....oh and seriously the best preview of Fallout 4 I've ever heard.
Pretty much encapsulates everything in a beautiful sermon.
Pretty much encapsulates everything in a beautiful sermon.
Todd Howard dropped an interesting tidbit when discussing the development of Fallout 4. He said that their first step was to port Skyrim to the Xbox One.
http://www.gameinformer.com/b/news/...ing-the-elder-scrolls-skyrim-to-xbox-one.aspx
"Early on in our talks, Howard smiled at me and said, "The first thing we did was port Skyrim to Xbox One." After a brief pause, he quickly blurted out, "Don't get your hopes up yet."
"This was strictly an exercise that allowed the team to understand the new hardware faster. Although Howard implied there's a chance of Skyrim coming to Xbox One with his "yet," I was led to believe there wasn't anything brewing at the moment.
"Regardless, as we count the days until Fallout 4's release next Tuesday, we can dream about the idea of Skyrim, one of the previous gen's most beloved games, coming to new-gen hardware."
I expect a full Elder Scrolls Anthology to complement the announcement of a Skyrim sequel.
The swamp area in the game looks to be creepy.
True datwhere I'm from swamps are inherently "creepy" because they're swamps so I'm ok with this.....
THAT, was f*cking beautiful.....oh and seriously the best preview of Fallout 4 I've ever heard.
Pretty much encapsulates everything in a beautiful sermon.
....oh and seriously the best preview of Fallout 4 I've ever heard.
Pretty much encapsulates everything in a beautiful sermon.
I think the graphics looks great, aside from VATs, which almost looks like it was pulled directly out of Fallout 3. Regardless, I'm getting excited.
2) I actually played fallout 3. I owned a copy of the game. It wasn't pretty. As you already said, Fall out has always fallen short on visuals, so your point is not to far in line with mine. Bottom line, it fall shot on visual front.
Fallout 3 came out 7 years ago, in context....that's almost a full generation away. At release, for the type of game (open world), it was incredibly good looking. It did NOT fall short on visuals. 7 years ago, there pretty much wasn't another game of it's size and magnitude, that looked better.
Burnout paradise, GTA 4? Both looked better and both released months before Fallout 3.
neither BP nor GTA4 are even remotely on the same level as Fallout 3 was, in terms of size and content. Could you see half way across the map in GTA4 and see another town in the distance from your town...and walk to it? You couldn't...it's not on the same level. For crying out loud, in GTA, buildings were just painted structures, where most buildings in Fallout, you could actually go into and explore. GTA isn't really open world, it just provided the illusion of an open world.
I didn't say no game looked better....I said no game of it's magnitude looked better. Nothing in it's genre came close to looking as good as FO3.
You do know that Burnout paradise crushed fallout 3 in world size, right?
Far Cry 2 also crushed Fallout 3 in world size and was arguably better looking.
Fallout 3 wasn't all that big.
Hence why i said in size and magnitude. It's more than just the size of the world, it's everything combined. Both BP and FC2 had large world size, but neither game has the content that FO3 had. Everything from interactive world, to quests, character stats (that require crazy number crunching), items, etc. In any of these games you've mentioned, can you find random objects, and decorate your home with them? In GTA4, can I walk to a can of food on the floor, pick it up, and place it somewhere? Let alone take it with me, and place in another part of the world? you know, in FO3, even if you're not in a particular part of the world's map, stuff is still happening. You could stumble upon a traveling vendor, then have him walk away out of your site...but he's still there going about his business. hell, with you not even around him, he could be attacked by a bandit. Christ, in FO3, a random bandit could make his way into your home and steal your goods.
Same with FC2, did any of these things happen? Did FC2 have a myriad of things that could be interacted with? Could you loot the baddies in FC2 and take the gear that they wore and you could visually see on them, and wear it, and change your appearance?
See, it's more than just the "size" of the world...it's everything going on in that world. These are things that should not be overlooked in an open world like FO3. For a game of that magnitude, the whole package....7 years ago, the game actually looked really good.
Really not sure what looting bodies has to do with how a game looks.
That would be like me saying that fallout 3 can not compete with GTA 4 because you can not steal cars in fallout 3. Or you can bang hookers in one and not the other.
When designing Fallout 4's new shooting mechanics, developers at Bethesda Game Studios used Bungie's shooter Destiny--considered by some to have some of the best gunplay in games--as a reference point. That's according to Game Informer's story on the game, published in the magazine's latest issue.
Bethesda developers saw Destiny as a touchstone for Fallout 4's shooter mechanics also because Bungie's game runs at 30fps,just like Fallout 4.
Fallout 4 Gunplay Modeled After Destiny's.
http://www.gamespot.com/articles/fallout-4-gunplay-modeled-after-destinys/1100-6431981/
That is actually pretty good. The Gun play in Destiny is pretty darn good, and is easily Destiny's best asset.
Awesome. The actual combat in bethesda games weren't their strong suit, so this really ups the game a few notches.
I really enjoyed the combat in Fallout 3 and New Vegas. I never really understood why many had issues with it. Although, I hate the combat in Skyrim and yet others lauded it as greatness.
You do know that Burnout paradise crushed fallout 3 in world size, right?
Far Cry 2 also crushed Fallout 3 in world size and was arguably better looking.
Fallout 3 wasn't all that big.
Still smh at the people who think this game looks bad....
The hardware we play games on continues to advance at a rapid pace with exciting new graphics features. Our Creation Engine has evolved to incorporate this new technology in order to empower the artists and designers at Bethesda Game Studios to create an immersive new world. The tech team here is closely aligned with the art team, and together we carefully selected each individual feature based on specific artistic and performance goals we wanted to achieve in creating this world.
The first thing we did after Skyrim was to enhance the Creation Engine’s graphical core by adding a physically based deferred renderer. This new renderer allows us to add many more dynamic lights to every scene, and paint our surfaces with realistic materials. We want objects and characters in the world to feel tactile and grounded, and a big part of that is ensuring that these materials are distinct – that metal reflects light in a distinct manner from wood, for example.
As always, our world features fully dynamic time of day and weather. To create that volumetric light spilling across the scene (sometimes called “god rays”) we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water. The technique used here runs on the GPU and leverages hardware tessellation. It’s beautiful in motion, and it adds atmospheric depth to the irradiated air of the Wasteland. Like all the other features here, we’ve made it work great regardless of your platform.
When a rain storm rolls in, our new material system allows the surfaces of the world to get wet, and a new cloth simulation system makes cloth, hair, and vegetation blow in the wind.
The player can go anywhere in the world at any time of day, so we added dynamic post-process techniques that enhance the vibrancy and color of our scenery for maximum emotional impact. Our virtual cameras received a major upgrade as well. We’re not going to spoil every improvement we’ve made, but for those of you who enjoy the technical details, here’s a sampling of what we’ve added to the latest version of the Creation Engine:
- Tiled Deferred Lighting
- Temporal Anti-Aliasing
- Screen Space Reflections
- Bokeh Depth of Field
- Screen Space Ambient Occlusion
- Height Fog
- Motion Blur
- Filmic Tonemapping
- Custom Skin and Hair Shading
- Dynamic Dismemberment using Hardware Tessellation
- Volumetric Lighting
- Gamma Correct Physically Based Shading
It also means that paint on in-game surfaces should look more realistic than ever.
Alongside this announcement, Bethesda released a handful of new Fallout 4 screenshots that highlight the game's new lighting and weather systems. Click through the image gallery above to see them all.
Bethesda didn't say which platform the images were captured on. However, the studio said, "Like all the other features here, we've made it work great regardless of your platform."