Far Cry 4: Official Thread

Digital Foundry vs Far Cry 4

Through a rapid pixel-count, it's easy to see the PS4 absolutely delivers on this full 1920x1080 promise - with none of the frame-rate problems seen in its Ubisoft stablemate. For every pixel we a get new line of visual information, letting us soak in every detail of Ubisoft Montreal's ice-peaked terrain from afar. However, by nature Far Cry 4 also boasts a eclectic mix of visual elements; from rock geometry and dangling flag-lines, to broad swathes of foliage and fur shaders. While a 1080p base image is a powerful starting position, image treatment tailored to the each game's visual style is still crucial, and Far Cry 4 deserves extra credit in this department.

Ubisoft delivers a unique solution here. To tackle all of these elements as best it can, a new Hybrid Reconstruction Anti-Aliasing (HRAA) system is in place for the game. As gleaned from developer Michal Drobot's SIggraph 2014 presentation, this takes common wisdom from the best post-processing methods available, matching SMAA for image clarity in static moments, while also attempting to iron out any shimmer artefacts owing to a lack of temporal sampling.

Sony's new hardware clears everything up. Despite its top-grade visual settings, the use of HRAA, plus an ambitious native 1920x1080 output, this game runs at a near faultless 30fps.
 
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Digital Foundry vs Far Cry 4

Through a rapid pixel-count, it's easy to see the PS4 absolutely delivers on this full 1920x1080 promise - with none of the frame-rate problems seen in its Ubisoft stablemate. For every pixel we a get new line of visual information, letting us soak in every detail of Ubisoft Montreal's ice-peaked terrain from afar. However, by nature Far Cry 4 also boasts a eclectic mix of visual elements; from rock geometry and dangling flag-lines, to broad swathes of foliage and fur shaders. While a 1080p base image is a powerful starting position, image treatment tailored to the each game's visual style is still crucial, and Far Cry 4 deserves extra credit in this department.

Ubisoft delivers a unique solution here. To tackle all of these elements as best it can, a new Hybrid Reconstruction Anti-Aliasing (HRAA) system is in place for the game. As gleaned from developer Michal Drobot's SIggraph 2014 presentation, this takes common wisdom from the best post-processing methods available, matching SMAA for image clarity in static moments, while also attempting to iron out any shimmer artefacts owing to a lack of temporal sampling.

Sony's new hardware clears everything up. Despite its top-grade visual settings, the use of HRAA, plus an ambitious native 1920x1080 output, this game runs at a near faultless 30fps.
They didn't test the X1 version? Ubi said they'd achieve the same on both.
 
They didn't test the X1 version? Ubi said they'd achieve the same on both.

I think they said the target for both was 1080p/30. PS4 was actually confirmed to be 1080p/30 a while ago by a tweet from the developer. Not sure about the X1 version.
 
Xbox One silence may have me buying this one for PS4. I'd rather have it X1 since my (college age) boys will be hogging the PS4 with GTA5. First world delimnas. It would be nice to know what's up sooner than release day.
 
Damn, that makes me a little nervous, but I only have one option and it's already preloaded. I'm sure it'll be fine, and good news for you PS4 guys at the very least.
Think you will be fine. This is what Mitch Dyer from IGN had to say:

- FC4 looks great on both PS4 and Xbox One. I did notice a little more of objects streaming in on Xbox One, which I didn't have on PS4. Didn't bug me.

- Frame rate is great on both new-gen platforms. Less so on last-gen. Really recommend newer machines if you're going to play this.
 
Thanks, sounds like it'll be fine. I don't tend to get caught up in minor technical hiccups as long as the gameplay is solid, which is a safe bet with this game. I loved FC3.
Yeah I've watched some streams of both the PS4 and Xbox One and I wasn't able to discern much difference. The Xbox version might be 900p (some are saying so), but honestly I couldn't tell the difference from the streams I saw. Don't know about the framerate, but they both looked quite good imo.
 
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The confirmation of a solid frame-rate and lack of tearing is good to hear. Can't wait to pick this up monday night!!
 
Very seriously considering doing a digital purchase for this game. FC3 was one of my favorite games last gen, so if this games biggest flaw is that it's too similar, I'm probably pretty safe. Hate to pass up the 20% off at BB with GCU, but I do have 20 buck in credit in my Xbox account. Hmmm, this is actually a very tough decision for me.
 
In addition to that video, here's an hour of Gamespot playing coop.

I may have to go preorder this tomorrow so I can get that Gamespot LMG (or do I want the Amazon elephant gun?), dammit. Was going to try to wait until the holidays for any new games.
 
Oh man that was awesome, the wildlife stuff looks hilarious. Just fuq'ing around co-op in sandbox games is the best. Seriously considering FC4...

Get it...I'd co-op!
 
Might have to put this off until next month but can't wait to play Far Cry 4. Sounds like the PS4 version is the version to get.
 
I'll probably have it for X1 after the holidays. I'd be cool with some co-op.
 
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Well from what I'm reading at GAF and Hard Forums, the PC version runs like butter. Some are reporting a solid 30fps on a 750Ti @ 1080p with everything cranked to ultra including hairworks.

Sigh, yet another game I gotta buy!
 
PS4 for me. PSN ID is the same.



Those co-op videos look cool. Also can;t wait to just screw around on my own making animals kill the baddies.
 
I read a couple articles saying the 2 versions were almost identical so I just got it for X1 to take advantage of Amazons pre order bonuses.