EA Pivots Away from Single Player

I don't believe it was a single factor. I think it was a combination of problems with the game and movement towards GaaS ($$), away from traditional linear SP games.
 
EAs entitled to change their mind. Maybe they proposed to a pretty girl 5 years ago, then she developed a drug habit, kleptomania, serial cheating and put on 60lbs.

And in the meantime a huge breasted 20 year old redhead has indicated she wants EAs man meat and share her inheritance from her oil tycoon father.

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End of the day EAs after dollars more than metascores. And you can't pay bills on good reviews alone.
 
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You can thank the endless hoards of money being spent on EA Sports Ultimate Team Cards.
 
UFC 3 is shaping up to be the next s*** show from EA.

Getting my popcorn ready for the s***show spectacle.
 
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EA pivots away from single player games? Hmm funny I have pivoted away from EA.
 
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EA pivots away from single player games? Hmm funny I have pivoted away from EA.
BF1 was probably my last game? I have no interest in Battlefront 2 now after that debacle and most likely I will not bother with anymore EA games until they are like $5 or something. Then again no single player = no buy for me.
 
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But begs the question- if it makes more money, does that not demonstrate more interest? Super linear games are often panned. Even Uncharted opened itself up more and got positive reactions for it.

It would be more interesting if we didn't just resort to "evil greedy corporation" and not ignore that markets still follow demand. If straight up linear games sold more, you can bet we'd see more of them. It's amazing to me that people moan about it online, but don't show up on release.

On another note, it's one thing to say they were pushing the envelope on gameplay. Harder to deliver. People giving them the benefit of the doubt because they are the "victim". Game could have blown goats, or been super generic for all we know.
That's a good point. And as a big corporation that's publicly traded, it's all about sales growth, profit growth and $$$. If EA was a private company and the owners didn't give a s*** about steady growth, then they could do whatever they want.

Wall Street hates companies with roller coaster ride annual financials.

And as you said, if more people spend time and money on games with tons of microtrans, then companies will follow the money.

As I said somewhere else in the forum, even SP focused games like UC and GoW got into MP modes, and DLC for $$$.

Us gamers dream about making the killer game. And maybe it is the best SP game ever. But if you could also tell your dev team to churn out an annual franchise or tack on microtrans adding another $10 million to revenue, I think we'd all think twice.

EA even brags about digital sales and microtrans. It's gotten that big they even tell Wall St.

All of us can claim we don't buy digital junk. And maybe none of us on those forum do. We're all completely clean of microtrans. But there's tons of people out there doing it, so EA and other big companies keep doing it too.

Don't blame me. The last DLC/microtrans I can remember buying was I think Titanfall 1 Map Pack Season Pass for cheap when Respawn was desperate for gamers. I think I paid $10. and got 9-10 new maps. The same Pass that ended up being free soon after.... who knew they were that desperate to make it a freebie.

Before that, the last digital content I bought was Map Pack 1 for Modern Warfare 3.

So yeah, I guess I contribute to map packs, but don't blame me for anything else like avatars, cosmetic content, ultimate teams, lootboxes, horse armour, virtual currency etc....
 
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