Official Thread Destiny 2 - Final Shape

Rate this Game

  • ☆☆☆☆☆

    Votes: 2 50.0%
  • ☆☆☆☆

    Votes: 0 0.0%
  • ☆☆☆

    Votes: 2 50.0%
  • ☆☆

    Votes: 0 0.0%
  • Votes: 0 0.0%

  • Total voters
    4
Interesting tweet. I think it shows the problem in Destiny since day 1 - the engine is tough to work with.

With D2 they put a lot more people on it, but it isn't surprising the game runs into the exact same issues as before.



Seems like such a simple thing to implement, breakdown everyone of the same item, and stupid to have not implemented it from the get go. Funny how stuff like that gets overlooked, even Halo 5 lacks the ability to sell multiples, or all, of a req card.
 
Interesting tweet. I think it shows the problem in Destiny since day 1 - the engine is tough to work with.

With D2 they put a lot more people on it, but it isn't surprising the game runs into the exact same issues as before.


I recall hearing that the tools that they used to make Destiny one were horrible. Any changes they made couldn't be viewed in a game state until the following day. Hearing former employees talk about it made it seem like a night mare and did explain alot about some of the issues Destiny one had. But why wouldn't they fix this for Destiny two? Isn't that the benefit of making a sequel for a dev? They can change part if the engine or tool set that they might not have been able to change on the first game. So why didn't Bungie take the time and fix their tool set do Destiny 2? Sure it would have taken some money and time to do that, but one would imagine theyd make that up through out the life of the game.

If they didn't fix it, it would make sense why they said that making new content is too hard. Making anything on that system seemed to be a major headache.

My guess is that they had to get Destiny 2 out on a particular date and didn't have time to fix anything with the mid development reboot that happened.

It's too bad. Maybe wed have a lot more content if they had updated their engine/tool set more.
 
Interesting tweet. I think it shows the problem in Destiny since day 1 - the engine is tough to work with.

With D2 they put a lot more people on it, but it isn't surprising the game runs into the exact same issues as before.


The tweet below that says:

"I know it's harsh but with the game hemmoraging players it may be worth thinking about."

The game doesn't show how many players are on at any given time on Xbox that I have seen. And when I am on playing Destiny 2, there are a ton of people on. Is this imaginary hemorrhaging?
 
Engine is great and looks great especially with HDR.

No doubt it's a great game engine. However, if Bungie hasn't updated the development end of the engine it's still gonna be the same kind of developer hell that was reported back in that Destiny 1 Kotaku article.
 
The tweet below that says:

"I know it's harsh but with the game hemmoraging players it may be worth thinking about."

The game doesn't show how many players are on at any given time on Xbox that I have seen. And when I am on playing Destiny 2, there are a ton of people on. Is this imaginary hemorrhaging?

Mostly just gamer drama. The DestinyTheGame subreddit just hit 500,000 people but the game is dying?

All the streamers are making 20 minute videos on how they are not making Destiny 2 videos anymore (just like they did for D1).

What I think it is safe to say is that people are playing, but probably not putting a ton of hours into it. While the game isn't empty I bet most players aren't putting more than a few hours a week into it. When there's DLC or a new event people pop back in, but between those times things are going to drop off. (they did in D1 too).

Personally I play it every single week, but I usually only put a few hours into whatever event is going on and then move on to other things. I'm still level 334 and change so need to keep hitting milestones to get to max level.

That's very, very different from Destiny 1 and that has people freaking out. Destiny 2 is different, and people don't have to like that. The D1 servers are still up for those that want to chase random rolls on guns.

What we have here is a textbook example of "when communities go toxic". People love to rage about it online. Me, when I get bored with D2 I go play something else.
 
Last edited:
Mostly just gamer drama. The DestinyTheGame subreddit just hit 500,000 people but the game is dying?

What I think it is safe to say is that people are playing, but probably not putting a ton of hours into it. While the game isn't empty I bet most players aren't putting more than a few hours a week into it. When there's DLC or a new event people pop back in, but between those times things are going to drop off. (they did in D1 too).

Personally I play it every single week, but I usually only put a few hours into whatever event is going on and then move on to other things. I'm still level 334 and change so need to keep hitting milestones to get to max level.

That's very, very different from Destiny 1 and that has people freaking out. Destiny 2 is different, and people don't have to like that. The D1 servers are still up for those that want to chase random rolls on guns.

What we have here is a textbook example of "when communities go toxic". People love to rage about it online. Me, when I get bored with D2 I go play something else.
I imagine there are millions of people every month playing Destiny 1, as well as millions playing Destiny 2.
 
The tweet below that says:

"I know it's harsh but with the game hemmoraging players it may be worth thinking about."

The game doesn't show how many players are on at any given time on Xbox that I have seen. And when I am on playing Destiny 2, there are a ton of people on. Is this imaginary hemorrhaging?
You are not keeping things in context. The game puts you into populated games, there could only be 1000 players and it would take a long time before you noticed.

There is nothing imaginary about it, the game has lost over 80% of its playerbase, and the numbers are still dropping.

Funnything is that despite all of Bungies "we are listening" and "this is what we plan to do about it" comments they have not yet fixed a single thing, and nothing they have talked about is going to fix anything either.
 
Where did those stats come from?

People move on to other games. People want to make drama about it, but people will be back when there's something else for them to do.

People on reddit post that they have 200+ hours in the game and are now bored... uhhhh yeah? Go play something else.

If people want an endless grind that will leave you unsatisfied, D1 servers are still up.
 
People move on to other games. People want to make drama about it, but people will be back when there's something else for them to do.

People on reddit post that they have 200+ hours in the game and are now bored... uhhhh yeah? Go play something else.

If people want an endless grind that will leave you unsatisfied, D1 servers are still up.

Lol. You likely think that is a legitimate response to the issue. :txbrolleyes:
 
Lol. You likely think that is a legitimate response to the issue. :txbrolleyes:

You can respond however you like. When I get bored in D2 and run out of things to do, I play other games.

The constant talk of how they struggle with the engine leads me to believe that content is always going to come at a much slower pace than we'd like. Feel free to rage about it at whoever you feel appropriate. Once I get my last 335 piece I need, I'll be off to other games until the next thing that interests me.
 
Where are the stats that show 80% of the userbase in Destiny 2 on Xbox has left the game and still getting worse.
 
Where are the stats that show 80% of the userbase in Destiny 2 on Xbox has left the game and still getting worse.



Total player count dropped from 1,307,165 to 321,843 from launch to the end of the year, which is a drop of 75.37%.

PS4 player count dropped from 712,431 to 158,523, which is a drop of 77.74%.

XBox player count dropped from 594,987 to 127,428, which is a drop of 78.58%.

PC player count dropped from 194,607 to 35,892, which is a drop of 81.55%.
 

Damn!

I simultaneously scraped the Bungie.net API for membershipIds (/User/GetMembershipsById/{membershipId}/-1/) starting a new thread every 500,000 from ID #1 to ID # 17,500,000 (35 concurrent threads). Once the membershipIds were requested, I took the destinyMemberships list from the response, and made subsequent requests for each Destiny 2 Profile (/Destiny2/{membershipType}/Profile/{destinyMembershipId}/) and recorded the dateLastPlayed, converted that to a UNIX Timestamp and stored it in a database.

NOW THAT is Destiny passion. And here I get excited about a new helmet.
 
You can respond however you like. When I get bored in D2 and run out of things to do, I play other games.

The constant talk of how they struggle with the engine leads me to believe that content is always going to come at a much slower pace than we'd like. Feel free to rage about it at whoever you feel appropriate. Once I get my last 335 piece I need, I'll be off to other games until the next thing that interests me.

But here is what you constantly ignore...It wasn't a problem in D1. You always had something to do.

The lack off content isn't the big issue. Incentive and replayability are.
 
But here is what you constantly ignore...It wasn't a problem in D1. You always had something to do.

The lack off content isn't the big issue. Incentive and replayability are.

So D1 never had downtime? Sorry but people are just putting D1 into this crazy category it was never in. You remember that ROI was never going to happen? Bungie had moved on to D2 but the community had nothing to do after TTK and the game was dead for a long time.

I'm not telling you to like D2. All I'm saying is that the problem probably isn't going away, and barking at Bungie isn't going to make them create content any faster.

D1 is also still up and supposedly has a lot of players still, so feel free to go farm that god rolled Imago Loop.
 
Last edited:
I'm such a sucker for loot and I'd put up with a major grind if there was something to get at the end of it. That is why I haven't touched D2 in months, nothing worth grinding for. And the latest DLC looks like it locked almost all the cool looking armor behind Eververse crap so it doesn't seem like there is a reason to go back. There is so much potential for the Destiny franchise but I'm afraid Bungie/Activision's moves toward monetization is what will ultimately kill the franchise.

Ohh well, currently playing Witcher 3 and it's got my cravings for cool looking loot fully satisfied. :hehe:
 
I'm such a sucker for loot and I'd put up with a major grind if there was something to get at the end of it. That is why I haven't touched D2 in months, nothing worth grinding for. And the latest DLC looks like it locked almost all the cool looking armor behind Eververse crap so it doesn't seem like there is a reason to go back. There is so much potential for the Destiny franchise but I'm afraid Bungie/Activision's moves toward monetization is what will ultimately kill the franchise.

Ohh well, currently playing Witcher 3 and it's got my cravings for cool looking loot fully satisfied. :hehe:

It isn't a very good loot game anymore. If you had told me that a month after launch I'd be max light/power level, I'd have thought you were nuts.

It is a different game now, and Bungie would do better to tell people that.
 
I love how they took away random rolls on weapons so we get less variety and things to work for, but then they are only putting out 4 weapons for a whole season?

As someone who had major issues with Destiny one, I would much rather play that then Destiny 2. The good news is that in a year, Destiny 2 will be much closer to what Destiny one was....................Yay. :txbrolleyes:
 
So D1 never had downtime? Sorry but people are just putting D1 into this crazy category it was never in. You remember that ROI was never going to happen? Bungie had moved on to D2 but the community had nothing to do after TTK and the game was dead for a long time.

I'm not telling you to like D2. All I'm saying is that the problem probably isn't going away, and barking at Bungie isn't going to make them create content any faster.

D1 is also still up and supposedly has a lot of players still, so feel free to go farm that god rolled Imago Loop.

No. You are wrong. ROI came to be because D2 got a massive delay. The game was dead for a long time? You obviously don't live on the same planet as everybody else.

Nobody is putting D1 in a crazy catagory other than you and your inability to listen. D1 never lacked incentive to play, it lacked content. Now D2 lacks content and incentive to play.

No, barking at Bungie doesn't work...lol. Just another comment that shows just how clueless you are.
 
I love how they took away random rolls on weapons so we get less variety and things to work for, but then they are only putting out 4 weapons for a whole season?

As someone who had major issues with Destiny one, I would much rather play that then Destiny 2. The good news is that in a year, Destiny 2 will be much closer to what Destiny one was....................Yay. :txbrolleyes:

There are more like 15 weapons for FRs this season. All reskins and seemingly all boring or trash rolls.
 
No. You are wrong. ROI came to be because D2 got a massive delay. The game was dead for a long time? You obviously don't live on the same planet as everybody else.

Nobody is putting D1 in a crazy catagory other than you and your inability to listen. D1 never lacked incentive to play, it lacked content. Now D2 lacks content and incentive to play.

No, barking at Bungie doesn't work...lol. Just another comment that shows just how clueless you are.

Here's a place where you can find half a million people to gripe about it with. Every day they come up with new reasons to hate the game.

https://www.reddit.com/r/DestinyTheGame/

Generation entitlement taking front and center.