Official Thread Baldur's Gate 3

Union Game Rating

  • ☆☆☆☆☆

    Votes: 0 0.0%
  • ☆☆☆☆

    Votes: 2 50.0%
  • ☆☆☆

    Votes: 0 0.0%
  • ☆☆

    Votes: 1 25.0%
  • Votes: 1 25.0%

  • Total voters
    4
The dragon flew off, but the people destroyed me.

I tried that but there's multiple rolls. Hitting them all seems low. Winning like 4-5 50/50 rolls in a row just isn't likely.

Did everyone just play on easy? I did manage to kill all the goblins by throwing grease on the ground and setting it on fire. The thing is, I thought I cleared that part.
GOTY
 
  • Haha
Reactions: Swede
What?
BG3 bugs are not remotely close to Cyberpunk where game is unplayble on last gen consoles.
I hard disagree. At launch, the 3rd act was nearly unplayable on mid to great PC hardware and that's before we get into the many game breaking bugs. Heck they're still fixing the endings NOW. The 1st patch, a month out from launch was 2.2 gigs, had patch notes of an unheard of 60 pages long and literally had 1000 fixes in it. Act 3 was so unfinished and broken as released and VERY few people called them out on it. Jason Schreier was one of the few that did then promptly deleted his tweet.

jasonschreier-baldursgate3-tweet.png


The PS5 version out the gate had such bad performance issues and bugs in Act 3 that the game was rendered unplayable until Larian patched it again. And that was before the PS5 save bug reared its ugly head and caused the game to crash at load.

I get that ALOT of people like/Love the game. But its revisionist history to say the game didn't come out extremely hot and warranted the same scrutiny Cyberpunk got. The difference being that Cyberpunks issues were readily visible from the get go. Whereas BG3 you had to get further in the game to start seeing the issues and by then it was too late.
 
Last edited:
The dragon flew off, but the people destroyed me.

I tried that but there's multiple rolls. Hitting them all seems low. Winning like 4-5 50/50 rolls in a row just isn't likely.

Did everyone just play on easy? I did manage to kill all the goblins by throwing grease on the ground and setting it on fire. The thing is, I thought I cleared that part.

I think I remember where you're at. You sound like you're a bit under leveled. Treat it like an JRPG like I did and grind for experience, better weapons/armor and skills. Also there are multiple ways to attack your issue. I wouldn't fight the dragon people just yet. There are other ways around that fight. Also, did you stick with fighter? If you did, I'm sorry. That class just seems to be weak in this version of the game. I finished as a fighter but boy did I try to talk my way out of EVERY fight. A bit of warning, if you stick with it. There is a part in Act 3 where you go to Hell if you choose. That level alone will make you question your fighter build and throw a chair in fustration, if you are so inclined.
 
Last edited:
Ah my bad, I've seen people say their game bugged out and had to fight the dragon haha.
I've been playing on easy enemy aggression, but normal encounters and haven't had too many dramas so far.


This post seems like a good guide for the quest order, it's easy to miss entire sub plots in this game.

I don't like using guides but this game almost requires one. You can miss 2-3 recruit-able character in Act 1 alone if you're not careful or do things out of order, or the game bugs out on you.
 
  • Informative
Reactions: Kerosene31
I'm done with this game. I honestly think I did something wrong. I have 3 options on where to go next, all filled with level 5 people who wreck me. I hit for 3-4 damage, while they hit for 20+. My hit % for my fighter is 30% most swings. I can get a height advantage for range, but that gets me to 50%, and maybe 5 damage. I have a sword that is supposed to hit 6-16, but I never see more than 3-4. Meanwhile, my party is half dead before I even get a turn.

Pretty sure I did something to soft lock myself. My entire map is blank now with nothing on it. No side missions, no main missions, just enemies that keep respawning and killing me.
 
  • Informative
Reactions: DriedMangoes
I hard disagree. At launch, the 3rd act was nearly unplayable on mid to great PC hardware and that's before we get into the many game breaking bugs. Heck they're still fixing the endings NOW. The 1st patch, a month out from launch was 2.2 gigs, had patch notes of an unheard of 60 pages long and literally had 1000 fixes in it. Act 3 was so unfinished and broken as released and VERY few people called them out on it. Jason Schreier was one of the few that did then promptly deleted his tweet.

jasonschreier-baldursgate3-tweet.png


The PS5 version out the gate had such bad performance issues and bugs in Act 3 that the game was rendered unplayable until Larian patched it again. And that was before the PS5 save bug reared its ugly head and caused the game to crash at load.

I get that ALOT of people like/Love the game. But its revisionist history to say the game didn't come out extremely hot and warranted the same scrutiny Cyberpunk got. The difference being that Cyberpunks issues were readily visible from the get go. Whereas BG3 you had to get further in the game to start seeing the issues and by then it was too late.
I got the game late, so never experiance any major bug. If its game breaking, then it need to be called out.

You see, game journalists and youtuber declared Larian the golden boy for Release a complete unbroken boy, and using it to attack other AAA developers. If they call out its issues, it will backfire their narrative/agenda.

There is defintely bias & "politcs" in gaming community & jorunalism.

I still think it was not Cyberpunk level bad.
 
Last edited:
The game is deep, but I honestly think it is one of the most overrated games I've ever played. I would probably give it an 8.5.
 
  • Agree
Reactions: Swede
I got the game late, so never experiance any major bug. If its game breaking, then it need to be called out.

You see, game journalists and youtuber declared Larian the golden boy for Release a complete unbroken boy, and using it to attack other AAA developers. If they call out its issues, it will backfire their narrative/agenda.

There is defintely bias & "politcs" in gaming community & jorunalism.

I still think it was not Cyberpunk level bad.

I think another of Cyberpunk's big problems was the hype and promise of it being the be all end all game. Which is very much CDPR's fault. Now don't get me wrong CDPR did ALOT of things wrong for Cyberpunk's launch. My biggest issue with the game wasn't the performance or bugs, the game flat out is not the game the advertised and hyped for years, it just isn't. So while they eventually recovered, I will NEVER believe anything they or critics say about their product ever again due to the devs and reviews literally lying to our face about the game at launch.

BG3 didn't have nearly the hype and kinda had the indy aw shucks feel to it. But behind the curtain was an unfinished product that should have been called out instead of praised. If a consumer on whatever platform cannot complete the game as is, that should be called out, not excused as them being "very ambitious" and "a relatively small team"
 
I hard disagree. At launch, the 3rd act was nearly unplayable on mid to great PC hardware and that's before we get into the many game breaking bugs. Heck they're still fixing the endings NOW. The 1st patch, a month out from launch was 2.2 gigs, had patch notes of an unheard of 60 pages long and literally had 1000 fixes in it. Act 3 was so unfinished and broken as released and VERY few people called them out on it. Jason Schreier was one of the few that did then promptly deleted his tweet.

jasonschreier-baldursgate3-tweet.png


The PS5 version out the gate had such bad performance issues and bugs in Act 3 that the game was rendered unplayable until Larian patched it again. And that was before the PS5 save bug reared its ugly head and caused the game to crash at load.

I get that ALOT of people like/Love the game. But its revisionist history to say the game didn't come out extremely hot and warranted the same scrutiny Cyberpunk got. The difference being that Cyberpunks issues were readily visible from the get go. Whereas BG3 you had to get further in the game to start seeing the issues and by then it was too late.
and it getting GOTY praise is hilarious.
 
I think another of Cyberpunk's big problems was the hype and promise of it being the be all end all game. Which is very much CDPR's fault. Now don't get me wrong CDPR did ALOT of things wrong for Cyberpunk's launch. My biggest issue with the game wasn't the performance or bugs, the game flat out is not the game the advertised and hyped for years, it just isn't. So while they eventually recovered, I will NEVER believe anything they or critics say about their product ever again due to the devs and reviews literally lying to our face about the game at launch.

BG3 didn't have nearly the hype and kinda had the indy aw shucks feel to it. But behind the curtain was an unfinished product that should have been called out instead of praised. If a consumer on whatever platform cannot complete the game as is, that should be called out, not excused as them being "very ambitious" and "a relatively small team"
Can't say I agree on BG3 not having the hype. It was the game to shame all games. It was supposedly so good and so well polished that other devs were furious. Lol.
 
Played through cyberpunk on Xbox One X, performance wise I didn't really feel it was bad at all... definitely not warranted the backlash imo.
Now, the game wasn't an amazing game in other regards imo... it was a good game that didn't live up to my expectations, but I'm not feeling entitled to it being a 10/10, very few games are.
 
Played through cyberpunk on Xbox One X, performance wise I didn't really feel it was bad at all... definitely not warranted the backlash imo.
Now, the game wasn't an amazing game in other regards imo... it was a good game that didn't live up to my expectations, but I'm not feeling entitled to it being a 10/10, very few games are.

Did you play on release? Mine kept crashing every 10 minutes, glitches galore, heck I got BG3 several months after release and experienced annoying bugs and glitches, you just get that with RPGs this day and age.

Starfield was probably the most polished out of the 3 at launch, could easily leave it in quick resume and not have problems, just the gameplay didn't resonate as much with me as cyberpunk, fallout etc.

The more I played this game the more I questioned the hype around it, just really felt like the perfect storm of people wanting something different plus being the journalists darling of a game.
 
I restarted a new character. In hindsight, I needed to be level 5 before moving on in act 1 apparently (the game does nothing to communicate this). All my side quests just turned off, but I couldn't get past anything.
I do enjoy this game, the turn based combat is good. The problem I was having was just being out leveled to where everything just became mathematically impossible. I'm now rolling through early combat again without even taking damage.

The fact that this game gets such critical praise shows what a laughable state this industry is in. I have no doubt in my mind that if EA or MS made this exact game, it would have been given lower reviews.

The media fell hard for the cool "indie" developer, and clearly ignored many other factors.

There's so many faults being ignored, and that's not even including launch issues:

-Camera controls are laughably bad, and actually make the game harder (easy to miss an enemy from an elevated position)

-Having dozens of save points seems to be the only way to play. "Save scumming" is an absolute necessity, as a bad luck roll can completely ruin a playthrough. I'm playing through long after launch and read a bunch of guides on things "not to miss" and still missed major things along the way and even soft locked my game.

-Even with multiple patches, I've already found tons of broken dialog in the first act. Conversations will still suddenly change topics for no reason.

-The interface is really lacking. What happens to my hit % if I move here? No way to tell without doing it (and save scumming). Will I have a line of sight or will a tiny tree block me?

Don't get me wrong, I appreciate the depth to the game. I actually like turn based games, but when has a non-Civilization type turn based game ever gotten any praise? X-Com and Battletech were much better turn based combat games.

The exploration and dialog is really good, but not nearly as good as reviewers have said. It is comical in my opinion that Starfield got panned so badly over this game. I'd put both games a lot closer to each other (and ultimately, they are very different games, Starfield is meant to be an fps rpg, while BG3 obviously a very hardcore turn based D&D RPG.
 
  • Informative
Reactions: lowdru2k
I restarted a new character. In hindsight, I needed to be level 5 before moving on in act 1 apparently (the game does nothing to communicate this). All my side quests just turned off, but I couldn't get past anything.
I do enjoy this game, the turn based combat is good. The problem I was having was just being out leveled to where everything just became mathematically impossible. I'm now rolling through early combat again without even taking damage.

The fact that this game gets such critical praise shows what a laughable state this industry is in. I have no doubt in my mind that if EA or MS made this exact game, it would have been given lower reviews.

The media fell hard for the cool "indie" developer, and clearly ignored many other factors.

There's so many faults being ignored, and that's not even including launch issues:

-Camera controls are laughably bad, and actually make the game harder (easy to miss an enemy from an elevated position)

-Having dozens of save points seems to be the only way to play. "Save scumming" is an absolute necessity, as a bad luck roll can completely ruin a playthrough. I'm playing through long after launch and read a bunch of guides on things "not to miss" and still missed major things along the way and even soft locked my game.

-Even with multiple patches, I've already found tons of broken dialog in the first act. Conversations will still suddenly change topics for no reason.

-The interface is really lacking. What happens to my hit % if I move here? No way to tell without doing it (and save scumming). Will I have a line of sight or will a tiny tree block me?

Don't get me wrong, I appreciate the depth to the game. I actually like turn based games, but when has a non-Civilization type turn based game ever gotten any praise? X-Com and Battletech were much better turn based combat games.

The exploration and dialog is really good, but not nearly as good as reviewers have said. It is comical in my opinion that Starfield got panned so badly over this game. I'd put both games a lot closer to each other (and ultimately, they are very different games, Starfield is meant to be an fps rpg, while BG3 obviously a very hardcore turn based D&D RPG.

Most of the reviewers didn't finish Act 1. I think its a good game mind you but not the critical darling everyone is making it out to be. I do agree that for whatever reason minor and critical flaws in the game were overlooked, continuously by critics and the industry in general.
 
  • Agree
Reactions: Kerosene31
Did you play on release? Mine kept crashing every 10 minutes, glitches galore, heck I got BG3 several months after release and experienced annoying bugs and glitches, you just get that with RPGs this day and age.

Starfield was probably the most polished out of the 3 at launch, could easily leave it in quick resume and not have problems, just the gameplay didn't resonate as much with me as cyberpunk, fallout etc.

The more I played this game the more I questioned the hype around it, just really felt like the perfect storm of people wanting something different plus being the journalists darling of a game.
Yepp, day one.
 
  • Informative
Reactions: bullzeye
I restarted a new character. In hindsight, I needed to be level 5 before moving on in act 1 apparently (the game does nothing to communicate this). All my side quests just turned off, but I couldn't get past anything.
I do enjoy this game, the turn based combat is good. The problem I was having was just being out leveled to where everything just became mathematically impossible. I'm now rolling through early combat again without even taking damage.

The fact that this game gets such critical praise shows what a laughable state this industry is in. I have no doubt in my mind that if EA or MS made this exact game, it would have been given lower reviews.

The media fell hard for the cool "indie" developer, and clearly ignored many other factors.

There's so many faults being ignored, and that's not even including launch issues:

-Camera controls are laughably bad, and actually make the game harder (easy to miss an enemy from an elevated position)

-Having dozens of save points seems to be the only way to play. "Save scumming" is an absolute necessity, as a bad luck roll can completely ruin a playthrough. I'm playing through long after launch and read a bunch of guides on things "not to miss" and still missed major things along the way and even soft locked my game.

-Even with multiple patches, I've already found tons of broken dialog in the first act. Conversations will still suddenly change topics for no reason.

-The interface is really lacking. What happens to my hit % if I move here? No way to tell without doing it (and save scumming). Will I have a line of sight or will a tiny tree block me?

Don't get me wrong, I appreciate the depth to the game. I actually like turn based games, but when has a non-Civilization type turn based game ever gotten any praise? X-Com and Battletech were much better turn based combat games.

The exploration and dialog is really good, but not nearly as good as reviewers have said. It is comical in my opinion that Starfield got panned so badly over this game. I'd put both games a lot closer to each other (and ultimately, they are very different games, Starfield is meant to be an fps rpg, while BG3 obviously a very hardcore turn based D&D RPG.
Starfield is the why.
 
I restarted a new character. In hindsight, I needed to be level 5 before moving on in act 1 apparently (the game does nothing to communicate this). All my side quests just turned off, but I couldn't get past anything.
I do enjoy this game, the turn based combat is good. The problem I was having was just being out leveled to where everything just became mathematically impossible. I'm now rolling through early combat again without even taking damage.

The fact that this game gets such critical praise shows what a laughable state this industry is in. I have no doubt in my mind that if EA or MS made this exact game, it would have been given lower reviews.

The media fell hard for the cool "indie" developer, and clearly ignored many other factors.

There's so many faults being ignored, and that's not even including launch issues:

-Camera controls are laughably bad, and actually make the game harder (easy to miss an enemy from an elevated position)

-Having dozens of save points seems to be the only way to play. "Save scumming" is an absolute necessity, as a bad luck roll can completely ruin a playthrough. I'm playing through long after launch and read a bunch of guides on things "not to miss" and still missed major things along the way and even soft locked my game.

-Even with multiple patches, I've already found tons of broken dialog in the first act. Conversations will still suddenly change topics for no reason.

-The interface is really lacking. What happens to my hit % if I move here? No way to tell without doing it (and save scumming). Will I have a line of sight or will a tiny tree block me?

Don't get me wrong, I appreciate the depth to the game. I actually like turn based games, but when has a non-Civilization type turn based game ever gotten any praise? X-Com and Battletech were much better turn based combat games.

The exploration and dialog is really good, but not nearly as good as reviewers have said. It is comical in my opinion that Starfield got panned so badly over this game. I'd put both games a lot closer to each other (and ultimately, they are very different games, Starfield is meant to be an fps rpg, while BG3 obviously a very hardcore turn based D&D RPG.
The first act is tough. It does get easier as you progress if you explored. I think there is level imbalance at beginning, & you will hav a hard time when facing foes 1-2 level higher, or even same level but comes in numbers. ANd often you are underlevel.
When I done I think as much as I could in act 1, I am level 4, and had to aviod combat when possible sometimes.
 
  • Informative
Reactions: Kerosene31
Yepp, day one.

Yea the crashes were crap, framerate was average, T poses were hilarious, people love to hate but I think one of the big things they hated on was all the features that were taken out from the trailers to release, I loved the game one of the very few games I've played through twice.
 
Yea the crashes were crap, framerate was average, T poses were hilarious, people love to hate but I think one of the big things they hated on was all the features that were taken out from the trailers to release, I loved the game one of the very few games I've played through twice.
I have it (got it on sale), haven’t dived in yet. I’m curious, what was in the game that didn’t make the final release?
 
Yea the crashes were crap, framerate was average, T poses were hilarious, people love to hate but I think one of the big things they hated on was all the features that were taken out from the trailers to release, I loved the game one of the very few games I've played through twice.
Had less crashes then many other games not mentioned in mainstream reviews. Framerate might've been average, but didn't notice it except some bottlenecks (infamous shootout in the beginning). Didn't experience any remarkable glitching tbh. This on One X though, so can't speak of PS4 or PC.
 
I did enjoyed cyberpunk, but I did experience a bad glitch that never got awAy. I even posted it on the official cdr red forum. Basically in every zoom call, an extra person will be on video screen , usually the butt on the caller that took away any immersion.

It’s enjoyable but not great let alone game hangs like they claim.
 
  • Like
Reactions: Kvally
Played a little BG3 today. I said I want to show my Lae'zel Mod, here it is.
Its the only mod I run.

Some people okay with it, it is solo game & no one that dislike need to see it anyway, while others think you steal their wives if you dare to use to face mode on NPC

1BQCbCq.jpeg

rjDxpO5.jpeg
 
  • Love
Reactions: DriedMangoes
Played a little BG3 today. I said I want to show my Lae'zel Mod, here it is.
Its the only mod I run.

Some people okay with it, it is solo game & no one that dislike need to see it anyway, while others think you steal their wives if you dare to use to face mode on NPC

1BQCbCq.jpeg

rjDxpO5.jpeg

Definitely looks better here than the original game
 
  • Like
Reactions: starseeker
My 2nd playthrough is going a lot better. I created a ranger (attacking from range seems so much easier and better). I realized too that I missed 2 different other companions along the way, just in act 1. I didn't think I was rushing, but I missed an entire sub-plot.

Anyway, for anyone starting, a few essential tips:

-Don't be afraid to restart very early. The game doesn't really teach you anything. There's a lot to the combat that doesn't make sense until you get it wrong a few times.

-Save often, and not just quick saves, but keep at least 3-4 saves from various points in the game, in case you do something really dumb and want to go back a bit. As much as I hate save scumming, it is basically essential in this game. There's random things that can burn you too.

-Take your time and explore everything. Ignore the game telling you, "you better hurry or else...". Explore, talk, explore some more, talk some more. If you get repeat dialog, you can skip past it. The game tries to give you hints on things, but they are easy to miss.

-Create whatever class you want to play. You always can pick your party, so you don't need to be a tank, or fill any specific role. Invite anyone you find to your party. You can only have 4 people in the active party, but you always have people back at base. You can still progress any of their stories whether they are with you or not (I totally didn't get this at first).

-You basically control your entire party, so you need to know a little about every class. You level them up yourself. There's online guides that give you recommendations to follow. Even the party members you don't pick can be leveled up just the same. Just pick the party members best suited to your team, it doesn't matter who you leave behind story wise. I find one character interesting, but my class is the same so I don't need him.

-Do a full rest after every major combat. Use quick rests often. Talk to everyone in your party just before rest to see if there's new dialog. It is a little time consuming, but going into combat not at 100% will hurt. There's a "help" tip in game that tells you you can only full rest once a day or whatever, but that just becomes your "day". Time is irrelevant (as far as I can tell), so make sure your party is at 100%.

-Always buy health potions from a vendor and sell regularly. Split those health potions up among your active party. Someone's going to get thumped and you need to keep them alive. You can throw health potions at teammates to heal them!
 
  • Like
Reactions: starseeker
My 2nd playthrough is going a lot better. I created a ranger (attacking from range seems so much easier and better). I realized too that I missed 2 different other companions along the way, just in act 1. I didn't think I was rushing, but I missed an entire sub-plot.

Anyway, for anyone starting, a few essential tips:

-Don't be afraid to restart very early. The game doesn't really teach you anything. There's a lot to the combat that doesn't make sense until you get it wrong a few times.

-Save often, and not just quick saves, but keep at least 3-4 saves from various points in the game, in case you do something really dumb and want to go back a bit. As much as I hate save scumming, it is basically essential in this game. There's random things that can burn you too.

-Take your time and explore everything. Ignore the game telling you, "you better hurry or else...". Explore, talk, explore some more, talk some more. If you get repeat dialog, you can skip past it. The game tries to give you hints on things, but they are easy to miss.

-Create whatever class you want to play. You always can pick your party, so you don't need to be a tank, or fill any specific role. Invite anyone you find to your party. You can only have 4 people in the active party, but you always have people back at base. You can still progress any of their stories whether they are with you or not (I totally didn't get this at first).

-You basically control your entire party, so you need to know a little about every class. You level them up yourself. There's online guides that give you recommendations to follow. Even the party members you don't pick can be leveled up just the same. Just pick the party members best suited to your team, it doesn't matter who you leave behind story wise. I find one character interesting, but my class is the same so I don't need him.

-Do a full rest after every major combat. Use quick rests often. Talk to everyone in your party just before rest to see if there's new dialog. It is a little time consuming, but going into combat not at 100% will hurt. There's a "help" tip in game that tells you you can only full rest once a day or whatever, but that just becomes your "day". Time is irrelevant (as far as I can tell), so make sure your party is at 100%.

-Always buy health potions from a vendor and sell regularly. Split those health potions up among your active party. Someone's going to get thumped and you need to keep them alive. You can throw health potions at teammates to heal them!
I am happy you enjoy 2nd playthough better. I don't see why you need to recreate a Ranger. You could make an npc char a ranger. But at end of the day, you are happy and thats is what matters.

Ayyway I never had a ranger in my team. Every one is equiped with a bow, and I use one of those consumbale arrow when need.
My tacti is focus on getting close as fast as possible with movement ability. Gale provide the aoe, range support when needed extra help. My main DPS is Lae'zel, My girl when she get close, wreaks havoc. VEry few expect super tough foe can survive on wround of her attacks. She can hit like 5-6 times in a roll.

Mostly becuase I am too lazy to swap teammates and just used the same 3 npcs (Gale, Shadowheart & Lae'zel) through the game expect for story bts that need specifc npcs. I myself is Palddin. I think the game is flexiable enough that you can use a lot of combination as you see fit.

Save often, multiple fiels, save inside fights as well, is important. Agreed. More Single player games should be like this, not the stupid single save checkpoint system.

Anyway, last point. You DO NOT need cumsumable in the specific players inventory to use them (at least using mouse/KB) Anyone can use any scrolls, potions, as long as someone carried them.
have te actve player selected. Got to inventory, right click on consumble, pick use, throw etc
 
Last edited:
I finally hit the no point of return in the game, but sadly had to stop last night because work next morning. Should be finishing it next week if time allows.
 
Last edited:
  • Like
Reactions: starseeker
I am happy you enjoy 2nd playthough better. I don't see why you need to recreate a Ranger. You could make an npc char a ranger. But at end of the day, you are happy and thats is what matters.

Ayyway I never had a ranger in my team. Every one is equiped with a bow, and I use one of those consumbale arrow when need.
My tacti is focus on getting close as fast as possible with movement ability. Gale provide the aoe, range support when needed extra help. My main DPS is Lae'zel, My girl when she get close, wreaks havoc. VEry few expect super tough foe can survive on wround of her attacks. She can hit like 5-6 times in a roll.

Mostly becuase I am too lazy to swap teammates and just used the same 3 npcs (Gale, Shadowheart & Lae'zel) through the game expect for story bts that need specifc npcs. I myself is Palddin. I think the game is flexiable enough that you can use a lot of combination as you see fit.

Save often, multiple fiels, save inside fights as well, is important. Agreed. More Single player games should be like this, not the stupid single save checkpoint system.

Anyway, last point. You DO NOT need cumsumable in the specific players inventory to use them (at least using mouse/KB) Anyone can use any scrolls, potions, as long as someone carried them.
have te actve player selected. Got to inventory, right click on consumble, pick use, throw etc
Yeah I could have re-spec'd, but I was kind of soft locked. I had progressed too far and all the side quests disappeared. I was too low level to get past things.

I just find multiple elevated ranged characters are so powerful. Height advantage changes a 50-60% hit to 70+. I can never get my melee hit % over 60%. They'd be good if they didn't miss almost half the time. I just gave Laezel a new weapon and it is better, but getting in the face of a bunch of enemies and missing is rough. I still wonder if I'm doing something wrong. The melee characters don't seem all that great, even with that "take 2 actions" ability. You basically get one hit with the low %. It just felt frustrating and ineffective.

At least on console, there's no consume option for a potion if there's not one in that character's inventory. You can throw or transfer one, but that all costs actions. There may be some hidden button that works on console too. There's so many extra control options that the game doesn't explain. I always have a healer, but that seems to be limited effectiveness.

One thing is the AI seems "good" about not getting distracted and going after the target you least want them to. Most turn based games, you can bait the AI to attack what you want them to, but in BG3 they seem to push you where you least want them to. They don't just mindlessly attack the tanks where you want them to.
 
  • Like
Reactions: starseeker
I dunno if BG3 was my GOTY but it was certainly in my top 3 favorite games I played last year, even despite a lot of the technical issues early players ran into. Definitely some dissonance between this thread and how literally everyone else I talked to about this game feels, but that’s okay. Everyone has an opinion. I also won’t pretend I played every game that came out last year but I’m just struggling to think of a game that I would clear as day pick for GOTY over this.

Doing another Ranger playthrough right now actually. Just an absolutely amazing game that never fails to suck me in when I sit down. I always know I’m in for a 3-4 hour session when I boot up.

Probably helps that s*** like camera angles don’t bother me and ultimately fun factor is the most important thing for me when I play a game. Some games I just vibe with. DOS2 hooked me and so did this, so clearly it’s just up my alley I suppose.
 
The Harry porter game, the Zelda game, Diablo 4, to name a few.

Its an overall great game, I am 171 hours already, & I estmiate at least 30hours more base on the amount of quest marker & map completion I have.
Turn base combat is always gonna be subjective love/hate. The game lack any urgency (some regard as good/ some bad) , Inventory is a chore. Gears are very boring. Many gear are so specfic, like reduce slash damage....cannot at lest reduce melee, or range, or just all damage...Most Ring has one spell, if lucky some very specifc conditional effect.
There is also not many OMG moments. In gameplay or otherwise.
Its a geat game, and massive production value. I think it deserve GoTY. But I can see why some may not think otherwise.