Excerpts from an interview....
Q: What made you decide that ancient Greece would be the game’s setting? Was that always the plan, or were there any other settings that you considered as well? If yes, can you tell us what those potential settings were?
A: When we started looking at Greece, we started researching, ‘What’s interesting about Greece, what’s the best time to set it up?’ It’s a super varied, super beautiful location.
We have eight different biomes. From lava volcanoes, to mountain peaks with snow, to the undersea, to the island we have at E3. So, there’s variety in the visuals, and then it’s also a time of war. So, we have [representation of] war as well as the development of science, and art, and writing, storytelling. It was just full of things for us to dig into.
Q: The game will feature Xbox One X specific enhancements. What can players expect if they are playing the game on Xbox One X? Is 4K/60fps on the cards?
A: I honestly don’t know the answer to that.
Q: And how will the PS4 Pro version turn out in terms of resolution and frame rate?
A: I played it at home just three weeks ago and it’s super, super gorgeous. We’ve been getting feedback that this is the prettiest
Assassin’s Creed ever. And I agree with them, the game is gorgeous.
Q: Quest variety has often been one of the things in Assassin’s Creed that people complain about the most. Is Odyssey going to make conscious, concerted efforts to improve in that area?
A: I think we have made huge improvements on that by focusing on choice, by giving players choice, by giving players options, and how they complete quests, how they interact with quest givers, how they role-play with the characters. Because for the first time ever you’ll be choosing who you play as. It is a very different experience and it’s much more interactive and dynamic in both the world and the characters in the story. So, gameplay will reflect that as well.
Q: Origins was a pretty major departure from the Assassin’s Creed formula in a number of ways, most prominent of them being its completely revamped combat system. Is Odyssey going to make any additional changes to the combat?
A: Yes. We’ve made improvements across the core that
Origins built, as well as bringing in special abilities. There are around 30 new abilities on your controller. So, each player is going to have their own style, and controls and really be able to use their own play-style out of those abilities. Then you’ve got multiple different weapons and gear categories as well. The combat on the players side is very improved. Then on the NPC side we’ve had to make them stronger and more interesting and more varied enemies in order to challenge the player across those 50 levels of progression.
https://gamingbolt.com/assassins-cr...ap-size-combat-abilities-progression-and-more