8 Xbox One Exclusives We Know Almost Nothing About

looks good, just hope they come sooner rather than later.
 
Misinformed people on the Project Spark info, we know all kinds of info and the devs routinely post new videos/information
 
Misinformed people on the Project Spark info, we know all kinds of info and the devs routinely post new videos/information
Was thinking the same thing. They've been doing Twitch streams for what, 2 months now? More?
 
I find it really odd that MS had the Crackdown Agility Orb teaser but we haven't heard anything about the game. Anybody else find that strange?
 
Who said we know nothing about these games. (actutally I never see the video as I am at work), but we all know something about Halo 5. We know its going to be bigger better, & more badass.
 
I find it really odd that MS had the Crackdown Agility Orb teaser but we haven't heard anything about the game. Anybody else find that strange?
Just the fact that you've mentioned Crackdown you are doing enough to tease me bro.

Grrr!
 
Who said we know nothing about these games. (actutally I never see the video as I am at work), but we all know something about Halo 5. We know its going to be bigger better, & more badass.
Gonna be hard to top Halo 4. Loved it.
 
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Actually, I finally looked at the video. I think Quantum Break looks interesting.
 
We must burn macro transaction with fire. there used to have 3 main game models, subscription base, F2p with micro transaction, & full retail game. Now full retail games with micro transaction, is just plain wrong.

I rather they charge game for what it is worth. Maybe 40 bucks for a platformer, & 100 bucks for a game of more production value, like an open world game or something, then try to sync a fix price, & tray to make up the difference via micro transaction.
 
Most of the micro's in Forza for instance or Ryse are lazy burners. Meaning, if you want to skip ahead of the work put in and grab some gold, or a part or tokens to unlock cars early. I can see it being fine, even if riding on that thin line of "pay .99 cents for the "real ending".
 
We must burn macro transaction with fire. there used to have 3 main game models, subscription base, F2p with micro transaction, & full retail game. Now full retail games with micro transaction, is just plain wrong.

I rather they charge game for what it is worth. Maybe 40 bucks for a platformer, & 100 bucks for a game of more production value, like an open world game or something, then try to sync a fix price, & tray to make up the difference via micro transaction.
I think the problem is, if a game was really worth $100 so they charged $100, sales would be beyond terrible for that game.