For sure. I also wish there was some kind of industry standard for reviews (I know, will never happen). "Failing" scores, like 4/10 or less, should be reserved for broken games. Whether it be graphics, gameplay, or overall experience. I can't imagine one reviewer that could say Ryse was in any way broken.
Some attention whores just couldn't wait to roast it though, and that's the shame of not having any kind of standards or ethics for reviews. Oh well, hopefully word of mouth, which can be much stronger than reviews, helps it get the attention and sales it deserves.
I think that Ryse unfortunately got involved in a lot of bulls*** politics, namely DRM s***, fanboy carnival of stupid, and former association with Kinect bitching about "quick time events". Think about it, Ryse official debut was at E3 2013, at the height of the DRM s***-storm! Everyone had a mad on for MS at the time so they were being extra critical on all of it's games as well. Ryse taking the brunt of it, and to a somewhat lesser degree Killer Instinct. Though in KI's favor DH did a lot of demoing and playtesting, getting it into the hands of as many people as they could.
Ryse for the most part was demoed a lot as well, but not single player ( which is the best part of the game) but the multi which was at the time extremely buggy. But it was apparent at E3 when people were s***ting on the game for being a "QTE fest" which was funny to me coming from games that are popular and have just as many QTE if not more than Ryse( who's QTE were just in executions) but got a pass f0r some reason.
There was just a huge wave of negativity that hit the game head on and many got caught up in it. Another thing is Ryse is an old school brawler/hack n slash in many ways. Akin to Golden Axe or SOR games.While the gameplay is more Arkham Asylum/Assassin's Creed style "block, parry , strike" type gameplay, the oldschool part comes in when you look at it's linearity( i don't see being linear as a bad thing as many others do, not every game has to be open world to be good) it's brevity, and it's small moveset, not to mention enemy variety.( that complaint i actually agree with)
Games like Golden Axe, Final Fight, AVP etc, were linear, short games with "shallow" combat, and like 3 or 4 enemy types to fight. Maybe it's because i grew up with those kinds of games( and i love a good hack and slash) that i enjoyed Ryse more than those people who look at those things as negetive. End of the day Ryse was fun to me, gorgeous to look at and i like that Crytek decided to step out of their FPS comfort zone with this game. There is much room for improvement though and i hope the game does well enough for a sequel.