Microsoft At E3 2018

If only MS had some way of finding out how games can be played at different settings based on the quality of the machine like those guys who make PC operating systems have figured out.
It comes with time. Have patience. 1975 wasn't that long ago when you consider how old earth is.
 
The way scaling works now is they aim high and scale down. There is no dumbing down on the front end to accommodate old hardware.

For PC yes because you know at some point you are just going to have to say "your system won't handle our game" but the benefit of consoles is you can push them to their limit because you only have one real set of specs you have to work on, with the gap being so large in the CPU area it's going to be a big challenge.
 
Again you want to focus on a specific set of hardware specs for console gaming, it's not PC. Yeah they can figure out how but at what cost? If you want a game that's really going to take advantage of the hardware you have and the CPU in your old machine is 10x less capable how much are you going to cut to make it work? it's not just about resolution it's about physics, AI and all kinds of other things will have to be toned down a lot. At that point is it worth it? People just need to buy a new machine at some point that's how it works, they just won't be losing their games when they do it.
I don't think scaling is as hard as you think. No, Xbox One isn't a PC... but there's a reason it runs Windows. I'm sure a journalist will ask Phil to clarify his comments, and I'm sure he'll say that the next hardware will be compatible both directions. I'm pretty sure he very much implied that. I'm not sure why this is a hard concept to grasp.
 
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This is wrong in most cases the weakest hardware in the chain limitations are considered.
This is incorrect. If it was correct, we wouldn't get Forza Horizon 4 in 4K/60 on X. Where's your examples of most games?
 
This is a pretty good perspective, IMO. It's not even like Sony nailed it this gen either. They just got a faster start. I think that there's a pretty logical explanation for the slow start of games in this generation, in that we are actually seeing the slow fruits of the economy recovering. These consoles launched in 2013, when the US economy was still pretty shaky. There may have been some internal struggling within Microsoft as where to put their money down. There path is actually a lot clearer now.



They did say that they were bringing AI to the cloud, which not only will destroy current CPU-based AI, but will work with any hardware. I know their promises about cloud so far, but this one's very realistic and makes much sense.


Agreed. That's what I got from the show. I'm not sure why people got something different from watching the same thing.


I think you might be looking at the words "Next Gen" way too literally. Being at the show, Phil Spencer definitely said to us that the games you play would always look better on Xbox, meaning they are going to keep reiterating hardware with the same core software. They are simply doing the mobile phone model. That's the entire reason he mentioned new hardware. He didn't even have to do that right now because they already have the strongest hardware. I really don't see how this could be interpreted differently.


But it's never been about selling hardware. That's what most gamers have a hard time grasping. It's always been about selling games. That's literally where the money's at. You can sell WAY more games to a larger install base than starting literally at 0.

Doesn't mean that at all...unless he was specifically talking about the 'next-gen' console, which is doubtful. All he said to you was the company line since the X1X announcement. I think all you are taking the current mid-gen refresh--which is what Phil Spencer called--as a sign that this is all there will ever be. It isn't all there will ever be.

Also, they are trying to sell us hardware...software money is tied to hardware sales. Bigger userbase = higher volume of software sold, both games and services. Especially when those games and services are biggest seller on your specific hardware.
 
This is incorrect. If it was correct, we wouldn't get Forza Horizon 4 in 4K/60 on X. Where's your examples of most games?

Is it 4K/60? From the way it was worded it sounded like it was a choice, visuals or performance...hence them calling it 60FPS mode.

Also, a game built ground up for specific hardware is always going to give you more than just slapping on some bells and whistles. The X1X is capable of more than just simple graphic upgrades....you don't see them because the OG X1 limits what they can do. Good simple straight forward examples of this are competitive games limited to 30FPS because of the OG X1.
 
I think it will be like Gears 4 and others, probably option based instead of flat out both at same time. I might be wrong and they may get it, I just do not think it will be that way.
 
Doesn't mean that at all...unless he was specifically talking about the 'next-gen' console, which is doubtful. All he said to you was the company line since the X1X announcement. I think all you are taking the current mid-gen refresh--which is what Phil Spencer called--as a sign that this is all there will ever be. It isn't all there will ever be.

Also, they are trying to sell us hardware...software money is tied to hardware sales. Bigger userbase = higher volume of software sold, both games and services. Especially when those games and services are biggest seller on your specific hardware.
Is it 4K/60? From the way it was worded it sounded like it was a choice, visuals or performance...hence them calling it 60FPS mode.

Also, a game built ground up for specific hardware is always going to give you more than just slapping on some bells and whistles. The X1X is capable of more than just simple graphic upgrades....you don't see them because the OG X1 limits what they can do. Good simple straight forward examples of this are competitive games limited to 30FPS because of the OG X1.
Yeah, they could have meant a mode that runs at a lower resolution. That part needs more clarification. My point still stands, and the whole concept of a higher (or lower) frame rate mode or higher (or lower) resolution mode is the very essence of why there is no forward compatibility boogeyman.
 
Yeah, they could have meant a mode that runs at a lower resolution. That part needs more clarification. My point still stands, and the whole concept of a higher (or lower) frame rate mode or higher (or lower) resolution mode is the very essence of why there is no forward compatibility boogeyman.

It is also the reason why there wont be forward compatibility.
 

Simple really. Spending all that money on R&D for a next-gen console only to have it limited by the previous generation would be a monumental failure. And it will be limited. As I said before, the X1X is capable of more than what it is doing. Next-gen would be the same. There is a big difference doing this as a mid-gen refresh and doing it for a new generation.
 
"As you think about this next wave of hardware that eventually will come, so many of the large, large games people are playing today are still going to exist when the next hardware comes out. You're not likely to see a '2' after all those, as people are trying to move you to the next version of those games. In the old model of games shipping, getting played and then going away - and that was all of the games - a console transition was an easy step-function.

"We went through it with Minecraft. We didn't ship Minecraft 2 on Xbox One to try to compel everybody to move to the next console, because that's not what Minecraft players want. They just want Minecraft to get better. When you look at games like PUBG and Fortnite and you think about these large games and ecosystems that'll be out there, when new hardware comes, people are still going to want to play those games, and it's going to be important for us as platforms to support them."


https://www.eurogamer.net/articles/2018-06-11-a-chat-with-phil-spencer-about-next-gen-xbox-consoles
 
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Simple really. Spending all that money on R&D for a next-gen console only to have it limited by the previous generation would be a monumental failure. And it will be limited. As I said before, the X1X is capable of more than what it is doing. Next-gen would be the same. There is a big difference doing this as a mid-gen refresh and doing it for a new generation.
Na. No different.
 
Simple really. Spending all that money on R&D for a next-gen console only to have it limited by the previous generation would be a monumental failure. And it will be limited. As I said before, the X1X is capable of more than what it is doing. Next-gen would be the same. There is a big difference doing this as a mid-gen refresh and doing it for a new generation.

They spend all that money for R&D to create a closed system PC with off the shelf parts that they can manufacture at a digestible consumer price because enthusiast gamers want the best textures, lighting, resolution and frame rate. If they don’t keep offering that to enthusiast gamers, they’ll lose them.

No publisher likes the temporary dividing of the base in the first few years.

They make jack on hardware. Biggest margins are services...and services are held together by community and keeping ecosystem unified. Next is software. Then accessories. Microsoft would rather sell you 3 months of Game Pass than one hardware upgrade if that hardware upgrade isn’t necessary to keep you plugged in.

Aim up, scale down. Not limited. There is no magic alien technology around the corner. The Zen CPU of 2020 will not be capable of upping frame rates, lighting and still have head room for true evolutions of physics and AI at the same time. That R&D going into physics and AI is to leverage cloud compute...which is coming to every damned industry in a few years. You want to be excited about Ray Tracing lighting, next generation AI and full scale destructability in single player games? Be excited about those things but realize that local hardware will not get you there in 2 years. That will only happen with cloud compute.

Game engines are all built with scalability in mind because developers need to cast a wide net. If the game engine doesn’t, it’s crap.

God of War running on a launch PS4 looks better than almost anything running on a top of the line PC minus resolution and frame rate. That’s because Sony invested insane money into it. Budget, not hardware, is the most limiting factor in pushing the envelope.

Will it be worth it to scale? Yes. It takes a fraction of the resources to scale down and if the base is still there, they will. Microsoft and Sony will not be releasing games that cost $100 million+ to make to a base of gamers under 10 million if they don’t have to. They no longer have to.
 
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Waiting patiently in line for the Forza Horizon 4 simulator at the Xbox Experience.

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Let us know if it is better than FH3. Also, can you turn off the HUD completely?
Ok, I think this simulation might have a different interface, but I'll move to the standard setup after.
 
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This thing has a 7.1.4 Atmos/Polk speaker setup, and it has motion like a Sega arcade game of old, and are linked together. Very cool. They should put these in Dave and Busters types of arcades.

Edit: and they are clearly running on PCs.
 
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Back in the Xbox side of things. I had to take off and eat, since there was no food inside. Next I had to hit up the regular expo before the masses got there because I ended up with an industry pass. It turns out that this whole E3 is pretty much a sh!t-show. Freaking lines for an hour or more to play a single game. The demos are way too long for the amount of people. The Microsoft Experience is a lot more organized... butt still way too many people now. I think Betas are the future... not this.

On the flip side, Rollins really seems like a pretty cool dude, and it was very cool to meet someone from the Union forums. I like the social aspect of getting gamers together... turns out there's a ton of gamers, and maybe they need to splinter the fan show and the industry show in two different shows. I think that would be a really good start. What Microsoft has been doing with the Fanfest seems to be the right way to split this in two. The whole show just needs to do that.
 
I don't think scaling is as hard as you think. No, Xbox One isn't a PC... but there's a reason it runs Windows. I'm sure a journalist will ask Phil to clarify his comments, and I'm sure he'll say that the next hardware will be compatible both directions. I'm pretty sure he very much implied that. I'm not sure why this is a hard concept to grasp.

Well let's put it this way, even if MS says they don't believe in generations 3rd parties aren't going to hold their games back for more powerful platforms just so they can run on a 1.3TF xbox one with a jaguar CPU. You can talk scalability all you want but this stuff is going to get left behind. By the time a new gen starts these machines will be 7 years old, the CPU's in them were already considered weak and outdated at launch. A next gen console is likely to have a 10TF+ GPU and a MUCH more capable CPU, why the hell would you want to design a game around something that's still having to run on a mid range mobile CPU from 2013 in 2020? It just doesn't make sense. People from MS have said conflicting things in interviews, some have also said that at some point you have to move on and leave old hardware behind.

Todd Howard talking about a "next generation" game already kind of tips that hand, he wouldn't be calling Starfield next generation if it was a game that was going to run on current gen consoles.
 
Back in the Xbox side of things. I had to take off and eat, since there was no food inside. Next I had to hit up the regular expo before the masses got there because I ended up with an industry pass. It turns out that this whole E3 is pretty much a sh!t-show. Freaking lines for an hour or more to play a single game. The demos are way too long for the amount of people. The Microsoft Experience is a lot more organized... butt still way too many people now. I think Betas are the future... not this.

On the flip side, Rollins really seems like a pretty cool dude, and it was very cool to meet someone from the Union forums. I like the social aspect of getting gamers together... turns out there's a ton of gamers, and maybe they need to splinter the fan show and the industry show in two different shows. I think that would be a really good start. What Microsoft has been doing with the Fanfest seems to be the right way to split this in two. The whole show just needs to do that.

I can't imagine how crowded it is now that the public is allowed in, the times I went were way back in the OG Xbox days and it was packed then and you had to be an industry employee "or creative" to get in. It's also been pretty warm here over the last few days, the last thing I want to do is go deal with downtown traffic and finding parking in this heat, let alone the smells that must be going on inside some of those exhibitions lol.
 
Well let's put it this way, even if MS says they don't believe in generations 3rd parties aren't going to hold their games back for more powerful platforms just so they can run on a 1.3TF xbox one with a jaguar CPU. You can talk scalability all you want but this stuff is going to get left behind. By the time a new gen starts these machines will be 7 years old, the CPU's in them were already considered weak and outdated at launch. A next gen console is likely to have a 10TF+ GPU and a MUCH more capable CPU, why the hell would you want to design a game around something that's still having to run on a mid range mobile CPU from 2013 in 2020? It just doesn't make sense. People from MS have said conflicting things in interviews, some have also said that at some point you have to move on and leave old hardware behind.

Todd Howard talking about a "next generation" game already kind of tips that hand, he wouldn't be calling Starfield next generation if it was a game that was going to run on current gen consoles.
Maybe they could just say that compatibility with the S is optional next time. Yeah, eventually there's going to be a gap of some sort. Still, what about less demanding games? I don't think those developers should be locked out, either. I say, let the developers decide historical support.
 
Well let's put it this way, even if MS says they don't believe in generations 3rd parties aren't going to hold their games back for more powerful platforms just so they can run on a 1.3TF xbox one with a jaguar CPU. You can talk scalability all you want but this stuff is going to get left behind. By the time a new gen starts these machines will be 7 years old, the CPU's in them were already considered weak and outdated at launch. A next gen console is likely to have a 10TF+ GPU and a MUCH more capable CPU, why the hell would you want to design a game around something that's still having to run on a mid range mobile CPU from 2013 in 2020? It just doesn't make sense. People from MS have said conflicting things in interviews, some have also said that at some point you have to move on and leave old hardware behind.

Todd Howard talking about a "next generation" game already kind of tips that hand, he wouldn't be calling Starfield next generation if it was a game that was going to run on current gen consoles.

Microsoft's official position is developers can support whichever hardware they want. If Microsoft offers that option, so will Sony. Sony isn't going to force 3rd party developers onto one generation. If they did, it opens up the door for Microsoft to negotiate all sorts of 3rd party deals since they'd suddenly have the wider base.

The option will be there. Since the option will be there, I predict most publishers and developers will support this generation consoles for at least 3 years. Probably longer. They won't want to alienate consumers who can't afford the move before streaming is viable. Indies and AA developers won't be able to over-shoot this generations hardware. AAA publishers won't abandon 100 million gamers because their investors won't let them.

Spencer speculated in an interview that frame rate would be the next focus by developers with next wave of hardware. (Interview was around the time of X launch). Doubling frame rate in open world games will eat up most of the xtra CPU power. Full scale destruction in single player games or AI revolutions will overshoot 2020 CPUs in $400 consoles. What else can't scale? Animations, many physics, resolution, frame rates and lighting all scale easily with today's primary game engines.
 
Microsoft's official position is developers can support whichever hardware they want. If Microsoft offers that option, so will Sony. Sony isn't going to force 3rd party developers onto one generation. If they did, it opens up the door for Microsoft to negotiate all sorts of 3rd party deals since they'd suddenly have the wider base.

The option will be there. Since the option will be there, I predict most publishers and developers will support this generation consoles for at least 3 years. Probably longer. They won't want to alienate consumers who can't afford the move before streaming is viable. Indies and AA developers won't be able to over-shoot this generations hardware. AAA publishers won't abandon 100 million gamers because their investors won't let them.

Spencer speculated in an interview that frame rate would be the next focus by developers with next wave of hardware. (Interview was around the time of X launch). Doubling frame rate in open world games will eat up most of the xtra CPU power. Full scale destruction in single player games or AI revolutions will overshoot 2020 CPUs in $400 consoles. What else can't scale? Animations, many physics, resolution, frame rates and lighting all scale easily with today's primary game engines.

They aren't going to be shooting for 60fps in open world games, why would they start now if that's never been the focus before? The bottom line is the CPU's in the current consoles (and refreshes) are old and barely get by with what's being done today. Why would you want new gen consoles games to have to run on these? Don't let them fool you with PR, they want you to buy a new console because it means you are likely going to lock yourself into their ecosystem for a long time to come.

You'll see some games still appear on them like you always do, sports games and the annual release shooters will likely be made on both sets of machines for an extra year or two but I don't believe you are going to see the big open world RPG's etc that launch in 2021 and beyond have to run on the X1 or PS4.