Backwards Compatibility

The first two levels of Republic Commando are pretty rough texture wise. I'm not sure why they chose to display the ugliest sections of the game in the beginning, especially that tutorial level on Genonosis.
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I hear most games are made backwards, end first. Could be they didn't have time to improve the rocks, being that geonosis is the only place they show up.

But I'm also willing to say anything to defend republic commando. Made it to the prosecutor now. It's not exactly scary, but I'm still gonna play that part with the lights off.
 
Xbox Backward Compatibility Team on X Enhancements: It’s A Lot Of Work But We Don’t Do Half Measures

There’s one area where Microsoft’s recent Xbox efforts have been unequivocally praised. That’s their massive Xbox One – Xbox 360 backward compatibility endeavor, with an ever-growing list of games going live with fairly regular updates.

That’s even better if you are an Xbox One X owner, as the Xbox 360 games get a massive 9x resolution increase when displayed at 4K resolution thanks to the method discovered by Microsoft Engineer Eric Heutchy. The most recent and possibly brightest example is Red Dead Redemption, which has never looked as good as it does after the recent Xbox One X enhancement update.

During a remaster-themed featured piece published on Edge’s magazine (issue 319, June 2018), Xbox Platform Lead Bill Stillman talked about the effort that goes into backward compatibility and adding Xbox One X enhancements on top of that.

"We’re having to constantly tune the emulator to make it more precise, but every time you make it more precise, you make it less powerful. The enhancements are a lot of work because we really have to go back and tune the performance profile so there’s no change in the gameplay experience. And we don’t do half measures."

Stillman also took the time to recall how Eric Heutchy first devised this method.

"We’d just got our first set of devkits in; they were just boards sitting on a mat. Eric started tinkering and said, ‘Okay, I’ve got a lot more power in Xbox One X. What could I do to a 360 game?’ He took what we had done for the Xbox Originals games and applied it to Halo 3 first. We were like, ‘Holy cow – this looks like a brand-new game.’"

https://wccftech.com/backward-compatibility-no-half-measures/
 
Xbox Backward Compatibility Team on X Enhancements: It’s A Lot Of Work But We Don’t Do Half Measures

There’s one area where Microsoft’s recent Xbox efforts have been unequivocally praised. That’s their massive Xbox One – Xbox 360 backward compatibility endeavor, with an ever-growing list of games going live with fairly regular updates.

That’s even better if you are an Xbox One X owner, as the Xbox 360 games get a massive 9x resolution increase when displayed at 4K resolution thanks to the method discovered by Microsoft Engineer Eric Heutchy. The most recent and possibly brightest example is Red Dead Redemption, which has never looked as good as it does after the recent Xbox One X enhancement update.

During a remaster-themed featured piece published on Edge’s magazine (issue 319, June 2018), Xbox Platform Lead Bill Stillman talked about the effort that goes into backward compatibility and adding Xbox One X enhancements on top of that.

"We’re having to constantly tune the emulator to make it more precise, but every time you make it more precise, you make it less powerful. The enhancements are a lot of work because we really have to go back and tune the performance profile so there’s no change in the gameplay experience. And we don’t do half measures."

Stillman also took the time to recall how Eric Heutchy first devised this method.

"We’d just got our first set of devkits in; they were just boards sitting on a mat. Eric started tinkering and said, ‘Okay, I’ve got a lot more power in Xbox One X. What could I do to a 360 game?’ He took what we had done for the Xbox Originals games and applied it to Halo 3 first. We were like, ‘Holy cow – this looks like a brand-new game.’"

https://wccftech.com/backward-compatibility-no-half-measures/

The back compat team is currently my favorite Xbox 1st or 2nd party gaming team. Aside from God of War and Halo 5 online, most of my gaming right now is in back compat.

By peaking my interest with enhanced back compat, its allowed me to compare game design by generations. You’d think that over time, game design would’ve gotten better. In my opinion, these older games were designed better from a gameplay, pacing, consistency and variety aspect. I think the biggest reason is these games didn’t have to be so big and bloated to justify full price. They could spend more time curating the content and level design rather than pack a lot of boring stuff in there.

I hope that the back compat stuff they’re doing will reinvigorate interest in old stuff to highlight the lost and forgotten arts of classic game design.
 
The back compat team is currently my favorite Xbox 1st or 2nd party gaming team. Aside from God of War and Halo 5 online, most of my gaming right now is in back compat.

By peaking my interest with enhanced back compat, its allowed me to compare game design by generations. You’d think that over time, game design would’ve gotten better. In my opinion, these older games were designed better from a gameplay, pacing, consistency and variety aspect. I think the biggest reason is these games didn’t have to be so big and bloated to justify full price. They could spend more time curating the content and level design rather than pack a lot of boring stuff in there.

I hope that the back compat stuff they’re doing will reinvigorate interest in old stuff to highlight the lost and forgotten arts of classic game design.

Yeah, I'm very impressed with it. Others are, too. On Resetera, for instance, I'm seeing lots of comments from people saying they are getting (or have gotten) an X primarily because of BC. There was also thread devoted just to people who were re-uniting with Xbox because of BC. It's not just "BC," of course -- it's the fact that they look and play so much better than the originals.

You're right, there's something different about the way those games were designed. They don't make games like Morrowind, Fable, or Jade Empire anymore, and they never will again. That's one of the big attractions of BC, for me -- being able to play types of games that just don't exist anymore.
 
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The republic commando campaign gets really fun once the squad mechanics click. They don't make games like this anymore. I have several new blockbusters I could be playing but I keep going back to this game.
 
These OG Xbox games need to be made BC and X-enhanced immediately.



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Dang!! Saints 2 becomes a slideshow during the opening escape section, and I’m even playing on X1X. Hopefully the rest of the game runs fine.
 
Got my copies of Morrowind and Jade Empire. I don't own the console yet, but I am getting ready just in case MS comes through this E3.
 
A bit more on that, from Gamespot.


Xbox One Backwards Compatibility Is Super Popular
Nearly 1 billion hours and counting.

When Microsoft announced that the Xbox One would play Xbox 360 games through backwards compatibility, some wondered how popular the feature might be. As it turns out, it's very popular. Microsoft announced today that Xbox One players have collectively logged almost 1 billion hours playing Original Xbox and Xbox 360 games on Xbox One.

In June 2017, Microsoft announced that people had spent 508 million hours using backwards compatibility, so usage is only growing. According to Microsoft, around half of all Xbox One owners have used the feature.

https://www.gamespot.com/articles/xbox-one-backwards-compatibility-is-super-popular/1100-6458692/


Note that the stat from June 2017 was 508 million hours, which means that the total number of hours spent playing BC games has doubled in the past 9 months. It's not just growing; it's growing exponentially.
 
See, we have games. They're just 10+ years old :banana:

I've slowly been resolving to put a stop to my buying new games when I have such a backlog to get through. Turns out I don't even need new games to ignore all my unplayed ones.

Lets get Double Agent and Chaos Theory up next. Somehow with chaos theory's co-op DLC. Someone tweet phil, I believe in him.
 
Must have had some new hires, they seem to be cranking them out much more often. Or licensing issues were bottlenecking a wave or two.
 
Must have had some new hires, they seem to be cranking them out much more often. Or licensing issues were bottlenecking a wave or two.


Could be more publishers are getting in board due to it being so successful.

R* basically got a Red Dead remaster without having to do any work
 
Wow, don’t really remember playing burnout revenge, but this game is a blast!!