Official Thread No Rest For The Wicked

From one of the reviews on Steam:

No Rest for the Oven. It still needs to cook, but there is a game here (which is more that I can say about other "games").

These are for the devs, off the top of my head:
- Add key rebinding as soon as possible.
- Add a "Quit to desktop" button. Can't have a PC game without that one.
- When speaking with NPCs, reading notes or kicking ladders, make it so the character does not need to face it to interact.
- Environment readability needs to be improved. Sometimes you can't see things like flowers/shrooms because they blend with the background colors.
- Camera sometimes moves in a position where you can't see your character.
- I get that the game should be hard, but it would be nice if the monster/boss attacks were better telegraphed. (Example: you should be able to see where a bomb flying towards you will land, a chime sound when you can parry, the autotarget dot should reflect what kind of action you can do to that monster, etc) This goes a long way towards improving how the combat feels.
- Movement (especially during combat) is sluggish. Not sure if enemies input read, but if they do, it would be nice for us to have animation cancelling when doing dodges, would make it more responsive.
- Consumables should be select-able on the fly in combat, not only from inventory screen.
- Durability is useless and has no place here. It does not add to any of the mechanics, it is just only a pain for the player and not fun at all.

This isn't an exhaustive list and I'll probably update it as I find more stuff, but all in all it's pretty decent for an Early Access game.
This makes it a no go for me, time is of the essence and games that don't respect my time and patience will be neglected until an easy mode gets patched in or they make the grind or controls a lot less taxing.
 
This makes it a no go for me, time is of the essence and games that don't respect my time and patience will be neglected until an easy mode gets patched in or they make the grind or controls a lot less taxing.
Its a shame as the game looks like it can be a chill game for exploraton and some light combat.
The obsession with soullike need to die. Not every action game need to be hair pulling. experience.

Also gme shoudl be called out for false marketing. They tried to ride on the arpg trend with launch of Diablo 4. Claiming its going, but players had a shock when they played and find out it was NOT an arpg, unless you use it very loosely.

The dev had MANY chances to clarfied, but they play along with this arpg misinformation. E,g when asked why tehy do not have a traditional skill tree like every arpg, they could have said. Its nto an arpg. Instead they BS with skill tree limited diversity etc
 
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Its a shame as the game looks like it can be a chill game for exploraton and some light combat.
The obsession with soullike need to die. Not every action game need to be hair pulling. experience.

Also gme shoudl be called out for false marketing. They tried to ride on the arpg trend with launch of Diablo 4. Claiming its going, but players had a shock when they played and find out it was NOT an arpg, unless you use it very loosely.

The dev had MANY chances to clarfied, but they play along with this arpg misinformation. E,g when asked why tehy do not have a traditional skill tree like every arpg, they could have said. Its nto an arpg. Instead they BS with skill tree limited diversity etc
The game lost my sale because there isn't a difficulty setting.
 
The game lost my sale because there isn't a difficulty setting.
I think the dev are getting big headed from success of Ori and content creaters elevated them to the clouds.

They made it out like the game is the 2nd coming of the spice girls, how its gonna revolutionalise arpg (which they are not even) and how they have conquered one genre and going on to the next like Genghis khan or Alexsander the Great.

In the past they also have been ungrateful to MS after going independence (& people her know I am not MS fanboy) for preventing their games to reach bigger audiences, despite how MS helped the studio for tehir 2 Ori games.
 
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Reactions: Swede and Kvally
I think the dev are getting big headed from success of Ori and content creaters elevated them to the clouds.
If I was a dev (armchair quarterback here), I would make a game with a minimum of 3 difficulty levels, one of which would always be easy/story, and then of course hard. And if I became more successful, I would spend more resources on accessibility.
 
I like what I see. I'm still going to wait for full release before buying.