I liked the Tomb Raider setup. You had spells of linear pathway storytelling coupled with the exploration of open world hubs. Worked great.Yeah, we don't need another Tomb Raider wannabe.
I liked the Tomb Raider setup. You had spells of linear pathway storytelling coupled with the exploration of open world hubs. Worked great.Yeah, we don't need another Tomb Raider wannabe.
I loved TR. I just don't think we need a carbon copy.I liked the Tomb Raider setup. You had spells of linear pathway storytelling coupled with the exploration of open world hubs. Worked great.
He playing both sides at the moment but is correct here
I'd still rather it be third person though, but we'll see, not like it will cost me anything extra to play.
Mirror’s Edge, DishonoredRiddick did fine, so did Breakdown from Namco.
Climbing is third person unless, I suppose, you're doing it in combat.I had a little bit of hope for the game until finding out it was first person. It looks good, but I want nothing to do with a game that plays in first person with jumping and climbing. If there was a toggle, that would be great.
The traversal mechanics of those games will most definatelty not be in this gameMirror’s Edge, Dishonored
And influenced by gears, which was influenced resi 4, and so onAnd yet Uncharted cloned Tomb Raider
Of course not, but they did complex point to point movement in first person. You can do something similar here. Just look at how well Halo implemented the grapple.The traversal mechanics of those games will most definatelty not be in this game
Mirror’s Edge, Dishonored
id tech XP or GTFOLet’s skip a few numbers and go straight to X
I dono if they could use GTFO with their id tech moniker, cos the devs of GTFO might sue as it “might confuse people” because it’s “game related”id tech XP or GTFO
It will use id Tech 7 with a few new features. After Doom Eternal, id’s not going to cook up a brand new engine for a game that’s not built internally. That would be a development nightmare, as id fixes bugs Machine Games is reporting across time zones and halting development.
The best test of an engine is to build a game with it. Using engines that haven’t been in a shipped game has screwed developers time and time again. Troika, Silicon Knights, Visceral, BioWare, the list goes on and on.
Could also depend on how well it does on Xbox and PC, if it’s in the range of pentiment and sadly hifi rush it may get a release. But if it does as expected or better it may stay exclusive.Let's see. If the first four Xbox games sell well enough for them , they just might pull the trigger. Sort of like how Sony has been capitalizing on PC ports these days.