Official Thread Destiny 2 - Final Shape

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And yet you could have got god roll weapons many times.

Also, PvP was always going to have a specific meta. The random perks was a PvE feature and in PvE the meta is anything the individual wants.

The new system will be perfect for the casual player who doesn't listen and buys a grindy game but doesn't want to grind. Assuminb g bungie doesn't weight drop chance to the point that it takes 100 hours to get a single legendary drop.

You also failed to mentionn tye other thing. Now you will have the vast majority lf weapons that don't have the new god roll. Which means less diversity and a massive shrinking of useable loot.

As a concept I prefer the idea. The constant weapon balancing annoyed the s*** of me in the last one. And it was usually because some weapon type was OP in PvP so it got nerfed for everyone even if the change wrecked something in PvE. With this change, they can target specific weapons.
But as you rightly point out if this a reduction in the loot table (basically the reason most people stay playing) then they will have a problem on their hands, assuming they aren't changing the core mechanics of the game (and they haven't indicated they are).
 
It is an interesting place to be wondering how this might help/hurt the game experience. Personally I'd like to see where it can go. I hate going to the gunsmith week after week and getting mediocre rolls to choose from.
 
As a concept I prefer the idea. The constant weapon balancing annoyed the s*** of me in the last one. And it was usually because some weapon type was OP in PvP so it got nerfed for everyone even if the change wrecked something in PvE. With this change, they can target specific weapons.
But as you rightly point out if this a reduction in the loot table (basically the reason most people stay playing) then they will have a problem on their hands, assuming they aren't changing the core mechanics of the game (and they haven't indicated they are).

Same thing will still happen though.

It will be a reduction in the loot table, it is inevitable and inherant to this new ethos. Very few guns will have the perks people want. Right now in D1 my PvE meta is a scout rifle with explosive rounds, stabilty perk,and fire fly. I can get that on any rifle. In D2 will be lucky if any scout rifle has that, let alone having a hice selection of rifles to choose from.

It's a s*** change and all because they don't want to seperate PvP from PvE. ..which they should.
 
And yet you could have got god roll weapons many times.

Also, PvP was always going to have a specific meta. The random perks was a PvE feature and in PvE the meta is anything the individual wants.

The new system will be perfect for the casual player who doesn't listen and buys a grindy game but doesn't want to grind. Assuminb g bungie doesn't weight drop chance to the point that it takes 100 hours to get a single legendary drop.

You also failed to mentionn tye other thing. Now you will have the vast majority lf weapons that don't have the new god roll. Which means less diversity and a massive shrinking of useable loot.

As I said, the key to this working is that the perks actually balance and all have trade-offs. There were either god rolls or junk rolls. There was no middle. Perks like exhumed and army of one? Instant junk. Perks in D2 hopefully will work in an entirely different way.
 
Same thing will still happen though.

It will be a reduction in the loot table, it is inevitable and inherant to this new ethos. Very few guns will have the perks people want. Right now in D1 my PvE meta is a scout rifle with explosive rounds, stabilty perk,and fire fly. I can get that on any rifle. In D2 will be lucky if any scout rifle has that, let alone having a hice selection of rifles to choose from.

It's a s*** change and all because they don't want to seperate PvP from PvE. ..which they should.

I agree the ideal way here is to fully separate PvP from PvE. Players have been asking for that right from the start. I've no idea why they said it can't be done.
I'm hopeful the new system will be good. Just have to wait and see
 
As I said, the key to this working is that the perks actually balance and all have trade-offs. There were either god rolls or junk rolls. There was no middle. Perks like exhumed and army of one? Instant junk. Perks in D2 hopefully will work in an entirely different way.
Army of one is actually not bad, but there are better overall perks to have. Exhumed ks in Destiny 2 but slightly tweaked an there are 2 varients that do the exact samething. I could easily claim the vast majority of perks junk, but they all have uses and situations where they work.

There was plenty of middle ground. Problem is you didn't get shat you wanted and just called it junk.

Perk balance is irrelevant now anyway. The only way this really works for PvE is by having a s*** tonne of weapons, like Borderlands, which is impossible whdn you hand craft each weapon.
 
I agree the ideal way here is to fully separate PvP from PvE. Players have been asking for that right from the start. I've no idea why they said it can't be done.
I'm hopeful the new system will be good. Just have to wait and see
They said they want the same experience across tthe 2 modes. WWhich is pretty stupid. PvE and PvP are different experiences. The perks people choose and the weapons they use across the modes are often different. You wouldnt use explosive rounds in pvp, you would use something like zen moment or full auto instead.
 
Army of one is actually not bad, but there are better overall perks to have. Exhumed ks in Destiny 2 but slightly tweaked an there are 2 varients that do the exact samething. I could easily claim the vast majority of perks junk, but they all have uses and situations where they work.

There was plenty of middle ground. Problem is you didn't get shat you wanted and just called it junk.

Perk balance is irrelevant now anyway. The only way this really works for PvE is by having a s*** tonne of weapons, like Borderlands, which is impossible whdn you hand craft each weapon.

You can use whatever perks you want in PVE, but the best ones were oddly enough mostly the ones that worked in PVP too. Range and stability were key. Damage per second is king, just like any other game. You can use bad perks in PVE, but you're doing things slower than someone else. The only real perk set that works better was reload speed perks. Obviously those are much more valuable in PVE as you reload a ton vs PVP.
 
You can use whatever perks you want in PVE, but the best ones were oddly enough mostly the ones that worked in PVP too. Range and stability were key. Damage per second is king, just like any other game. You can use bad perks in PVE, but you're doing things slower than someone else. The only real perk set that works better was reload speed perks. Obviously those are much more valuable in PVE as you reload a ton vs PVP.
That is a big fat no. PvE primary is all about mob control, best perks are AOE pperks like firefly and explosive rounds, both of which are pointless in PvP.

Even with snipers the meta is low impact with short zoom scope and perks that enhance target aquision. In PvE it is all about high impact, medium/long range scopes and all DPS. Mulligan, triple tap, etc. None of which are great for PvP.

Go take Army of One into Challenge lf Elders when grenades = bonus points and tell me it isn't awesome:txbrolleyes:
 
That is a big fat no. PvE primary is all about mob control, best perks are AOE pperks like firefly and explosive rounds, both of which are pointless in PvP.

Even with snipers the meta is low impact with short zoom scope and perks that enhance target aquision. In PvE it is all about high impact, medium/long range scopes and all DPS. Mulligan, triple tap, etc. None of which are great for PvP.

Go take Army of One into Challenge lf Elders when grenades = bonus points and tell me it isn't awesome:txbrolleyes:

Forgot about explosive rounds, those are good. The point still stands, most of these perks are situational or just plain junk.

High impact snipers are always the meta, even in PVP.
 
Forgot about explosive rounds, those are good. The point still stands, most of these perks are situational or just plain junk.

High impact snipers are always the meta, even in PVP.
LOLZ. They aren't. virtually nobody uses the 2 high impact snipers black spindle or Devils Dawn in PvP. Why? cause target aquisition on them sucks. People use things like LDR or Her Benevolance(poe sniper).

You are talking nonsense and havent a clue.

Of coarse most most perks are situational, they are supposed to be. The case in D2 will be exactly the same. You claimed army of one was junk, yet I gave you an event where it is one of the best perks to have.
 
LOLZ. They aren't. virtually nobody uses the 2 high impact snipers black spindle or Devils Dawn in PvP. Why? cause target aquisition on them sucks. People use things like LDR or Her Benevolance(poe sniper).

You are talking nonsense and havent a clue.

Of coarse most most perks are situational, they are supposed to be. The case in D2 will be exactly the same. You claimed army of one was junk, yet I gave you an event where it is one of the best perks to have.

*sigh* yet again menance you're "arguing" and I'm not.

Nobody uses Devils Dawn because of the scope and target acquisition just like you said... you initially said that low impact snipers are the meta in PVP which was 100% wrong. They've never, ever been in the meta. High impact, low zoom snipers that can rez snipe are the meta and have always been.

I know you know a lot about the game, but it is clear you have not played in QUITE SOME TIME. Nobody has the vault space to keep a perk around because it sort of helps on one specific activity. After multiple years of the game and not many vault space increases, the god rolls rule and everything else gets instantly dismantled.
 
*sigh* yet again menance you're "arguing" and I'm not.

Nobody uses Devils Dawn because of the scope and target acquisition just like you said... you initially said that low impact snipers are the meta in PVP which was 100% wrong. They've never, ever been in the meta. High impact, low zoom snipers that can rez snipe are the meta and have always been.

I know you know a lot about the game, but it is clear you have not played in QUITE SOME TIME. Nobody has the vault space to keep a perk around because it sort of helps on one specific activity. After multiple years of the game and not many vault space increases, the god rolls rule and everything else gets instantly dismantled.

Actually Menace is playing it pretty much every night.
 
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Actually Menace is playing it pretty much every night.

Ok, I stand corrected. Last I knew he hadn't gotten Rise of Iron.

I just see a lot of criticisms from people in general that were valid at one point but have gotten better.

Either way, the messed up weapon perks are a problem. You have 2 range perks, one does a little and one does a lot. Gee, which one do I want? There's no tradeoff, except for those few perks that do have them for some unknown reason. Those are instant junk too.

That's why I have gotten 50 Treads Upon Stars scout rifles and infused all of them. There's 2-3 rolls that work. Everything else is junk.
 
*sigh* yet again menance you're "arguing" and I'm not.

Nobody uses Devils Dawn because of the scope and target acquisition just like you said... you initially said that low impact snipers are the meta in PVP which was 100% wrong. They've never, ever been in the meta. High impact, low zoom snipers that can rez snipe are the meta and have always been.

I know you know a lot about the game, but it is clear you have not played in QUITE SOME TIME. Nobody has the vault space to keep a perk around because it sort of helps on one specific activity. After multiple years of the game and not many vault space increases, the god rolls rule and everything else gets instantly dismantled.
Anything not high impact is low impact. If you need you need it spelt out for you then fine, people jse medium impact snipers. Is that better? Not that it makes a dkfference any way. An LDR with Quick draw/snapshot & hidden hand is a crap PvE boss sniper.

I'm not arguing. I am setting you straight, cause so far everything you have said is wrong. Simple fact is that PvP & PvE meta are very different and have been ever since I started playing.

Don't keep it thdn. But stop calling it junk, it ks a great perk if you use it as intended.
 
IGN have their EDZ social space video up. It's a litle disappointing.

Some tid bits though. Seems like there will be lore told here. The space is dynamic and we will see it change and fill up over time. Some NPCs/ Vendors will come and go.

Also, if the social space ks seamlessly connected and the view scale is accurate then the EDZ is big. That huge travelar shard looks relativdly small from the social space.
 
So the devs are saying that they can't do 60 fps, because of the large world, the enemy ai, etc., basically because of the relatively weak cpus found in the consoles, right? So why don't they make the crucible 60fps? If the Xbox 360 and the ps3 could run destiny 1 at 30fps, wouldn't you think that the pro and the x1x be able to run at least crucible at 60fps? There's been a lot of other games that have a their multiplayer run at higher framerates than their single player.
 
IGN have their EDZ social space video up. It's a litle disappointing.

Some tid bits though. Seems like there will be lore told here. The space is dynamic and we will see it change and fill up over time. Some NPCs/ Vendors will come and go.

Also, if the social space ks seamlessly connected and the view scale is accurate then the EDZ is big. That huge travelar shard looks relativdly small from the social space.
 
So the devs are saying that they can't do 60 fps, because of the large world, the enemy ai, etc., basically because of the relatively weak cpus found in the consoles, right? So why don't they make the crucible 60fps? If the Xbox 360 and the ps3 could run destiny 1 at 30fps, wouldn't you think that the pro and the x1x be able to run at least crucible at 60fps? There's been a lot of other games that have a their multiplayer run at higher framerates than their single player.

The poblem is X1 and PS4. You can't give X1X owners an advantage in a competitive PvP game. All console versions must be the same across the platform.

And siknce one of their goals is a seamless transition and shared experiece across PvE & PvP then MP will be reestricted to what PvE can do.


Technically I have no doubt all the current gen systems could run MP at 60fps.
 
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Destiny 2 bills first raid as 'a place that you believe could exist'
Speaking to Mashable (via Gamerant), game director Luke Smith has now teased the slightest bit of info on the elusive raid, referring to the central theme of each pursuit as a "heartbeat". Smith played an integral part in developing the original game's Vault of Glass raid back in 2014, and says this of the incoming shooter's first:

"Raid 5, when we looked at it, it was about building a place you believe is real. That was our priority… [it's] a place that you believe could exist. It's unlike anything we've done. The team is incredibly talented, it is a joy to see them work."

Oooh, I hope they make it somewhere exotic! Like Florida!
 
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Destiny 2 bills first raid as 'a place that you believe could exist'
Speaking to Mashable (via Gamerant), game director Luke Smith has now teased the slightest bit of info on the elusive raid, referring to the central theme of each pursuit as a "heartbeat". Smith played an integral part in developing the original game's Vault of Glass raid back in 2014, and says this of the incoming shooter's first:

"Raid 5, when we looked at it, it was about building a place you believe is real. That was our priority… [it's] a place that you believe could exist. It's unlike anything we've done. The team is incredibly talented, it is a joy to see them work."

Oooh, I hope they make it somewhere exotic! Like Florida!
Its still unclear where the raid will be. However, I think this gives more credability to the leadin EDZ theory. I imagine this raid will take place in the forrest on EDZ and have you work your way down through caves.
 
I've lived in Florida for decades and I'm not entirely sure it exists.
Wife and I are looking to move to Florida in about 2 years (from Wisconsin). What area do you live in?
 
Wife and I are looking to move to Florida in about 2 years (from Wisconsin). What area do you live in?

The Jacksonville area, which is essentially South Georgia. Florida geographically is screwy; the further south you go, the further in the North you are culturally (except Miami, which exists in a parallel universe wherein Havana and Boston had a love child, smothered it in suntan oil and left it to die).
 
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The Jacksonville area, which is essentially South Georgia. Florida geographically is screwy; the further south you go, the further in the North you are culturally (except Miami, which exists in a parallel universe wherein Havana and Boston had a love child, smothered it in suntan oil and left it to die).
We were thinking like Orlando (her brother lives there) or the Tampa/Clearwater/St.Pete area. Still looking though.