Really hope this game sells well and scores in the 90s. I think Cage and his team deserve it. You can tell they work hard, whether their games are your cup of tea or not. They bring something different to the table and should be acknowledged for it.
Speaking of Telltale it seems like they took QD’s schtick. I think because of Telltale this game might be a hard sell at the full retail price.
I don't see much in common between Telltale and Cage games. Telltale games are supposedly "shaped by the choices you make," but they really aren't. Most choices just result in minor differences in dialog that end up at the same point. Aside from a couple pivotal choices in a series, Telltale games have very little actual consequence for the choices you make. They've been widely criticized for that.
Cage's games are very different. They are filled with meaningful choices that produce very different outcomes, not just at a single juncture but throughout the game. This is the thing that impresses me the most about his games, actually. They do choice & consequence better than any other game. The writing may suck, but the choice/consequence is on a completely different level. It certainly puts Telltale to shame. (Heck, Life is Strange put Telltale to shame.)
Cage's games are also visually outstanding, whereas Telltale still uses their ancient engine that can't even render cartoon drawings without chugging.
For me, games like Detroit, Telltales, Heavy Rain, Until Dawn all get bundled into one type of game for me. One where you just press a button or QTE to progress the story.It just seems to me that both Telltale and QD and doing similar things and targeting the same audience with their interactive episode/movies/games. I can't tell you who is doing it better since I never played through a Telltale game and its been a while since Heavy Rain. If I had to choose I'd go with the higher quality looking QD game over the seemingly lower budget title from Telltale. But I wouldn't be surprised if I'm not the only gamer looking at Detroit and thinking "hey it looks like a higher budget Telltale game".
For me, games like Detroit, Telltales, Heavy Rain, Until Dawn all get bundled into one type of game for me. One where you just press a button or QTE to progress the story.
It just seems to me that both Telltale and QD and doing similar things and targeting the same audience with their interactive episode/movies/games. I can't tell you who is doing it better since I never played through a Telltale game and its been a while since Heavy Rain. If I had to choose I'd go with the higher quality looking QD game over the seemingly lower budget title from Telltale. But I wouldn't be surprised if I'm not the only gamer looking at Detroit and thinking "hey it looks like a higher budget Telltale game".
I guess. I mean, people make superficial assessments all the time, so that may be happening. People may look at two shooters and think they're the same, when actually they're very different.
I think most people looking at Cage's games (in a serious way) know they aren't what Telltale does. I'm sure there are some out there who can't tell the difference, but hey, what are you gonna do.
Telltale = formulaic, no real choice/consequence, crappy production values.
Cage = creative, high levels of choice/consequence, high production values, crappy writing (maybe not this time, fingers crossed).
When you put it that way I'm doing a very dig disservice to Detroit by making the comparison I did. I wouldn't say Tomb Raider and the new God of War are similar just because they both occupy the third person view point or both have puzzles. You've made me realize how ignorant I am to this type of game and I should shut the hell up about it.
Live and Learn.
Never turn down a good cuckold.