That video makes it look like Microsoft is a little rag tag operation, fly by night type thing...
Always? That can't be the case. If two people are in the same city in Alaska and are playing killer instinct, it would be faster for it to have one of the two xboxs setup ad a listen server. Otherwise it will have to send the info to the datacenter, that is thousands of miles away, and then back again. Even if it is traveling on a faster back bone, it will still be faster to just have the two xboxs send their info directly to each other.
While it will be better to have the dedicated servers in most cases, there are situations where a listen server will be better.
there is no denying that # of hops can increase latency. I say CAN, not always, but more likely than not.@XBoxNeo adding on to the made up crap.
This is getting ridiculous. Now I remember why I stopped discussing technology online.
there is no denying that # of hops can increase latency. I say CAN, not always, but more likely than not.
@XBoxNeo adding on to the made up crap.
This is getting ridiculous. Now I remember why I stopped discussing technology online.
Especially with dominant near monopolistic ISPs what you said is just made up and untrue. Not that I believe a word about what the "probably the second biggest troll in internet history" says anyways.
I still don't get why you showed up at TXB saying that and @Plainview still lets you post.
You are the one concern trolling on this thread. You don't even belong on this part of the forum dude.
This is a game changer, and here is the part that makes you a troll... And you know it.
mmmmm...yeaaaah. Sure. But i would say that for the vast majority of people going through "cloud" is better than whatever mechanism they are using now for player hosted games. Even for neighbors, they arent LANing it up or anything.You won't ALWAYS get a better connection to your neighbor, and quite possible you won't, but that doesn't make the opposite true.
mmmmm...yeaaaah. Sure. But i would say that for the vast majority of people going through "cloud" is better than whatever mechanism they are using now for player hosted games. Even for neighbors, they arent LANing it up or anything.
I just did. And Im willing to say that when you take in to account all the variables, the vast majority of players will see a benefit of cloud hosted games vs player hosted.We really have no way of making a statement like that.
I just did. And Im willing to say that when you take in to account all the variables, the vast majority of players will see a benefit of cloud hosted games vs player hosted.
I just did. And Im willing to say that when you take in to account all the variables, the vast majority of players will see a benefit of cloud hosted games vs player hosted.
I don't understand why people are so sensitive about this topic.
.
And I'm making a big deal out of it because......
You are the one concern trolling on this thread. You don't even belong on this part of the forum dude.
This is a game changer, and here is the part that makes you a troll... And you know it.
There's nothing like a reasonable, well-crafted and intelligent argument and what I quoted is exactly that... nothing like a reasonable, well-crafted and intelligent argument.
This thread went bananas.
Scientists need lovin' too!I don
Yay!!! Concern trolls are so much fun. Yes, Azure servers will eliminate about 95% of all the causes of lag right now, but we need to focus on the edge cases, where a scientist is trying to game in low earth orbit or from Antarctica.
Scientists need lovin' too!
I blame Time Warner for everything. Guess I'm a concern troll.Well say you are a computer tech/nerd, and you are stealing internet from your aunt Gertrude by shooting wifi from a couple of home made Yagi antennas across town. You are gonna have some lag...
But that's ok. Be a good little Marxist and blame the almost monopolies of Microsoft and the cable company for your bad internet connection...
I blame Time Warner for everything. Guess I'm a concern troll.
Yay!!! Concern trolls are so much fun. Yes, Azure servers will eliminate about 95% of all the causes of lag right now, but we need to focus on the edge cases, where a scientist is trying to game in low earth orbit or from Antarctica.
From what I've seen, you're among the bananas sir. From an unbiased view.Yay!!! Concern trolls are so much fun. Yes, Azure servers will eliminate about 95% of all the causes of lag right now, but we need to focus on the edge cases, where a scientist is trying to game in low earth orbit or from Antarctica.
Seriously... Way too sensitive.
Developers might take into account those "edge cases" and continue to support listen servers alongside dedicated.
Me saying that makes me a concern troll?
Suddenly we are all "focusing" on that?
Go pretend to be a real estate developer audio engineer software geek somewhere else "second biggest troll on the internet."