Time to get a new TV....I game at 1024 x 768, come at me bros.
Come at me.
On a serious note, 55-60" are so cheap these days, its hardly breaking the bank. Unless you wanted to go bigger or 4K.
Time to get a new TV....I game at 1024 x 768, come at me bros.
Come at me.
Time to get a new TV....
On a serious note, 55-60" are so cheap these days, its hardly breaking the bank. Unless you wanted to go bigger or 4K.
And to PS4 fans with tvs of all makes and sizes, regardless of performance hit.1080p matters only to those with native 1080p monitors/50"+ TVs and who sit within 6-8 feet.
TVs are so cheap now it's insane. I got a 60" Panasonic plasma 3 years ago for around $1,400. Aside from an ethernet port for direct streaming of Netflix or internet, it doesn't have 3D or some other new features TVs have, but good enough for me. By now, you can probably get good 60" LEDs for around $1,000. And 50-55" ones for maybe around $800.Ya, and people are getting bigger TV due to price dropping, & over 50" TV will be common very soon, if its not already.
I have 40" & looks to upgrade to 60" also.
Consoles that design for 5-7 years cycle must be future proof. last gen, when MS introduce 360, with HD & broadband only, they were future proofing (as standard TV was still widespread & Broadband less common in 2006). In just a few years, both broadband & HD TV became norm.
Now we have a console gen, that have issues displaying native resolution of current standard when launched.
I still bought eventually (this monday) the slight more powerful of the next gen console, so I am not completely butthurt for sure. But I will be lying if I said I am not dissapointed that games struggle at 1080p.
Exactly.This video has NOTHING to do with the console wars, no matter how hard people try to push it that way. This is about game devs feeling pressure to hit a magic resolution at the expense of smoothness and framerate.
They announce full 1080p only to have the game st-st-st-st-stutter. That's a bad decision. The point is people don't really understand what they are asking for (or actually what that means giving up)
The way I see it, 1080p isn't the thing that's causing the stuttering frame rate. It's the fact that they want to push graphics in general that is causing the terrible frame rates. Devs can do 1080p is their games, devs can do crowds of 10,000 in their games, devs can do lots of post process and effects in their games, but the problem is these developers don't understand the word "compromise" and proceed to shove every last bit of all of this into a game knowing full well these consoles can't handle it. And thus you have disasterful games with terrible frame rates. And even games like Assassin's Creed Unity that run at s sub-1080p resolution still suffer because AC Unity being only 900p just meant Ubisoft got dumb enough to think they could bump it up to crowds of 20,000 instead of 10,000. Hence reinforcing the problem is more the developers' inability to compromise and meet the target frame rate over all else.This video has NOTHING to do with the console wars, no matter how hard people try to push it that way. This is about game devs feeling pressure to hit a magic resolution at the expense of smoothness and framerate.
They announce full 1080p only to have the game st-st-st-st-stutter. That's a bad decision. The point is people don't really understand what they are asking for (or actually what that means giving up)
I agree, but the devs themselves probably realize shoving all this stuff into the game is a bad idea while they're doing it. The problem most likely is they don't have a choice because requirements are telling them they need to get all this stuff into the game. That leads to the question, why are all these things so important to the requirements people at these studios? Because gamers are so vocal about it?The way I see it, 1080p isn't the thing that's causing the stuttering frame rate. It's the fact that they want to push graphics in general that is causing the terrible frame rates. Devs can do 1080p is their games, devs can do crowds of 10,000 in their games, devs can do lots of post process and effects in their games, but the problem is these developers don't understand the word "compromise" and proceed to shove every last bit of all of this into a game knowing full well these consoles can't handle it. And thus you have disasterful games with terrible frame rates. And even games like Assassin's Creed Unity that run at s sub-1080p resolution still suffer because AC Unity being only 900p just meant Ubisoft got dumb enough to think they could bump it up to crowds of 20,000 instead of 10,000. Hence reinforcing the problem is more the developers' inability to compromise and meet the target frame rate over all else.
These platform wars are just stupid as all hell. So many people on this forum alone get the bent the f*** out about some of the lamest s*** I've ever seen.This video has NOTHING to do with the console wars, no matter how hard people try to push it that way. This is about game devs feeling pressure to hit a magic resolution at the expense of smoothness and framerate.
They announce full 1080p only to have the game st-st-st-st-stutter. That's a bad decision. The point is people don't really understand what they are asking for (or actually what that means giving up)
I don't think gamers are very vocal about the prettiness. I personally think it's less about gamers being vocal and more about the fact that we get hyped when we see pretty graphics. Whenever a game is revealed, gamers will either say "this game looks meh" or say "OMG IT'S BEAUTIFUL!" and that is the extent of the vocal-ness. And if you look at it, gamers have been far, far more vocal about framerates than they ever have been about graphics. I've never heard a AAA studio having complaints about their games not being pretty enough. I just think that it's that pretty graphics gets gamers hyped, and that is why Ubisoft is so eager to boast "crowds of 10,000." It's not that gamers demanded crowds of 10,000. It's not because gamers would throw a fit if it were crowds of 2,000. It's just that it makes a great advertising bulletin point to hype us up.I agree, but the devs themselves probably realize shoving all this stuff into the game is a bad idea while they're doing it. The problem most likely is they don't have a choice because requirements are telling them they need to get all this stuff into the game. That leads to the question, why are all these things so important to the requirements people at these studios? Because gamers are so vocal about it?
Totally agree.I don't think gamers are very vocal about the prettiness. I personally think it's less about gamers being vocal and more about the fact that we get hyped when we see pretty graphics. Whenever a game is revealed, gamers will either say "this game looks meh" or say "OMG IT'S BEAUTIFUL!" and that is the extent of the vocal-ness. And if you look at it, gamers have been far, far more vocal about framerates than they ever have been about graphics. I've never heard a AAA studio having complaints about their games not being pretty enough. I just think that it's that pretty graphics gets gamers hyped, and that is why Ubisoft is so eager to boast "crowds of 10,000." It's not that gamers demanded crowds of 10,000. It's not because gamers would throw a fit if it were crowds of 2,000. It's just that it makes a great advertising bulletin point to hype us up.
Agreed.People are just dissapointed in what this current generation is offering and are placing the blame on the devs. Some of it is completely justified in my opinion but most of it is not. It will be awhile before we see any games that actually began production on the hardware we currently have, but even then, there won't be many outside of 1st parties that will bother fully optimizing code for it.
Agreed.
But whether it's a gimped console or a mega spec PC, gaming isn't really advancing as fast as I thought. Maybe it's still a limitation of top end PC specs or devs dumbing down games, but when are going to get near-photo realistic games at high frame rates? I'm not expecting Avatar or Jurassic Park renders, but at least "something kind of getting there". Of course it's still up to the dev whether to go cartoony or all out realism, but even the games that strive for grit still look too video-gamey.
And I'm not even including realistic physics, animations etc..... Just textures.
Agreed.
But whether it's a gimped console or a mega spec PC, gaming isn't really advancing as fast as I thought. Maybe it's still a limitation of top end PC specs or devs dumbing down games, but when are going to get near-photo realistic games at high frame rates? I'm not expecting Avatar or Jurassic Park renders, but at least "something kind of getting there". Of course it's still up to the dev whether to go cartoony or all out realism, but even the games that strive for grit still look too video-gamey.
And I'm not even including realistic physics, animations etc..... Just textures.
Closest one I've seen in a game.
Is that the new Silent Hill? All i want is a new SH game with the atmosphere of the first few games in the franchise and it could be in 480p for all i care. Gameplay, story, atmosphere. Graphics don't make a good game. A good game makes the graphics worthwhile.
Agreed.
But whether it's a gimped console or a mega spec PC, gaming isn't really advancing as fast as I thought. Maybe it's still a limitation of top end PC specs or devs dumbing down games, but when are going to get near-photo realistic games at high frame rates? I'm not expecting Avatar or Jurassic Park renders, but at least "something kind of getting there". Of course it's still up to the dev whether to go cartoony or all out realism, but even the games that strive for grit still look too video-gamey.
And I'm not even including realistic physics, animations etc..... Just textures.
To be perfectly honest, I see no point in reaching true photorealism if the AI is not life like. The AI of today is not really good enough for the visual prowess we have, and very often is the thing to break the immersion the graphics and sound created. AI, imo, is where we need the next great push, not graphics.
Closest one I've seen in a game.
that is the most realistic, dimly lit, narrow hallway I've ever seen in a game. Bravo...