DF vs Far Cry 4

DriedMangoes

We The North 🦖🍁
Sep 12, 2013
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Sounds like a good show to me. Seems solid on the 4.

http://www.eurogamer.net/articles/digitalfoundry-2014-vs-far-cry-4

Through a rapid pixel-count, it's easy to see the PS4 absolutely delivers on this full 1920x1080 promise - with none of the frame-rate problems seen in its Ubisoft stablemate. For every pixel we a get new line of visual information, letting us soak in every detail of Ubisoft Montreal's ice-peaked terrain from afar. However, by nature Far Cry 4 also boasts a eclectic mix of visual elements; from rock geometry and dangling flag-lines, to broad swathes of foliage and fur shaders. While a 1080p base image is a powerful starting position, image treatment tailored to the each game's visual style is still crucial, and Far Cry 4 deserves extra credit in this department.

But having dipped into the PS3 and Xbox 360 versions of the previous game for a refresher, the absolute biggest upgrade for the newer entry on PS4 is its frame-rate. Where once we had a 20-30fps read-out with unrelenting tear across the screen, Sony's new hardware clears everything up. Despite its top-grade visual settings, the use of HRAA, plus an ambitious native 1920x1080 output, this game runs at a near faultless 30fps.

Based on four to five hours of testing, perceptible drops from 30fps are incredibly rare. For example, Far Cry 4's opening car chase produces one momentary, blunt stutter to the mid 20s during grenade fire, but after that point it's smooth sailing. Tearing is basically a no-show as well; an adaptive v-sync setup is in place once more for console, but it manifests as only single tears at the very top of the screen, coinciding with equally rare frame-rate hiccups. In other words, Far Cry 4 may not match a PC gamer's potential 60fps boast, but Ubisoft Montreal hits the target it set for itself on console - and the all-important consistency is there.

The solid performance here is reminiscent of the strong showing of Assassin's Creed 4: Black Flag last year - there's the sense that Ubisoft has built upon and refined an existing engine technology and in PlayStation 4 we finally have the hardware required to enjoy a good balance between excellent visuals and good, consistent performance. Right now, we've only seen the game running on the Sony platform, but we're intrigued to see how Far Cry 4 scales on PC, and there's also the small matter of Xbox One to address. We suspect that it may run at a lower resolution than the PS4 build, but assuming it implements HRAA, the tell-tale temporal shimmering that's amplified by upscaling should be much less of an issue - it could be the most fascinating resolution comparison in quite some time. We'll update you on all three versions next week.