Detroit: Become Human

Really hope this game sells well and scores in the 90s. I think Cage and his team deserve it. You can tell they work hard, whether their games are your cup of tea or not. They bring something different to the table and should be acknowledged for it.
 
I don't think it'll score in the 90s. I think mid-80s is a hopeful expectation for a game like this. I agree that he should be acknowledged for the creativity he brings to gaming, but he doesn't always pull things off particularly well, either in terms of writing or gameplay, and his games get dinged for that.

Previous metascores:

Beyond - 70%
Heavy Rain - 87%
Indigo Prophecy - 81%
 
such an amazing looking game I like that they have 3 composers for all 3 characters I have it preordered cause I get the game's soundtrack as a pre orer bonus from GS.
 
There's a demo out, at least in some territories (New Zealand). Presumably it'll be out soon in others.

The preview embargo is up, so we should have previews coming in soon as well.
 
Never did play Beyond although I bought it on PS3 for like $5. Loved Heavy Rain but not really excited for this game either. Maybe some day I would play it..
 
Very anxious to try the demo. I've got the game pre-ordered but the demo will solidify or kill that decision.
 
I'm interested, but cautious. I will say that this is a great type of game to play in parallel with pretty much anything else since it walks the line between movie and game.
 
Heavy Rain was good, but not great. I did enjoy it though. Would consider this in the bargain bin pricing days.
 
I'm sold, unless the previews are really negative. Cage games come along once in a generation and are always interesting. I expect that he's learned something from the reception of Beyond. I know he's got a lead writer on this one, so that should help.
 
I heard that at the end of the demo, there is a chart displayed of all the potential branches and outcomes.
 
I used to be really into these types of games but have since lost interest over the years. I’ve tried to play some Telltale games and not even The Walking Dead held my interest for long, although interested in Batman. Speaking of Telltale it seems like they took QD’s schtick. I think because of Telltale this game might be a hard sell at the full retail price.


I’ll at least check out the demo.
 
Speaking of Telltale it seems like they took QD’s schtick. I think because of Telltale this game might be a hard sell at the full retail price.

I don't see much in common between Telltale and Cage games. Telltale games are supposedly "shaped by the choices you make," but they really aren't. Most choices just result in minor differences in dialog that end up at the same point. Aside from a couple pivotal choices in a series, Telltale games have very little actual consequence for the choices you make. They've been widely criticized for that.

Cage's games are very different. They are filled with meaningful choices that produce very different outcomes, not just at a single juncture but throughout the game. This is the thing that impresses me the most about his games, actually. They do choice & consequence better than any other game. The writing may suck, but the choice/consequence is on a completely different level. It certainly puts Telltale to shame. (Heck, Life is Strange put Telltale to shame.)

Cage's games are also visually outstanding, whereas Telltale still uses their ancient engine that can't even render cartoon drawings without chugging.
 
I have the game pre-ordered, funny enough I could never get into these types of games before but I gave Until Dawn a chance and really got into it, I know this game isn't exactly like Until Dawn but I am looking forward to giving it a try.
 
Oh yeah, I forgot Until Dawn. That was another game that did c/c much better than Telltale.
 
I don't see much in common between Telltale and Cage games. Telltale games are supposedly "shaped by the choices you make," but they really aren't. Most choices just result in minor differences in dialog that end up at the same point. Aside from a couple pivotal choices in a series, Telltale games have very little actual consequence for the choices you make. They've been widely criticized for that.

Cage's games are very different. They are filled with meaningful choices that produce very different outcomes, not just at a single juncture but throughout the game. This is the thing that impresses me the most about his games, actually. They do choice & consequence better than any other game. The writing may suck, but the choice/consequence is on a completely different level. It certainly puts Telltale to shame. (Heck, Life is Strange put Telltale to shame.)

Cage's games are also visually outstanding, whereas Telltale still uses their ancient engine that can't even render cartoon drawings without chugging.

It just seems to me that both Telltale and QD and doing similar things and targeting the same audience with their interactive episode/movies/games. I can't tell you who is doing it better since I never played through a Telltale game and its been a while since Heavy Rain. If I had to choose I'd go with the higher quality looking QD game over the seemingly lower budget title from Telltale. But I wouldn't be surprised if I'm not the only gamer looking at Detroit and thinking "hey it looks like a higher budget Telltale game".
 
It just seems to me that both Telltale and QD and doing similar things and targeting the same audience with their interactive episode/movies/games. I can't tell you who is doing it better since I never played through a Telltale game and its been a while since Heavy Rain. If I had to choose I'd go with the higher quality looking QD game over the seemingly lower budget title from Telltale. But I wouldn't be surprised if I'm not the only gamer looking at Detroit and thinking "hey it looks like a higher budget Telltale game".
For me, games like Detroit, Telltales, Heavy Rain, Until Dawn all get bundled into one type of game for me. One where you just press a button or QTE to progress the story.
 
Will be pre-ordering the digital deluxe version so I can get Heavy Rain. Love that game but haven't played it in over 6 years.

I did get to play a little bit of Beyond Two Souls when I had a PS Now free trial and enjoyed it but never bought it because I had so much other stuff to play. Big fan of Ellen Page too.
 
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For me, games like Detroit, Telltales, Heavy Rain, Until Dawn all get bundled into one type of game for me. One where you just press a button or QTE to progress the story.

I can see that. They are games but not in the traditional sense but do offer something unique.

I'm very interested in the story of Detroit but not so much that I'd pay $60 for it.
 
It just seems to me that both Telltale and QD and doing similar things and targeting the same audience with their interactive episode/movies/games. I can't tell you who is doing it better since I never played through a Telltale game and its been a while since Heavy Rain. If I had to choose I'd go with the higher quality looking QD game over the seemingly lower budget title from Telltale. But I wouldn't be surprised if I'm not the only gamer looking at Detroit and thinking "hey it looks like a higher budget Telltale game".

I guess. I mean, people make superficial assessments all the time, so that may be happening. People may look at two shooters and think they're the same, when actually they're very different.

I think most people looking at Cage's games (in a serious way) know they aren't what Telltale does. I'm sure there are some out there who can't tell the difference, but hey, what are you gonna do.

Telltale = formulaic, no real choice/consequence, crappy production values.
Cage = creative, high levels of choice/consequence, high production values, crappy writing (maybe not this time, fingers crossed).
 
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I guess. I mean, people make superficial assessments all the time, so that may be happening. People may look at two shooters and think they're the same, when actually they're very different.

I think most people looking at Cage's games (in a serious way) know they aren't what Telltale does. I'm sure there are some out there who can't tell the difference, but hey, what are you gonna do.

Telltale = formulaic, no real choice/consequence, crappy production values.
Cage = creative, high levels of choice/consequence, high production values, crappy writing (maybe not this time, fingers crossed).

When you put it that way I'm doing a very dig disservice to Detroit by making the comparison I did. I wouldn't say Tomb Raider and the new God of War are similar just because they both occupy the third person view point or both have puzzles. You've made me realize how ignorant I am to this type of game and I should shut the hell up about it.

Live and Learn. :grin:
 
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When you put it that way I'm doing a very dig disservice to Detroit by making the comparison I did. I wouldn't say Tomb Raider and the new God of War are similar just because they both occupy the third person view point or both have puzzles. You've made me realize how ignorant I am to this type of game and I should shut the hell up about it.

Live and Learn. :grin:

No no, that's fine, I didn't mean you're ignorant and should shut up. lol.

I think the comparison is legitimate, in the sense that they are both story/character-focused games that rely on choice and consequence.

I'm just trying to make the point that, in that genre, choice & consequence is the main, central gameplay element. There are other gameplay elements (navigation, searching, light puzzle solving, some action), but the main, defining element is choice and consequence -- you shaping the process and outcome of events. Cage's games do that really well, and Telltale games do that very poorly. Plus, there are the other differences...

Anyhow, thanks for being open-minded.
 
Some lines from a preview:

"It looks very likely to be Quantic Dream’s best game to date.

"Quantic Dream intends for each character’s chapters to feel distinct, adopting different colour palettes and camerawork styles for each.

"Gamifying such horrific outcomes sounds tasteless when it’s isolated from its context, but the execution in-game is anything but throwaway.

"Quantic Dream wants to show you in real terms how your actions impacted the story, and to that end each chapter finishes with a flow chart of decisions and branching scenes. .... It’s possible, too, to dive back in at important junctures and make different decisions, altering the sequence of events to produce a different outcome."

https://www.vg247.com/2018/04/23/detroit-become-human-preview/


And another:

"I can tell you there are choices I made in my two-hour preview that I’m still thinking about.

"There were scenes I unlocked in my time playing that other players could just as easily miss entirely too.

"Detroit: Become Human is intriguing because, if nothing else, no one is making games quite like it."

http://www.ign.com/articles/2018/04...t-makes-your-choices-feel-organic-a-ign-first


One more:

"There are two game modes in Detroit: Become Human, one of which is a casual mode where a camera gently guides the player through the story and sees fewer people killed. The other mode allows experienced players to take greater control over the interactive story we can experience and participate in.

"The experience is designed for discovery and analysis as we explore the scenery, talk to participants, link data, and lay out a possible path to the truth. Again and again we have to make decisions, consciously in conversation and unconsciously in what we do or don't do.

https://www.gamereactor.eu/previews/652593/Detroit Become Human/


I particularly like the fact that the game shows you a chart of your choices and the possible outcomes after each chapter, and that it also allows some freedom to rewind and try different choices.
 
So, bad cover-art?


https://www.polygon.com/2018/3/1/17067504/detroit-become-human-release-date-cover-art


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