Haven't played it but watched a Twitch stream for it on PC a while back and it was one of the coolest games I've ever watched. Not sure if this is the same thing, but that was basically Hunger Games where you can control dinosaurs.
It took me about 58 of the 60 minutes to figure out how to do anything.
By the end of my 60 minutes, I had a decent collection of feces, stone, a hatchet, flint, wood, thatch, fiber, some berries, a stone fireplace and a few engrams.
I'll check back in on this after there is some more progress; it's playable, but has a few things that need to be ironed out before I'd be comfortable playing more, mainly UI related for my tastes.
So you do not have to pay to play?
I think the game looks super cool. I plan on getting it on PS4, though, and playing it with PSVR, but a nice early test would be nice.
You get one hour free in the preview program.
So you do not have to pay to play?
I think the game looks super cool. I plan on getting it on PS4, though, and playing it with PSVR, but a nice early test would be nice.
Why not get the Oculus Rift and you can use it play on PC and Xbox One?
Sweeeeeeeeeet!
So it s like Elite Dangerous and you can replay that 60 minutes as often as you want?
Cause my PC sucks ass, and as far as I am aware no Oculus support has been announced for X1. I am talking about that lame game streaming thing either, but full on VR X1 experiences.
Fair enough, though I cant see this game being nothing more than "cinema mode" on PSVR. For the best experience PC is better with Oculus which should be releasing Q1 2016.
Even though the menu is a nightmare the game is starting to grow in me. If this game is an old built than I hope it will far more polished at the final product is released.
The experience will be the same across both platforms.
Menace in 2016
how are the visuals? surely it doesn't' look as good as the OP video? I mean, I guess its possible.
That video is pretty accurate IMO, except they aren't showing the graphical glitches.
-Framerate can go from somewhat smooth to choppy.
-There are absolutely random frame drops, where it will get kind of choppy, regardless of whether anything is going on or not. Like super noticeable heavy chugs, that are completely sporadic. It isn't a constant thing, it just randomly happens some times, which we could probably attribute to the game being pre-release build.
-The ambient occlusion is thick and wonky on some objects. It sticks out like a soar thumb in some instances, and in some glitch instances it will band together and move a tiny bit when you move the camera.
-Shadows and lighting are a bit wonky at the moment. Some weird graphical glitches can appear... for instance, I was walking up on a tree, with the sun to my back and shadow from the tree brokenly expanded and cast upwards, towards the sky as I walked forward and then went back to normal as I walked past it. Only saw this once and I didn't try to replicate.
-Resolution is either kind of on the lower side or the AA method is making the game have a haze of blurriness.
Otherwise the game looks pretty decent, some things absolutely great. Compared to the PC version though, I'm thinking a mixture of medium, some things low; which isn't a terrible thing if you seen the performance of the game on PC
It's free to check out though, but just keep in mind that this is a game that is IN DEVELOPMENT. Don't take that lightly, it's not an alpha, it's not a beta, it's simply a game being worked on.
That video is pretty accurate IMO, except they aren't showing the graphical glitches.
-Framerate can go from somewhat smooth to choppy.
-There are absolutely random frame drops, where it will get kind of choppy, regardless of whether anything is going on or not. Like super noticeable heavy chugs, that are completely sporadic. It isn't a constant thing, it just randomly happens some times, which we could probably attribute to the game being pre-release build.
-The ambient occlusion is thick and wonky on some objects. It sticks out like a soar thumb in some instances, and in some glitch instances it will band together and move a tiny bit when you move the camera.
-Shadows and lighting are a bit wonky at the moment. Some weird graphical glitches can appear... for instance, I was walking up on a tree, with the sun to my back and shadow from the tree brokenly expanded and cast upwards, towards the sky as I walked forward and then went back to normal as I walked past it. Only saw this once and I didn't try to replicate.
-Resolution is either kind of on the lower side or the AA method is making the game have a haze of blurriness.
Otherwise the game looks pretty decent, some things absolutely great. Compared to the PC version though, I'm thinking a mixture of medium, some things low; which isn't a terrible thing if you seen the performance of the game on PC
It's free to check out though, but just keep in mind that this is a game that is IN DEVELOPMENT. Don't take that lightly, it's not an alpha, it's not a beta, it's simply a game being worked on.
So, worth the 30ish dollars? I know I have a free 60 mins, just looking to see whst everyone else thinks.
Sounds like a beta to me.
Nice observations, though. Much appreciated. I am going to download the trial tomorrow.
One more thing of note, there is a bit of screen tearing in certain instances. Like, when you punch a tree, you'll get tears each time you hit it.
Definitely worth a try. I'd recommend looking up the basics before you start playing, as the game is absolutely brutal.
A few tips in spoiler, not really spoilers, but some people like to go in on their own and figure things out. I spent the majority of my demo time with trial and error (which you might prefer as well):
That's enough to make the rest of the learning process in the short 60 minute window bearable.-jumping from high out even low placed in the beginning will hurt you character
-you can pick up stones/rocks with the Y button, there is no context stuff telling you this
-press Y to harvest plants, they yield berries and fiber, which you can eventually use to make clothes
-Don't try to knock down too many trees with your fists.. You will break a bone and bleed out eventually.
-pick up enough stones and punch just enough trees to yield enough materials to craft a hatchet. Use that hatchet from here on out to cut trees down.
-next important thing to get is flint.. Use your hatchet on big boulders you see lying around to harvest that.
-by that point, you'll probably have levelled enough to unlock a stone fire place.. Get it out clothes or freeze to death. It requires stone and flint to make.
-lock your fire place, add wood materials to the fire place inventory to get it going.. Then you activate the fire. Think Minecraft oven baking.
-The controls are so funky, read up on them
-If you die, you drop all of your loot on your character... someone else can and probably will steal your stuff if you don't respawn and get back to it in time
Nice.
Normally I would like the trial & error method, but given the limited time it seems gathering a few tips to help get started seems wise.
Is this the game that's like a cross between Skyrim and Jurassic Park? Looks cool.