I reinstalled the game might give it another go sometime this weekend.
Was planning on playing the smaller modes again with less vehicles I had some fun on those last time I played this.One tip is avoid breakthrough. There's a thing where the defenders always lose. Everyone knows it, so all the good players exit out, which just leaves the defenders short handed the whole game.
The attackers end up with players with 100+ kills while the defenders don't even slow down the attack. I used to like the mode, but the community has sort of ruined it.
I don't know when it happened exactly, it used to be my favorite mode.
. I don’t know why this is so hard for them to grasp. They have a basic formula that worked, they just strayed too far from it since BF V.But that isn't what people want. Lol. We want a f***ing proper BF game that is all. Why is that so damn hard to grasp.
You watch, this entirely new way will be a COD clone.
. I don’t know why this is so hard for them to grasp. They have a basic formula that worked, they just strayed too far from it since BF V.
I know the suits supposedly wanted a COD clone, and that’s apparently what caused the exodus that ruined 2042 initially, but I like BF b/c it ISN’T COD.
These dumbf***s will never learn. 2042 was that new way and that didn't turn out well. 2042 is a different game today thanks to patches that the BF community asked for.But that isn't what people want. Lol. We want a f***ing proper BF game that is all. Why is that so damn hard to grasp.
You watch, this entirely new way will be a COD clone.
In the generation of remakes and remasters, I'd love a Battlefield 2 remastered or reimagined in Frostbite engine. Battlefield 2 and Special Forces expansion. f*** that would be epic.I don't agree with the "since bfv" arguement. Really I feel like BF had eras where they dumbed the franchise down.
1942, BF:V, Battlefield 2, BF2021, IMO this was the peak of BF franchise, the game did have a learning curve with commanders, detailed and elaborate commrose, more structure, less of a run and gun game a lot more meticulous then the BF games of today.
BC1, BC2, 1943, dumbed down, downsized, and simplified for the console masses and controller.
BF3, BF4, hardkine, Same as above but to a lesser degree, they brought a bit more of the core of the game back but certainly not all of it in BF3 and 4. Hardline was ehhh, but still retains more core then the games of today.
bf1, bfv, 2042
these are basically all in the same category to me, very dumbed down with not many classes, CoD style gameplay with battlefield moments, not a ton of tactical play in these IMO, they leaned towards more of a GaaS model in these with seasons and such.
basically, bring back BF2 style gameplay and I'll be excited, but I think that's never gonna happen. This is also not me saying that all of these games are bad, I've had fun with most of them.
Where 2042 failed initially was that it went too big. You think "128 player BF game" and think, heck yes! However, it was just too big, too open, and too slow paced. I remember playing the beta on that giant orbital map and thinking, "this is kind of boring". It was "big" but not "epic". The game got better on smaller servers with smaller maps.
128 players felt like we'd just trade kills, and maybe your team won, maybe they lost. You were too insignificant to make a difference. It was an FPS game, not a Battlefield game.
Some other issues:
-Lack of destruction. Think of BF V at the end of a round of Narvik where an entire group of wooden buildings would be splinters and change the way the map played. That little town would be gone each and every round.
-Lack of squad system (finally coming next (last???) season)!
-Live service failure. A boring battle pass and limited progression don't keep people coming back. COD keeps me coming back with camo challenges, events, multiple season updates (even if those are thin). Few maps, few guns, few camos, few things to unlock.
-Classes. I don't think specialists were that bad, but I think with everything, they were an easy thing for players to target. I think solo specialists without any squad stuff felt weird and didn't play well.
-Don't forget the two gens of consoles splitting players too. Back then, PS5/XSX were still hard to find, so even people who wanted to upgrade couldn't play. It was the worst time to split a game. They should have just made everything 64 players for old gen.
They aren't capable of making a good BF game. That is obvious. EA are too busy chasing trends too. BF was a good game that stood out for being its own thing. That isn't going to happen when the company mandate is to chase trends.I don't agree with the "since bfv" arguement. Really I feel like BF had eras where they dumbed the franchise down.
1942, BF:V, Battlefield 2, BF2021, IMO this was the peak of BF franchise, the game did have a learning curve with commanders, detailed and elaborate commrose, more structure, less of a run and gun game a lot more meticulous then the BF games of today.
BC1, BC2, 1943, dumbed down, downsized, and simplified for the console masses and controller.
BF3, BF4, hardkine, Same as above but to a lesser degree, they brought a bit more of the core of the game back but certainly not all of it in BF3 and 4. Hardline was ehhh, but still retains more core then the games of today.
bf1, bfv, 2042
these are basically all in the same category to me, very dumbed down with not many classes, CoD style gameplay with battlefield moments, not a ton of tactical play in these IMO, they leaned towards more of a GaaS model in these with seasons and such.
basically, bring back BF2 style gameplay and I'll be excited, but I think that's never gonna happen. This is also not me saying that all of these games are bad, I've had fun with most of them.
They added too much ridiculous stuff. Their map changes make the maps a bit of a visual mess and don't really improve them that much. Most of the maps are too big.I'm in the minority but I think the game sucks now compared to what it used to be. Oh well, I'm done with it anyway.
Where 2042 failed initially was that it went too big. You think "128 player BF game" and think, heck yes! However, it was just too big, too open, and too slow paced. I remember playing the beta on that giant orbital map and thinking, "this is kind of boring". It was "big" but not "epic". The game got better on smaller servers with smaller maps.
128 players felt like we'd just trade kills, and maybe your team won, maybe they lost. You were too insignificant to make a difference. It was an FPS game, not a Battlefield game.
Some other issues:
-Lack of destruction. Think of BF V at the end of a round of Narvik where an entire group of wooden buildings would be splinters and change the way the map played. That little town would be gone each and every round.
-Lack of squad system (finally coming next (last???) season)!
-Live service failure. A boring battle pass and limited progression don't keep people coming back. COD keeps me coming back with camo challenges, events, multiple season updates (even if those are thin). Few maps, few guns, few camos, few things to unlock.
-Classes. I don't think specialists were that bad, but I think with everything, they were an easy thing for players to target. I think solo specialists without any squad stuff felt weird and didn't play well.
-Don't forget the two gens of consoles splitting players too. Back then, PS5/XSX were still hard to find, so even people who wanted to upgrade couldn't play. It was the worst time to split a game. They should have just made everything 64 players for old gen.
128 players is fine. Hell, they could have 1000 players. It is all about map design, and the maps in BF2042 are bad.....even the post launch ones. Even 64 player is bad in BF2042 maps.People forget though that 2042 isnt the first BF game to have 128 player servers, the earlier PC games supported just about whatever you wanted, although not "officially".
But I do agree, I feel like the 128 players was really just their way to differentiate PS4/Xbox one versions from the PC, PS5, Xbox Series versions with actually thinking tactically thinking about how that could be a bad/good thing.
One of the worst parts of 128 players is that it seems that they cannot pump out new maps because they are just so damn vast that it takes them a long time. We've gotten what, 4 new maps since 2042s release?
128 players is fine. Hell, they could have 1000 players. It is all about map design, and the maps in BF2042 are bad.....even the post launch ones. Even 64 player is bad in BF2042 maps.
Playing on the old good maps is the only way to play BF 2042 imo. Noshar Canals, Al Amein, Caspian Border, Arica Harbor, etc, just play better.
That is a different point of discussion.I agree with you that the maps are mostly bad, the more players they add into a game though the more strenuous it is on the CPU. Which is mainly why there's no 128 players in last gen and no 120fps mode on current gen consoles.