Sadira scream OP to me, base on her moves.
- Double jump, which not only mitigate the risk of jump, but add massive mix up possiblities.
- Combo from throws, enough said
- Combo from an Antiair special attack flash kick. Again, executing anti air like Dragon punch in Street fighter is a calculate risk. Now, not only the risk is taken away, but can link to massive combo string.
I think, maybe she will get many nerf, & maybe get the (while effective) lazy game balance design call nerf the hit point or damage, like Capcom did with Akuma & Seth. And the oppsite to Character like Zangief, which somehow Capcom hated or something, as he doesn't get many effective moves from the ones he already have in street fighter 2 days, never mind he has been most street fighter game.
I hope to be proven wrong though, & they made the character more balance. At the moment Double Helix seems to go crazy in her moves & mixed up, maybe due to her being new, & they do not have the retriction to be faithful to the original KI casts.
Any info on Fulgore? He was my main KI fighter.
I did not think the other character revealed are OP. I am not alone with this opinion, just check the comments on youtube.Every single "new" character looks overpowered at first. Glacius did, then Thunder, then Sadira. At this rate, Orchid will be the greatest fighting game character of all time.
Sadira scream OP to me, base on her moves.
- Double jump, which not only mitigate the risk of jump, but add massive mix up possiblities.
- Combo from throws, enough said
- Combo from an Antiair special attack flash kick. Again, executing anti air like Dragon punch in Street fighter is a calculate risk. Now, not only the risk is taken away, but can link to massive combo string.
I think, maybe she will get many nerf, & maybe get the (while effective) lazy game balance design call nerf the hit point or damage, like Capcom did with Akuma & Seth. And the oppsite to Character like Zangief, which somehow Capcom hated or something, as he doesn't get many effective moves from the ones he already have in street fighter 2 days, never mind he has been most street fighter game.
I hope to be proven wrong though, & they made the character more balance. At the moment Double Helix seems to go crazy in her moves & mixed up, maybe due to her being new, & they do not have the retriction to be faithful to the original KI casts.
I do not go around purposely looking for negativity in the game, if that's what you are thinking. In fact, I want this game to be awesome, hence so critical of it. I like the new Street fighter 4 a lot, but I still feel certain areas can be much improve. Giving non-positive comments doesn't mean I hate something.If you are finding reasons to not like the game chances are you will hate it. Animations and balance are in development. You can see her mouth not moving as she talks.
Hour worth of playtime from this week:
I am not saying Thunder looks like Gief, but he does look like T-hawk, at least in looks. I am saying his command throw doesn't give the satisfying feel of Spinning pile driving. To be fair, no other command move from any game or character have the same satisfying feel, for me at least. I just hoping it looks a little bit more special. If one do not know better, they probably think its a normal throw.Thunder reminds me more of Alex from SF3, than he does Gief or T Hawk. ( especially with that head stomp)
Just from looks and what I've seen, Sabrewolf might end up being my favorite.I think I may like Sabrewolf too. The cross up dash will be very useful like with blanka, which is another of my favorite. Not to mention he is fast.
I'm actually interested in learning more about Shadow Jago. From what I understand, the only way to get him is to pre-order the Day One Xbox Live year plan. Strange promotion if you ask me.