via Eurogamer/Digital Foundry
Hot on the heels of the disappointing Dead Rising 3 port, Xbox One's other temporary launch exclusive, Ryse, is now primed and ready for release on PC. We had a chance to take a look at an unfinished demo build a couple weeks back, but now that we've spent some time with the release code we can finally explore it in greater detail.
Crytek's games have always been known for pushing the visual envelope and Ryse represents the latest iteration of its impressive CryEngine technology. Crysis 3 was a demanding but highly scalable game on the PC and, from what we've experienced, Crytek's latest release follows suit. Perhaps more than any other game to date, Ryse comes close to delivering the kind of experience you'd expect from a pre-rendered CG film. The game ships as a DX11 64-bit only release, unlike Crysis 3, no doubt as a result of the memory requirements and its Xbox One origins. There was talk of support for AMD's Mantle but this has not materialised and Crytek has stated that it will not be added at a later date.
Almost one year on from its original release Ryse still stands as one of the most visually impressive games on the market. The quality of the materials, lighting, and post-processing is remarkable and it comes close to achieving the pre-rendered look Crytek is clearly striving for. Indeed, Ryse just might be the most impressive-looking game available today on the PC.
It's an impressive effort, due in no small part to the excellent CryEngine powering the game. It's a demanding release with plenty of room to grow but it runs very well on hardware available now while scaling down to lower-end machines pretty smoothly. Compared to Dead Rising 3, this is something of a revelation and a very skilled porting effort on the part of Crytek - with the quality of its visuals and its high system requirements for the absolute top-end experience, it seems likely that Ryse will become a new benchmark for those looking to test the limits of their high-end PC hardware.
Hot on the heels of the disappointing Dead Rising 3 port, Xbox One's other temporary launch exclusive, Ryse, is now primed and ready for release on PC. We had a chance to take a look at an unfinished demo build a couple weeks back, but now that we've spent some time with the release code we can finally explore it in greater detail.
Crytek's games have always been known for pushing the visual envelope and Ryse represents the latest iteration of its impressive CryEngine technology. Crysis 3 was a demanding but highly scalable game on the PC and, from what we've experienced, Crytek's latest release follows suit. Perhaps more than any other game to date, Ryse comes close to delivering the kind of experience you'd expect from a pre-rendered CG film. The game ships as a DX11 64-bit only release, unlike Crysis 3, no doubt as a result of the memory requirements and its Xbox One origins. There was talk of support for AMD's Mantle but this has not materialised and Crytek has stated that it will not be added at a later date.
Almost one year on from its original release Ryse still stands as one of the most visually impressive games on the market. The quality of the materials, lighting, and post-processing is remarkable and it comes close to achieving the pre-rendered look Crytek is clearly striving for. Indeed, Ryse just might be the most impressive-looking game available today on the PC.
It's an impressive effort, due in no small part to the excellent CryEngine powering the game. It's a demanding release with plenty of room to grow but it runs very well on hardware available now while scaling down to lower-end machines pretty smoothly. Compared to Dead Rising 3, this is something of a revelation and a very skilled porting effort on the part of Crytek - with the quality of its visuals and its high system requirements for the absolute top-end experience, it seems likely that Ryse will become a new benchmark for those looking to test the limits of their high-end PC hardware.