Sounds like it could be fun in co-op.
Monster Hunter: World
Four Big Takeaways From Capcom's Next Big Entry
The Monster Hunter series has always had a dedicated fanbase that just can't get enough of slaying monsters and upgrading their gear. Monster Hunter: World is the series' big chance to expand its reach to a larger audience, bringing it back to the big screen after the last few entries have been relegated to handhelds and Nintendo platforms.
Monster Hunter: World launches on PS4 and Xbox One on January 26, coming to PC at a later date. It just might the biggest adventure we've seen from Capcom's flagship franchise. I went hands-on at Tokyo Game Show to see a new portion of the map and found a lot to love. Here are my biggest takeaways.
A few excerpts:
Newcomer Friendly
Monster Hunter hasn't been the easiest series to get into, as there's a steep learning curve and the controls have sometimes been obtuse. Monster Hunter: World's combat feels the smoothest it's ever been, and I was able to navigate the world with ease.
Fun With Friends
This entry, like previous entries, does have co-op, letting you take three other friends with you on hunts. There's something about working with friends in this vast world full of discoveries and seeing everyone on screen attacking these gigantic monsters that is engaging.
Creative Ways To Kill
Part of the fun of Monster Hunter is taking down baddies in unique ways. Monster Hunter: World lets you use the environment around you to great effect.
Getting Rare Loot Makes The Experience
Fans of the series shouldn't be surprised by this, but finding better gear and weapons is a delight.
http://www.gameinformer.com/games/m...ig-takeaways-from-capcoms-next-big-entry.aspx
Monster Hunter: World
Four Big Takeaways From Capcom's Next Big Entry
The Monster Hunter series has always had a dedicated fanbase that just can't get enough of slaying monsters and upgrading their gear. Monster Hunter: World is the series' big chance to expand its reach to a larger audience, bringing it back to the big screen after the last few entries have been relegated to handhelds and Nintendo platforms.
Monster Hunter: World launches on PS4 and Xbox One on January 26, coming to PC at a later date. It just might the biggest adventure we've seen from Capcom's flagship franchise. I went hands-on at Tokyo Game Show to see a new portion of the map and found a lot to love. Here are my biggest takeaways.
![6tgsmonsterhunterworld.jpg](http://www.gameinformer.com/cfs-filesystemfile.ashx/__key/CommunityServer-Components-SiteFiles/imagefeed-featured-capcom2017-monsterhunter-world-tgs/6tgsmonsterhunterworld.jpg)
A few excerpts:
Newcomer Friendly
Monster Hunter hasn't been the easiest series to get into, as there's a steep learning curve and the controls have sometimes been obtuse. Monster Hunter: World's combat feels the smoothest it's ever been, and I was able to navigate the world with ease.
Fun With Friends
This entry, like previous entries, does have co-op, letting you take three other friends with you on hunts. There's something about working with friends in this vast world full of discoveries and seeing everyone on screen attacking these gigantic monsters that is engaging.
Creative Ways To Kill
Part of the fun of Monster Hunter is taking down baddies in unique ways. Monster Hunter: World lets you use the environment around you to great effect.
Getting Rare Loot Makes The Experience
Fans of the series shouldn't be surprised by this, but finding better gear and weapons is a delight.
http://www.gameinformer.com/games/m...ig-takeaways-from-capcoms-next-big-entry.aspx