Essentially, MS was telling Xbox gamers to go buy a PlayStation to see the prelude. This is so wrong on every level.What's that about COD and inferior versions??
This is a nothing burger...to PS fans.Everyone has access to a PC fortunately these days so just download it on steam.
It's probably part of the promotion deal PS/PC had when they signed the deal.
At least Xbox gets new content free which is nice. This is a nothing burger but will of course be pushed by rabid fans as fuel to get the deal done.
Eh, it's just a visual novel. I don't think you even play it.
100%. For anyone "sad" this isn't coming to Xbox, here's what you're not missing (and you can just listen to this guy read it for you as well).Eh, it's just a visual novel. I don't think you even play it.
Eh, it's just a visual novel. I don't think you even play it.
I will avoid. Thank you!Ghostwire: Tokyo (Xbox) review — Folklore, fresh concepts, frustrated
Ghostwire: Tokyo is finally here for Xbox, after its exclusivity period on PlayStation ended. But is it worth your time?www.windowscentral.com
The most egregious issue plaguing Ghostwire: Tokyo, however, is the game's performance. On Xbox Series X, the game's frame rate is all over the place. Sometimes you'll turn a corner and see performance inexplicably dip from sixty frames down to 30 or lower, although it seems to be worse in certain areas and due to certain effects (like the game's grainy rain effects). And do forget "quality mode," since it introduces a bewildering slow-motion input delay that makes the game thoroughly unplayable. It also oddly hitches as you're moving around the city ever so slightly, creating an uncanny judder that is irritating once you've noticed it. The mission-oriented Spider's Thread expansion doesn't suffer from the same performance issues and judder I've noticed, which suggests to me that the issues stem from streaming the game's open world. Alas, hopefully, it's not unfixable.
Abysmal performance on Xbox series x? Hmmm.I will avoid. Thank you!
Ghostwire: Tokyo (Xbox) review — Folklore, fresh concepts, frustrated
Ghostwire: Tokyo is finally here for Xbox, after its exclusivity period on PlayStation ended. But is it worth your time?www.windowscentral.com
The most egregious issue plaguing Ghostwire: Tokyo, however, is the game's performance. On Xbox Series X, the game's frame rate is all over the place. Sometimes you'll turn a corner and see performance inexplicably dip from sixty frames down to 30 or lower, although it seems to be worse in certain areas and due to certain effects (like the game's grainy rain effects). And do forget "quality mode," since it introduces a bewildering slow-motion input delay that makes the game thoroughly unplayable. It also oddly hitches as you're moving around the city ever so slightly, creating an uncanny judder that is irritating once you've noticed it. The mission-oriented Spider's Thread expansion doesn't suffer from the same performance issues and judder I've noticed, which suggests to me that the issues stem from streaming the game's open world. Alas, hopefully, it's not unfixable.
Could be. Phil did say they would honour all contracts.Even the most powerful console is getting abysmal performance in this title
And the studio is owned by MS too. Must be in Sony's agreement
Is it a dating game? Like do you choose to go to on speed date with say a conservative choice of an ak47 versus an avant-garde p90?Now imagine if the next COD has a visual novel exclusive to Xbox.
Looked pretty good to me as well. Maybe Jez Corden was running off a pre-patched version.Not the most in depth FPS wise, but the performance here seemed fine. Even 120Hz mode it stays above 90fps.
Not the most in depth FPS wise, but the performance here seemed fine. Even 120Hz mode it stays above 90fps.