Interesting, two different things being reported by a journalist and the Xbox executive.
This info from Andy is months old.
Interesting, two different things being reported by a journalist and the Xbox executive.
He also posts at the official PlayStation blog.This info from Andy is months old.
Maybe they didn’t like the new form of making a game? Kinda sounds like how weta was working on making a halo game but then it was just handled by Bungie and became odstBringing in studios to help is normal for AAA games but having leads and staff leave while early in development is not.
Sounds like many staff were not happy with the Initiative upper management so there was a flood of departures to a point where the former Initiative leads have now been moved to other Xbox studios to change the work culture there at the studio working on PD.
Bringing in studios to help is normal for AAA games but having leads and staff leave while early in development is not.
We have been seeing that happen worldwide for ages.
YupHaving both the leads and staff leave in the middle of development ?
The lead of the last of us 2 left mid, maybe just past mid, development of it….or was she let go?Having both the leads and staff leave in the middle of development ?
Shadow complex?I think a 2.5D Perfect Dark would be cool, especially if they use something similar to the lighting and rain effects we saw in "The Last Night" reveal trailer.
Not surprising. Probably a 2026 title.Xbox’s Perfect Dark Reboot Is Still Years Away - IGN
While a new partnership with Crystal Dynamics appears to finally be bearing fruit, multiple sources who have worked on The Initiative's Perfect Dark reboot recently say that the game is still “in the earliest stages” of development, estimating that it is still roughly two to three years away...www.ign.com
At the time the trailer – created by an external CG house – was shown, it was “very obviously way far ahead of anywhere the game was at,” according to one developer who was working at The Initiative at the time. “We hadn’t even figured out any of our core game mechanics. We didn’t even really know what type of game we were making.”
Among even more former employees we spoke to was a sense that the people in charge were unable to communicate a clear vision for the game they had so enthusiastically signed up to make. Or, some said, when they did manage to communicate that vision, leadership ignored or dismissed feedback from the experienced team they had put together. These repeated struggles over creative vision resulted, sources said, in build after build being thrown out, and internal frustration growing with each new reset.
“It was not that we didn’t know what we wanted, it was that we kept making things that weren’t what we wanted,” said one The Initiative developer. “We’d do it over and over again. The…levels we had when I left weren’t the same ones we’d had three months prior, or three months prior [to that]. I don’t know why people just kept hitting the reset button. That was definitely contributing to that feeling that we weren’t making any progress. People kept starting over.”
I didn’t see his quote about showing gameplay next year. But I know he said he played it. Makes me think the IGN scoop isn’t 100% accurate. That said, PD’s development issues have been hotly rumored and I think everybody here expected the game to be 2025-2026.Matt Booty has already played through multiple builds of the game as he stated a week ago. He also said that the development of the game puts them in line with a game play trailer next year. The game will be out in 2025. This was in the Giant Bomb interview after the showcase.
Just more bulls*** negative Xbox journalism.He said the plan is to show it between now and next year's (not) E3
Not to mention it was a third party person that put that in the job listing.These sites are still throwing around that "AAAA" crap, it was repeatedly admitted as a typo, do these "journalists" even bother doing research before they put out once again another fluff piece.
Maybe more info coming finally?