truth will be seen!
 
Pfff, do you even know what you are talking about? the xbox one's SoC is like a transformer and will transform when Microsoft drops the truth bombs in E3. Xbox one will suddenly become this 16tflop monster. Plus, there is like 32gb of hybrid memory currently cloaked in the console! Just you wait till games con, or tokoyo game show or gdc 2016! the truth will be seen!

Oh s***. I forgot about the cloaked bit.

It is well known that AMD and Microsoft were in partnership with the Klingon as well...
 
Pfff, do you even know what you are talking about? the xbox one's SoC is like a transformer and will transform when Microsoft drops the truth bombs in E3. Xbox one will suddenly become this 16tflop monster. Plus, there is like 32gb of hybrid memory currently cloaked in the console! Just you wait till games con, or tokoyo game show or gdc 2016! the truth will be seen!
Reading this post, I just witnessed another truth, Oiy!
:ybeaten:
 
full DX12 GPU and future GPU
=============================
Current CP design is bottleneck
http://goo.gl/Wx78p7

ALU is outpace BW (means more ALUs)
for what ? these ALus ?
replace FF with same ALus as CUs?
==============================
http://goo.gl/7KomQ9

Where is next, if we have much much more ALus
====================================
http://goo.gl/bh4ydP

More Alus can be used for foundation of balanced design
as balanced design means each block need some processing
to overcome the limitation, balance design = need more:
============================================
http://goo.gl/flXQad
 
Pfff, do you even know what you are talking about? the xbox one's SoC is like a transformer and will transform when Microsoft drops the truth bombs in E3. Xbox one will suddenly become this 16tflop monster. Plus, there is like 32gb of hybrid memory currently cloaked in the console! Just you wait till games con, or tokoyo game show or gdc 2016! the truth will be seen!

Tokoyo 2016 is waiting for you
http://en.wikipedia.org/wiki/Tokoyo
 
Future GPU will embracing GPUMMU,
as per today GPU even R9 or r9 285x only support IOMMU

X1, GPUMMU, that also have 16 VA space
==================================
Vl82P6



Kaveri & GCN have VA/VM through IOMMU
======================================
YxEYQA



then all become clear, when MS last week updated the MSDN of GPUMMU vs IOMMU
the GPUMMU is like trueVM, that AMD hinted in 2011
===============================================================
https://msdn.microsoft.com/en-us/library/windows/hardware/dn894173(v=vs.85).aspx
https://msdn.microsoft.com/en-us/library/windows/hardware/dn932167(v=vs.85).aspx

AMD hinted trueVM at FSA 2011 when it is still named as Fusion Summit,
when they launched 7970 GCN 1.xx, yes that time 79xx still using iommu, just like
today R9 285x or R9 290x
======================================================
0M4fhu
 
Pfff, do you even know what you are talking about? the xbox one's SoC is like a transformer and will transform when Microsoft drops the truth bombs in E3. Xbox one will suddenly become this 16tflop monster. Plus, there is like 32gb of hybrid memory currently cloaked in the console! Just you wait till games con, or tokoyo game show or gdc 2016! the truth will be seen!
Your going to have to wait a little longer. Looks like the dates got pushed back again to 2017! Ugh. Lol
 
Such a awesome DGPU yet it only manages 900P on project cars, seems that the DGPU turned out to be a dud :(.
 
yeah the resolution thing has been a big thorn in the ones side and will continue to be till who knows when_this should teach MS a lesson that no matter what they need to go bigger than the comp with the specs. I am happy with my x1 (as it has potential for great looking games) but MS must be up to the neck in frustration being second fiddle here, but just imagine if they had the better hardware at launch? they should have waited till 2014 to launch imo.
 
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yeah the resolution thing has been a big thorn in the ones side and will continue to be till who knows when_this should teach MS a lesson that no matter what they need to go bigger than the comp with the specs.
sadly MS achieved what they wanted in a media box that could play games for the US market while the rest of the world got an under par Xbox ONE games console (in comparison to its competitor). with new leadership it is now getting back on track as a games system, but the failure to release hardware that can achieve 1080p/60fps on all games will dog them until they either give up on consoles or release a follow up (quickly) to the ONE.
 
sadly MS achieved what they wanted in a media box that could play games for the US market while the rest of the world got an under par Xbox ONE games console (in comparison to its competitor). with new leadership it is now getting back on track as a games system, but the failure to release hardware that can achieve 1080p/60fps on all games will dog them until they either give up on consoles or release a follow up (quickly) to the ONE.

Both consoles can do 1080p/60 FPS it's just that most developers will target more complex graphics for fewer pixels and frames.

The Xbox One is going to be around for a very, very long time before it gets replaced. This generation will be at least as long as the previous.

900p isn't the end of the world if its the only difference compared to its competitor, the games will continue to share the same assets between ports.
 
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sadly MS achieved what they wanted in a media box that could play games for the US market while the rest of the world got an under par Xbox ONE games console (in comparison to its competitor). with new leadership it is now getting back on track as a games system, but the failure to release hardware that can achieve 1080p/60fps on all games will dog them until they either give up on consoles or release a follow up (quickly) to the ONE.

That would be tragic.

:laugh:
 
Im just saying ms has learned the lesson by now_just next time dont release first just one up the comp with a little more patience.
 
Im just saying ms has learned the lesson by now_just next time dont release first just one up the comp with a little more patience.

Eh, I dont' think it was a patience issue. The 360 launched a year before the ps3 and they were pretty much the same at the end.

It's just MS bet on the wrong market in development of the xbox one. A market that had long before the xbox one was announced had already moved on to tablets/cell phones.

Just really bad foresight on Market statistics imo on Microsoft's part that led to the xbox one being what it is and decisions made prior to announcement and just after.

That's not to say Microsoft has not done a spectacular job in turning things around for the most part for the xbox brand. I def am looking forward to seeing what they bring the table next gen as some neat stuff tech wise is coming down the pipeline this next few years.

I don't think they will make the same mistakes again as they made with the xbox one. I think the people in charge currently are far more competent at understanding the market than the previous guard.
 
That would be tragic.

Not really, the landscape has changed.

The amount of time and money to max out this generation of consoles will be huge. Big budget games take years to make, The Order 1886 started development in 2010, GTA 5 was a 4 -5 year project last gen, multiple COD developers are on three year cycles to maintain the content and yearly releases. This is the real reason why this generation is going to be a long one, the old five year console cycle was outstretched by software development time.

People will say 'bu-bu-but, these consoles are technically out of date' and yes in terms of the highest end technology on the market they are. However, they were out of date even before they were originally conceived. Think about that. The highest end CPUs and GPUs of 2009 were more powerful than what is in the consoles today. It's over, the age of consoles ever having the bleeding edge or the best in technology is gone forever. The highest end CPU and GPU you can buy today will most likely be more powerful than what will be in the NEXT generation of consoles.

So basically, you are going to have to put up with puresoul inadvertently predicting the next generation of consoles for many years to come.
 
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Not really, the landscape has changed.

The amount of time and money to max out this generation of consoles will be huge. Big budget games take years to make, The Order 1886 started development in 2010, GTA 5 was a 4 -5 year project last gen, multiple COD developers are on three year cycles to maintain the content and yearly releases. This is the real reason why this generation is going to be a long one, the old five year console cycle was outstretched by software development time.

People will say 'bu-bu-but, these consoles are technically out of date' and yes in terms of the highest end technology on the market they are. However, they were out of date even before they were originally conceived. Think about that. The highest end CPUs and GPUs of 2009 were more powerful than what is in the consoles today. It's over, the age of consoles ever having the bleeding edge or the best in technology is gone forever. The highest end CPU and GPU you can buy today will most likely be more powerful than what will be in the NEXT generation of consoles.

So basically, you are going to have to put up with puresoul inadvertently predicting the next generation of consoles for many years to come.

Total speculation on my part, but there is no reason why new hardware can't be launched by or before 2020, at least for Microsoft.

If Microsoft continues down the path of one unified platform and dx12 making development of games across win 10 platforms and beyond a sinch, I don't see why they would not release new hardware in 5 - 6 year cycles.

Think cell phones/tablets.

If Dx12 is as big as they wish it to be in terms of allowing quick efficient ports, no reason why games like you said that have long dev times can't run at lower res/framerate on the xbox one and higher texture quality/res/framerate on the new hardware.

I mean myself, and I think most people here would have no issue dropping $400 bucks on a new hardware every 5 years. For those that do mind, they can upgrade every other gen instead, but still be able to enjoy the same games.

I mean, with the die size shrink for gpus, hybrid memory, ddr4 etc etc etc, a lot of new stuff out there.

I don't know, just my speculation of course and no want for a gen as long as the 360.

of course the other option is that Xbox becomes more like a service like steam, and while maintaining dedicated xbox hardware created by Microsoft, people build there own hardware and still enjoy the same games and pony up the cash to do so for the higher quality.
 
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I think another aspect of consoles being so underpowered compared to current PC' is that console manufacturers are no longer willing to take huge losses in the sake of adoption.
 
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If you read the lengthy birth of Xbox Live article on the Xbox forum through the first one to the 360 to X1 it pretty much details MS's vision for the future of Xbox. They pretty much see Live as the core service itself and the box just connects to it along with phones, pc......etc. That seems to be a large part of where the games/entertainment vision came from. MS may certainly cut this gen off early but I don't see that overall vision changing. The next box will be more powerful but it will be another do everything box.
 
If you read the lengthy birth of Xbox Live article on the Xbox forum through the first one to the 360 to X1 it pretty much details MS's vision for the future of Xbox. They pretty much see Live as the core service itself and the box just connects to it along with phones, pc......etc. That seems to be a large part of where the games/entertainment vision came from. MS may certainly cut this gen off early but I don't see that overall vision changing. The next box will be more powerful but it will be another do everything box.
Agreed. Love it hate it, consoles have changed forever with this new generation. We'll never go back to gaming consoles with entertainment features. There will be entertainment consoles from here on.
 
http://wccftech.com/brad-wardell-talks-ashes-singularity-dx12-directx-12/

“DX12 really is different from anything we’ve seen before.”


Asked whether all of this is possible because of DX12, Brad Wardell explains that he has been so vocal about this because “DirectX 12 really is different from anything we’ve seen before.”


“DX12, Mantle and Vulkan make it really practical, so even under DirectX11 we’re doing a lot of crazy stuff with all the cores but the problem with DirectX 11 is that even with our scheduler, DirectX11 still serializes up a lot of our commands so we lose a lot of benefits. Not all of it but you know, a substantial amount, so we have to turn down a lot of our cool effects. But we’re still able to do thousands of units on-screen at once, we just can’t show them at quite the same glory. On DirectX 12 though they get out of our way entirely and we can have complete control of the GPU.”

“It’s too bad that Microsoft and others have kind of spent their goodwill with past DirectX releases and now that Microsoft’s releasing something genuinely revolutionary people are like “Ye, ye, we’ve heard this before”. And one of the reasons why I’ve been so vocal about it is this…DirectX 12 really is different than anything we’ve ever seen before.”



Wardell explains that DirectX 12 shows up better on a slower machine, and at the end is not how fast one core is but how many cores you’ve got.


“Ironically at the Microsoft booth at the show [GDC], it was running on the worst DirectX 11 and DirectX 12 performance you could get, because they’re running on the fastest CPU they could get. And DirectX 12 actually shows up better on a slower machine that has lots of cores, so if you are running on a Intel Core-i5 with say four cores, it would destroy a DirectX 11 machine running on the highest-end hardware you can get.”

“Every core makes a huge difference. I think most people realise this but it hasn’t really been simplified in such a way that’s put in black and white so to speak. It’s that your video cards for years have been monsters, I think most people realise that for a while the video cards have been quite a bit more powerful than the CPUs themselves. That’s why you get this high end card and it sounds like a there’s a jet engine in your machine.”

“You certainly don’t have that for a CPU and the irony is that because they’re only being fed by one core, in DirectX11 before, they were always idle. Most of the time your graphics card is just sitting there doing nothing whereas in DirectX 12, every single one of your cores can now feed it. So it’s not how fast the one core is, it’s how many cores you’ve got.”



Asked on what benefits DX12 will provide over DX11 for Ashes of the Singularity, Wardell states,


“One of things are the light sources, we have real light! You know your typical PC game or even a console game might have four or eight light sources. On DirectX11 we’ll have four, maybe eight real light sources. But on DirectX 12 we can have thousands of light sources. And that has a very subtle impact on how real the game looks, and I don’t mean real as in real life but you know, even if you watch a CGI movie like Toy Story they don’t look like videogames right. You look at, what’s a recent Pixar movie? You look at it and you know it’s not real because it’s their style but it definitely doesn’t look like a videogame.”

“Then you look at a video game and you go “There’s something video-gamey about it” and what it is, is that it’s mostly about how they’re rendered on the screen, about how they’re lit so to speak. How motion and depth-of-field are handled, and what games do although this gets too technical but everything on games these days is done through deferred rendering. Whereas in movies they’re done using what’s called object-space rendering, which is what we’re doing. So on DirectX11 we have to disable some of those effects like some of the true depth-of-field, some of the temporal anti-aliasing, and some of the things that make the world feel a little more…again not realistic as if you think you’re looking out of a window but more tangible.”
 
I think another aspect of consoles being so underpowered compared to current PC' is that console manufacturers are no longer willing to take huge losses in the sake of adoption.

It's probably the main/only reason. Why eat losses for years when you can be in the black within months?
 
If you read the lengthy birth of Xbox Live article on the Xbox forum through the first one to the 360 to X1 it pretty much details MS's vision for the future of Xbox. They pretty much see Live as the core service itself and the box just connects to it along with phones, pc......etc. That seems to be a large part of where the games/entertainment vision came from. MS may certainly cut this gen off early but I don't see that overall vision changing. The next box will be more powerful but it will be another do everything box.

I bet it doesn't have Kinect or a HDMI in. In fact, I bet it has no fancy hardware stuff. Just a box with components and a few USBs.
 
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