Microsoft: DirectX 12 performance up to 50% better than DirectX 11

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From Milky's guy...sorry about the caps but that's how it's written:

http://xboxgaf.boards.net/thread/582/insider-4-15-2015-dx12

HELLO LADIES AND GENTLEMAN,

I WANTED TO COME BY AND GIVE YOU GUYS A QUICK UPDATE ON DX12.

FIRST OFF DX12 WILL NOT HELP THE XBOX ONE CONSOLE HARDWARE.DX12 WILL HELP THE DEVELOPMENT OF GAMES ON AND FOR THE XBOX ONE CONSOLE.DX12 WAS DESIGNED TO GIVE DEVS FULL CONTROL OF THE CPU,GPU AND ESRAM.IT WAS DESIGNED TO HELP MAKE THE DEVELOPMENT PROCESS ON XBOX ONE EASIER AND QUICKER.WHILE LETTING DEVS ACHIEVE THE MAXIMUM POWER OF THE XBOX ONE.YOU GUYS KNOW HOW ABOUT THE FINER CPU CONTROL OF THE CPU CORES.SO I WILL NOT WASTE YOUR TIME ON THAT.

IT WILL ALSO GIVE DEVS BETTER CONTROL OVER TILING THE TILE RESOURCES AND THE FRAMES THAT ARE RENDER FROM GPU.IT WILL GIVE THEM GREATER FRAME RATE BUFFERS ALSO WHICH WILL HELP IN ATTAINING HIGHER RESOLUTIONS.

ONE THING THAT WILL BECOMING AFTER DX12 LAUNCHES ON XBOX ONE IS GPU MULTI THREADING.NOW THIS MULTI THREADING WILL BE USED IN CERTAIN CIRCUMSTANCES.THE MULTI THREADING AND THE DUAL GRAPHIC COMMAND PROCESSORS IS WHAT STARTED THE DUAL OR TWO GPU RUMOR.IN A SENSE WITH THE MULTI THREADING GPU CORES THE GPU PERFORMS TO A CLOSE LEVEL LIKE A DUAL GPU SET UP.THE PROBLEM IS IT CAN NOT BE USED IN ALL CIRCUMSTANCES AT THIS POINT IN TIME.

NOW THE QUESTION I AM ASKED A LOT.....HOW MUCH WILL DX12 HELP GAMES ON AND FOR XBOX ONE....THE ANSWER IS....

IT DEPENDS ON THE DEVELOPER.DX12 IS LEAGUES AHEAD OF ANY DX BEFORE IT.DX12 USED WITH THE XBOX ONE HARDWARE SHOULD MAKE GREAT PERFORMANCE GAINS.AALL DEVS SHOULD USE IT,IT MAKES THEIR LIFE EASIER AND GIVES THEM A LOT OF TOYS AND CONTROL THEY HAVE ASKED FOR.IT JUST BOILS DOWN TO THE OLD SAYING.YOU CAN LEAD THE HORSE TO WATER,BUT YOU CAN'T MAKE THEM DRINK.IF DEV USES DX12 AND XBOX ONE TO THE MAXIMUM CAPABILITIES YOU WILL HAVE A TRUE NEXT GEN EXPERIENCE!

IT IS HARD TO PUT A PERCENTAGE ON IT BECAUSE OF THE XFACTOR THE DEVELOPERS THEIR SELF.

IF YOU HAVE QUESTIONS LEAVE THEM IN THE POST AND I WILL TRY TO ANSWER AS I HAVE FREE TIME!

ALSO IF YOU WATCH TWITCH.TV GO GIVE MILKEY A FOLLOW AT THEMISTERPHENIX

ALSO IF YOU GOT A ? AND I DONT RESPONDED ON HERE FAST ENOUGH FOR YOU TWEET MILKEY @themrphenix

f*** the other developers(dont beg them) if they dont wanna rock with the new graphic features_ if its just MS exclusives that use them, I will be happy.
 
Couple of ways of saying it. I use it this way. Havent had a problem yet. Well.......until now. lol
There's actually only one way of saying it and one way of spelling it. You probably haven't had any problems yet because it's hard for ignorant Americans to notice bad Spanish. :p But that is all. My nazi moment is over.
 
There's actually only one way of saying it and one way of spelling it. You probably haven't had any problems yet because it's hard for ignorant Americans to notice bad Spanish. :p But that is all. My nazi moment is over.

I don't think he is American. Thanks for that a****** comment though. There are all kinds of people here, just like everywhere.

It's hard for anyone to notice bad Spanish if they are ignorant of it.
 
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Entender is Spanish for "to understand".

Entiendes is Spanish for "you understand", but in the familiar tense, so typically persons who are "close".

Entiende would.be the same but more formally.

Conocer is more along the lines of "to know", and comprender is more akin to actual comprehension as in "to comprehend".
 
There's actually only one way of saying it and one way of spelling it. You probably haven't had any problems yet because it's hard for ignorant Americans to notice bad Spanish. :p But that is all. My nazi moment is over.
Dont blame me. I've had Hispanic friends nearly all my life. You just pick up on stuff. I still like saying my way though.
 
From Milky's guy...sorry about the caps but that's how it's written:

http://xboxgaf.boards.net/thread/582/insider-4-15-2015-dx12

HELLO LADIES AND GENTLEMAN,

I WANTED TO COME BY AND GIVE YOU GUYS A QUICK UPDATE ON DX12.

FIRST OFF DX12 WILL NOT HELP THE XBOX ONE CONSOLE HARDWARE.DX12 WILL HELP THE DEVELOPMENT OF GAMES ON AND FOR THE XBOX ONE CONSOLE.DX12 WAS DESIGNED TO GIVE DEVS FULL CONTROL OF THE CPU,GPU AND ESRAM.IT WAS DESIGNED TO HELP MAKE THE DEVELOPMENT PROCESS ON XBOX ONE EASIER AND QUICKER.WHILE LETTING DEVS ACHIEVE THE MAXIMUM POWER OF THE XBOX ONE.YOU GUYS KNOW HOW ABOUT THE FINER CPU CONTROL OF THE CPU CORES.SO I WILL NOT WASTE YOUR TIME ON THAT.

IT WILL ALSO GIVE DEVS BETTER CONTROL OVER TILING THE TILE RESOURCES AND THE FRAMES THAT ARE RENDER FROM GPU.IT WILL GIVE THEM GREATER FRAME RATE BUFFERS ALSO WHICH WILL HELP IN ATTAINING HIGHER RESOLUTIONS.

ONE THING THAT WILL BECOMING AFTER DX12 LAUNCHES ON XBOX ONE IS GPU MULTI THREADING.NOW THIS MULTI THREADING WILL BE USED IN CERTAIN CIRCUMSTANCES.THE MULTI THREADING AND THE DUAL GRAPHIC COMMAND PROCESSORS IS WHAT STARTED THE DUAL OR TWO GPU RUMOR.IN A SENSE WITH THE MULTI THREADING GPU CORES THE GPU PERFORMS TO A CLOSE LEVEL LIKE A DUAL GPU SET UP.THE PROBLEM IS IT CAN NOT BE USED IN ALL CIRCUMSTANCES AT THIS POINT IN TIME.

NOW THE QUESTION I AM ASKED A LOT.....HOW MUCH WILL DX12 HELP GAMES ON AND FOR XBOX ONE....THE ANSWER IS....

IT DEPENDS ON THE DEVELOPER.DX12 IS LEAGUES AHEAD OF ANY DX BEFORE IT.DX12 USED WITH THE XBOX ONE HARDWARE SHOULD MAKE GREAT PERFORMANCE GAINS.AALL DEVS SHOULD USE IT,IT MAKES THEIR LIFE EASIER AND GIVES THEM A LOT OF TOYS AND CONTROL THEY HAVE ASKED FOR.IT JUST BOILS DOWN TO THE OLD SAYING.YOU CAN LEAD THE HORSE TO WATER,BUT YOU CAN'T MAKE THEM DRINK.IF DEV USES DX12 AND XBOX ONE TO THE MAXIMUM CAPABILITIES YOU WILL HAVE A TRUE NEXT GEN EXPERIENCE!

IT IS HARD TO PUT A PERCENTAGE ON IT BECAUSE OF THE XFACTOR THE DEVELOPERS THEIR SELF.

IF YOU HAVE QUESTIONS LEAVE THEM IN THE POST AND I WILL TRY TO ANSWER AS I HAVE FREE TIME!

ALSO IF YOU WATCH TWITCH.TV GO GIVE MILKEY A FOLLOW AT THEMISTERPHENIX

ALSO IF YOU GOT A ? AND I DONT RESPONDED ON HERE FAST ENOUGH FOR YOU TWEET MILKEY @themrphenix

Y3OCbAFQCt4_4210ZlWw.jpg

Imonamilkcarton
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Apr 15, 2015 at 8:52pm
Quote
mrzweistein said:

Q: It's a dual GPU setup with the resources of a single GPU or in other words the existing GPU is utilized much better than before! Right?

NO.IT'S A SINGLE GPU.THE CORES OF THE GPU SUPPORT MULTI THREADING IN CERTAIN CIRCUMSTANCES.IN THEORY IT CAN PERFORM IN SOME SITUATIONS LIKE A DUAL GPU,BUT IT IS NOT A DUAL GPU.IT WILL NOT PERFORM THIS MULTI THREADING ALL THE TIME,RIGHT NOW IT IS VERY LIMITED.

All of my nope, this is so wrong I don't even know where to start.
 
From Milky's guy...sorry about the caps but that's how it's written:

http://xboxgaf.boards.net/thread/582/insider-4-15-2015-dx12

HELLO LADIES AND GENTLEMAN,

I WANTED TO COME BY AND GIVE YOU GUYS A QUICK UPDATE ON DX12.

FIRST OFF DX12 WILL NOT HELP THE XBOX ONE CONSOLE HARDWARE.DX12 WILL HELP THE DEVELOPMENT OF GAMES ON AND FOR THE XBOX ONE CONSOLE.DX12 WAS DESIGNED TO GIVE DEVS FULL CONTROL OF THE CPU,GPU AND ESRAM.IT WAS DESIGNED TO HELP MAKE THE DEVELOPMENT PROCESS ON XBOX ONE EASIER AND QUICKER.WHILE LETTING DEVS ACHIEVE THE MAXIMUM POWER OF THE XBOX ONE.YOU GUYS KNOW HOW ABOUT THE FINER CPU CONTROL OF THE CPU CORES.SO I WILL NOT WASTE YOUR TIME ON THAT.

IT WILL ALSO GIVE DEVS BETTER CONTROL OVER TILING THE TILE RESOURCES AND THE FRAMES THAT ARE RENDER FROM GPU.IT WILL GIVE THEM GREATER FRAME RATE BUFFERS ALSO WHICH WILL HELP IN ATTAINING HIGHER RESOLUTIONS.

ONE THING THAT WILL BECOMING AFTER DX12 LAUNCHES ON XBOX ONE IS GPU MULTI THREADING.NOW THIS MULTI THREADING WILL BE USED IN CERTAIN CIRCUMSTANCES.THE MULTI THREADING AND THE DUAL GRAPHIC COMMAND PROCESSORS IS WHAT STARTED THE DUAL OR TWO GPU RUMOR.IN A SENSE WITH THE MULTI THREADING GPU CORES THE GPU PERFORMS TO A CLOSE LEVEL LIKE A DUAL GPU SET UP.THE PROBLEM IS IT CAN NOT BE USED IN ALL CIRCUMSTANCES AT THIS POINT IN TIME.

NOW THE QUESTION I AM ASKED A LOT.....HOW MUCH WILL DX12 HELP GAMES ON AND FOR XBOX ONE....THE ANSWER IS....

IT DEPENDS ON THE DEVELOPER.DX12 IS LEAGUES AHEAD OF ANY DX BEFORE IT.DX12 USED WITH THE XBOX ONE HARDWARE SHOULD MAKE GREAT PERFORMANCE GAINS.AALL DEVS SHOULD USE IT,IT MAKES THEIR LIFE EASIER AND GIVES THEM A LOT OF TOYS AND CONTROL THEY HAVE ASKED FOR.IT JUST BOILS DOWN TO THE OLD SAYING.YOU CAN LEAD THE HORSE TO WATER,BUT YOU CAN'T MAKE THEM DRINK.IF DEV USES DX12 AND XBOX ONE TO THE MAXIMUM CAPABILITIES YOU WILL HAVE A TRUE NEXT GEN EXPERIENCE!

IT IS HARD TO PUT A PERCENTAGE ON IT BECAUSE OF THE XFACTOR THE DEVELOPERS THEIR SELF.

IF YOU HAVE QUESTIONS LEAVE THEM IN THE POST AND I WILL TRY TO ANSWER AS I HAVE FREE TIME!

ALSO IF YOU WATCH TWITCH.TV GO GIVE MILKEY A FOLLOW AT THEMISTERPHENIX

ALSO IF YOU GOT A ? AND I DONT RESPONDED ON HERE FAST ENOUGH FOR YOU TWEET MILKEY @themrphenix

Y3OCbAFQCt4_4210ZlWw.jpg

Imonamilkcarton
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Apr 15, 2015 at 8:52pm
Quote
mrzweistein said:

Q: It's a dual GPU setup with the resources of a single GPU or in other words the existing GPU is utilized much better than before! Right?

NO.IT'S A SINGLE GPU.THE CORES OF THE GPU SUPPORT MULTI THREADING IN CERTAIN CIRCUMSTANCES.IN THEORY IT CAN PERFORM IN SOME SITUATIONS LIKE A DUAL GPU,BUT IT IS NOT A DUAL GPU.IT WILL NOT PERFORM THIS MULTI THREADING ALL THE TIME,RIGHT NOW IT IS VERY LIMITED.

I found that kind of funny. I like how he starts off saying, "DX12 will not help the console hardware" and then goes on to illustrate how DX12 helps the console hardware.I am sure he meant it more like DX12 doesn't add new hardware or uncover some hidden tech, but still. Everything he says is actually helping the console hardware.

Plus, it is a bit hard to take somebody who writes all in caps seriously.
 
He is tired about being asked about dx12 every waking moment of the day that he is yelling @ us?

I think he is just so used to typing out those, 'HELLO GOOD SIR, I AM A WEALTHY NIGERIAN PRINCE AND HAVE PROPOSITION FOR YOU REGARDING A ONE MILLION DOLLAR WESTERN UNION TRANSACTION' emails that he forgot to take caps lock off.
 
So what do we now about dx12 will do for xbox one?

Ability to maintain higher frame rate.
Add more more objects on screen.
Help improve bandwidth issues with better optimization with esram. In return will help with res issues.
 
EQAA seems to be AMD's AA equivalent of Nvidia's CSAA. It is a feature of all the GCN GPUs, even the low end ones like 7750 and works on DirectX 11. In fact, up to 24x multi-sample and super-sample anti-aliasing is supported on all the GCN GPUs on DX11.

Certainly has no relevance to Direct X12 on Xbox One.
 
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No. PC version has MSAA(maybe better)too. Plus, it also has Post FXAA & SMAA

Wait a minute, are you seriously telling me that puresoul didn't check his 'facts'?

Oh look, this video shows someone going through all the AA settings...



MSAA, SMAA and downscaling AA options.

Plus a separate FXAA and SMAA setting.
 
Last edited:
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EQAA seems to be AMD's AA equivalent of Nvidia's CSAA. It is a feature of all the GCN GPUs, even the low end ones like 7750 and works on DirectX 11. In fact, up to 24x multi-sample and super-sample anti-aliasing is supported on all the GCN GPUs on DX11.

Certainly has no relevance to Direct X12 on Xbox One.

Yep, it is the same as CSAA.

Funny thing is the EQAA improvement on MSAA is only very slight at best.
 
Too long to post the whole thing, but pretty cool

http://www.redgamingtech.com/directx-12-api-overhead-test-shows-17x-dx12-17x-faster-than-dx11/

DirectX 12 API Overhead Feature Test | Shows DX12 17X Faster Than DX11

For months we’ve been reading about the performance supposed performance benefits of DirectX 12 with no real way of testing anything for ourselves – and now finally Futuremark have released an update for their 3DMark benchmarking software. This update provides a way of testing ‘API Overhead’ and the results are rather startling; demonstrating precisely the reason why Brad Wardell and others in the games industry have been rather excited with the slew of new API’s which are being released.

If you remember, Futuremark’s involvement in the world of DirectX 12 isn’t new – they were the first Microsoft partner to show live code running on the new API back when it was unveiled in 2014.

The test is purely synthetic – so it’s important to remember that the results aren’t going to accurately mirror games (after all, real game engines require other pesky tasks such as AI, physics and for both the CPU and GPU to perform). The 3DMark API Overhead Feature Test is designed to test one thing – the number of draw calls the system can handle in a single frame of animation.
 
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http://www.videogamer.com/news/rare...r_highlight_for_departed_phil_harrison_2.html

"He will, however, still have ties with Microsoft with his new start-up Alloy Platform Industries, a business working with cutting edge tech including some from Microsoft."
""We're in stealth mode at the moment, we'll stay in stealth mode for a while,""
""Alloy has licensed some technology from Microsoft which will form the basis of our initial investigations and explorations. But I'm not going to say any more than that. It's unannounced technology that nobody outside of Microsoft knows about," he said.
 
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http://www.videogamer.com/news/rare...r_highlight_for_departed_phil_harrison_2.html

"He will, however, still have ties with Microsoft with his new start-up Alloy Platform Industries, a business working with cutting edge tech including some from Microsoft."
""We're in stealth mode at the moment, we'll stay in stealth mode for a while,""
""Alloy has licensed some technology from Microsoft which will form the basis of our initial investigations and explorations. But I'm not going to say any more than that. It's unannounced technology that nobody outside of Microsoft knows about," he said.

...and what does that have to do with DX12?

Come on puresoul this is a DX12 specific thread. Post stuff on non-DX12 stuff in the relevant thread.
 
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DX12 stuff:
===========
GPUMMU

IOMMU GPUMMU, great they start to notice
but still not take into the basic fact about why they need GPUMMU
================================
https://forum.beyond3d.com/posts/1838843/



AMD need TrueVM that is not available on PS4 , Kaveri or most modern GPU
they need true VM system
which support multicontext etc
=============================
rrUAM3




GPUMMU research, and X1 ,
GPUMMU put TLB at least at L1 beside L2
=================================
h1T5d5

GPUMMU needed for multicontext
multi VA space
more about GPUMMU
http://goo.gl/VPjHbS

With That X1 is the first System that have 16 VA space !!
======================================
f9wQpO




IOMMU generally only provide 1VA space per device
It is the reason sony show PS4 like this,
====================================
yJf6zE




Finally From Intel DX12 slide
==========================
8wwPYn
 
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