Official Thread Red Dead Redemption 2

Rate this Game

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Thought like you at first, but game still looks amazing and the lighting system looks better than every other game I've played so I got over it. Still wouldn't play it with "hdr " on though, it looks way worse and much too bright. I guess I could lower the brightness on TV and get same picture but that'll f*** up every other game and make me remember what setting I had before.
 
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I think I've wrung everything out of this game that I could. My camp just picked up and established anew in The New South and I don't feel compelled to go any further. My final review.

+ Graphics/Art direction are out of this world.
+ Phenomenal music.
+ Excellent animation.

o Story is hit or miss with me. Good for the medium (games), bad for the genre (Westerns). Writing team fails to convey to the player why this band is following Dutch. He talks like a used car salesman and sits at camp the whole time harrassing the earners.

- Combat
- Mission structure
- Controls
- No intensity

There's a frequently used phrase among game critics, "Game doesn't value the players time". I think that applies perfectly here. Rockstar is beyond smitten with itself on this one and instead of allowing the player to take it all in at their own pace, they force you to take it in at their (slow) pace. Missions are set up to play out exactly like Rockstar envisioned. Experiment even a little bit and the game forces you to do it over. They also put a big portion of their budget into animations. If you want to make any quick adjustments, good luck, Rockstar wants you to watch every tiny shift in weight the character goes through before you're on your way. This isn't so much a sandbox, it's a point and click adventure game.

Yet, perhaps the games biggest sin is it's inability to get the player to care. The "intense" parts are simply not intense. There's no punishment at any time if you fail at anything. You don't lose any progress. You don't lose any materials. You don't lose any time. You simply load the last checkpoint and pick up right before things went wrong for you. I found my mind drifting during these action scenes because at no point was anything of value really at risk.

Recommended for players who can lose themselves in the worlds and stories of past open world games. Can't recommend it to gamers with the motto "gameplay is king."

Final Verdict: 7.5/10

Hope you guys enjoy it! I'm off to go replay either Horizon Zero Dawn or MGSV...
 
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I had to restart the game tonight because my game was bugged. The boring intro missions were a lot better since I knew what I was doing instead of being bombarded with the constant messages distracting me. It looks so much better after disabling HDR as well.
 
I think I've wrung everything out of this game that I could. My camp just picked up and established anew in The New South and I don't feel compelled to go any further. My final review.

+ Graphics/Art direction are out of this world.
+ Phenomenal music.
+ Excellent animation.

o Story is hit or miss with me. Good for the medium (games), bad for the genre (Westerns). Writing team fails to convey to the player why this band is following Dutch. He talks like a used car salesman and sits at camp the whole time harrassing the earners.

- Combat
- Mission structure
- Controls
- No intensity

There's a frequently used phrase among game critics, "Game doesn't value the players time". I think that applies perfectly here. Rockstar is beyond smitten with itself on this one and instead of allowing the player to take it all in at their own pace, they force you to take it in at their (slow) pace. Missions are set up to play out exactly like Rockstar envisioned. Experiment even a little bit and the game forces you to do it over. They also put a big portion of their budget into animations. If you want to make any quick adjustments, good luck, Rockstar wants you to watch every tiny shift in weight the character goes through before you're on your way. This isn't so much a sandbox, it's a point and click adventure game.

Yet, perhaps the games biggest sin is it's inability to get the player to care. The "intense" parts are simply not intense. There's no punishment at any time if you fail at anything. You don't lose any progress. You don't lose any materials. You don't lose any time. You simply load the last checkpoint and pick up right before things went wrong for you. I found my mind drifting during these action scenes because at no point was anything of value really at risk.

Recommended for players who can lose themselves in the worlds and stories of past open world games. Can't recommend it to gamers with the motto "gameplay is king."

Final Verdict: 7.5/10

Hope you guys enjoy it! I'm off to go replay either Horizon Zero Dawn or MGSV...



didnt-read-lol.jpg
 
Nope, although the game still shows you hdr settings in the game menue.
risky, that can result in HDR color gamut being converted to SDR which will result in worse picture

so if you change it mid game i highly recommend restarting the game if you want accurate picture
 
risky, that can result in HDR color gamut being converted to SDR which will result in worse picture

so if you change it mid game i highly recommend restarting the game if you want accurate picture
But according to digital foundry, the game already runs in sdr....
 
But according to digital foundry, the game already runs in sdr....
If you restart it, you will get brightness settings instead of HDR adjustment. It does make a difference, as it's still running HDR with an SDR tone map. It is definitely different.
 
I was wondering why the game was so bright at night time. So if I make the HDR settings in game to be darker, will make a difference?
 
I had to restart the game tonight because my game was bugged. The boring intro missions were a lot better since I knew what I was doing instead of being bombarded with the constant messages distracting me. It looks so much better after disabling HDR as well.
Mine didn't bug, but was getting slammed by work this week, so only got to first camp. Now that things are quieting back down, I'm thinking of restarting just to get swept back in.
 
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Mine didn't bug, but was getting slammed by work this week, so only got to first camp. Now that things are quieting back down, I'm thinking of restarting just to get swept back in.

It's far more enjoyable when you know what's going on and how to do things. I despised the beginning mainly because of all of the game mechanics being thrown at me so fast.
 
I've been missing a few people in my camp. I heard this was some glitch which sucks cause I have a gift from one of them. Hope this gets patched.
 
Been running searching for stupid jack, got a comic for him but that little s*** seems to hide somewhere? His mom is gone too, John is there though.... I'm at the second camp. Anyone?
 
Jack, Sadie, and Abigail must've split from the camp. I can't find them and I've read that it might be because of an Uncle mission.
 
Abigail showed up for a mission at the 2nd camp and I forgot who she was lol hadn't seen her for so damned long.
 
Abigail showed up for a mission at the 2nd camp and I forgot who she was lol hadn't seen her for so damned long.

If a character isn't at the camp, I just assume they are out "working" . It makes no sense that they would always be there. Morgan ain't the only one 'Hustlin'
 
If a character isn't at the camp, I just assume they are out "working" . It makes no sense that they would always be there. Morgan ain't the only one 'Hustlin'

True, it was just strange that she was there all of the sudden arguing with the cook and I hadn't noticed her anywhere at all for quite a while.
 
So I went and played Destiny 2 today again for the first time since buying RDR2. My first reaction was... boy is this chaotic.
An old boy like me can really appreciate the slow relaxed pace of RDR2.
 
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I think I've wrung everything out of this game that I could. My camp just picked up and established anew in The New South and I don't feel compelled to go any further. My final review.

+ Graphics/Art direction are out of this world.
+ Phenomenal music.
+ Excellent animation.

o Story is hit or miss with me. Good for the medium (games), bad for the genre (Westerns). Writing team fails to convey to the player why this band is following Dutch. He talks like a used car salesman and sits at camp the whole time harrassing the earners.

- Combat
- Mission structure
- Controls
- No intensity

There's a frequently used phrase among game critics, "Game doesn't value the players time". I think that applies perfectly here. Rockstar is beyond smitten with itself on this one and instead of allowing the player to take it all in at their own pace, they force you to take it in at their (slow) pace. Missions are set up to play out exactly like Rockstar envisioned. Experiment even a little bit and the game forces you to do it over. They also put a big portion of their budget into animations. If you want to make any quick adjustments, good luck, Rockstar wants you to watch every tiny shift in weight the character goes through before you're on your way. This isn't so much a sandbox, it's a point and click adventure game.

Yet, perhaps the games biggest sin is it's inability to get the player to care. The "intense" parts are simply not intense. There's no punishment at any time if you fail at anything. You don't lose any progress. You don't lose any materials. You don't lose any time. You simply load the last checkpoint and pick up right before things went wrong for you. I found my mind drifting during these action scenes because at no point was anything of value really at risk.

Recommended for players who can lose themselves in the worlds and stories of past open world games. Can't recommend it to gamers with the motto "gameplay is king."

Final Verdict: 7.5/10

Hope you guys enjoy it! I'm off to go replay either Horizon Zero Dawn or MGSV...

Hmm... I don’t know what you expected here. Also, did you finish the story or just stop playing? If it’s the latter, then you’re hardly qualified to comment on the story outside of something akin to “it didn’t grab my attention quick enough”. You rate animation as a positive but then complain about being forced to watch them instead of interrupting them. I only just started playing two days ago, but I have to say I disagree that it is bad for the genre or that the developer doesn’t value the gamer’ time. I simply think you want it to be something other than it is. They intended for the player to immerse themselves in the world and all the insane details show they definitely value the time the gamer is willing to do just that. Surely having such a detailed and vibrant old west world is good for the genre and draws necessary attention. Do you know anyone else doing anything close? All that said, it is their prerogative to tell their story how they see fit and not feel apologetic about doing so. I believe it is why the story missions operate so differently than just free roaming the world; they want to tell a specific story but also give players a chance to operate freely as well. Honestly, there are too many games with weak stories because they give the player too much control instead of following a directed narrative. RDR2 seems a good compromise of options to me.

I can see your point on its intensity so far, but it may just be a design choice on their part we’ll have to live with. I think they are more concerned with players experiencing the world and story.

All that said, you should know better and be ashamed to call this a point and click adventure.

Your review 3.5/10.

Your stance is made clear, but there is an apparent lack of effort on your part to fully exhaust the game’s content. I had to deduct for the ridiculous “point/click” assertion and you ultimately missing the point of the game. Applaud your efforts though.
 
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Writing team fails to convey to the player why this band is following Dutch. He talks like a used car salesman and sits at camp the whole time harassing the earners.

Why does any gang follow a gang leader? Common goals and comradery with like-minded individuals... they're basically a family and Dutch is the one calling the shots that have kept them alive and thriving thus far up until the Blackwater incident.

It ain't that deep man.
 
Why does any gang follow a gang leader? Common goals and comradery with like-minded individuals... they're basically a family and Dutch is the one calling the shots that have kept them alive and thriving thus far up until the Blackwater incident.

It ain't that deep man.

Not that deep, or not that good?

A figure like Dutch should exhibit qualities to the player why the gang orbits around him. It doesn't take much. Just show us every now and then why these characters believe they're better off with Dutch than without him. I shouldn't play through the first 20 hours of the game thinking how useless Dutch is.

But then again, maybe that's asking too much from videogame narrative.