People Can Now Make Money Off Game Mods On Steam

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Generally speaking, PC game mods are free. Steam, however, just added an option to let creators charge for them. This is pretty huge.

Valve made the announcement with a new Steam page, adding that Skyrim is the first game that will support the ability to charge for player-made modifications via Steam Workshop. Unlike in games like TF2 or DOTA 2, this setup allows mod makers to make their own store listings and set their own prices, sans Valve’s immediate oversight. Valve explained:

“Steam now offers new functionality in the Steam Workshop, allowing community mod makers the opportunity to earn money doing what they love. With this update, community-made Workshop content such as mods, items, or maps can now be made available for sale directly via the Steam Workshop for titles that have enabled this feature.”

“Workshop is now putting mod authors in business via a new streamlined process for listing, selling and managing their creations. Creators contributing to the Steam Workshop have the choice of listing their new creations for sale at a price of their choosing, or to continue to make their work available to players for free. Mods purchased from the Steam Workshop are available immediately for play.”

You can browse through a selection of paid Skyrim mods already on offer here.

If you’re worried, however, that mom ‘n’ pop mod shops might not be as universally reliable as games or creations that have gotten Valve’s seal of approval, fear not: there’s a 24-hour refund policy. If a mod’s broken or doesn’t work as promised, you can get your money back so long as you click a mod’s “get refund” button within that brief window of time.

Given the amount of work some mod makers put into their characters, levels, and stunning 100-story recreations of Gabe Newell’s menacing grin, it makes sense that they should be able to get a little cash for their efforts. Valve’s been pushing user-created content pretty hard over the past few years, and some people are already able to support themselves off that alone, receiving money from Valve for items in games like TF2, Counter-Strike, and DOTA 2. To date, Valve has paid out over $57 million to creators.

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This, however, marks the first time that Steam Workshop creators will be able to directly set their own prices. If all goes according to plan, this will allow even more people to support themselves—at least, in part—off making additions to pre-existing games. As per usual, however, Valve’s system is pretty open-ended, so I wouldn’t be surprised to see people take advantage of it—maybe post outrageous prices, or try to sell somebody else’s content, or do something that verges on copyright infringement—in the early goings.

It will also be interesting to see how this market shakes out. What, for instance, will become the standard price for, say, a weapon pack versus an entire quest line or expansion? And how will the free mod market be impacted? What will people decide to give away for free now that getting paid is a much more viable option than in the past? It’s a bold new frontier, or at least a potentially interesting one. It could even be damaging, if you look at things from a pessimistic angle (Free things now cost money? Mod makers only take 25 percent of the profit while big companies rake in the rest? Etc.)

Now I don’t mean to be rude, but I really should be going. I have a horse armor market to corner, and I need to figure out how to turn My Little Pony into My Little Pony, if you know what I mean. (I mean creatively renaming everything and declaring all eerie similarities entirely coincidental.)

http://steamed.kotaku.com/modders-can-now-make-money-on-steam-1699760897/+nathangrayson
 
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I don't know how exactly I feel about this. On one hand some of these mods go above and beyond what the original dev even thought to do and are worth of compensation. On the other hand with this new paid model, I could see alot of people removing their free mods from The Nexus and making them exclusive paid mods to Steam. Its all optional I know, so I really don't know how to take this news.
 
I'm not sure about this or not....yet.

I mean, I would expect higher quality if I have to pay for it. I usually just download graphics mods if anything. I don't like modifying the core game. It feels wrong. I don't know why, but if something is in the game that the devs didn't make, it feels like it shouldn't be there. This includes weapons, npc's, or gameplay changes. I guess I'm a bit of a purist. I don't even like using pre-order bonuses...

If all the sudden all modders go hey I can charge for it now, and all free mods disappear, I won't be happy. I'm not going to pay for small graphical upgrades, and I'm already sick of micro-transaction dlc for weapons or armor that should have been in the game anyway. So, they would have to work hard to impress me.

If this leads to large expansions that actually add to the game, it could turn out well, but I'll have to wait and see.

Even though I'm a pc gamer, I'm not too big on mods. I've got a few here or there, but nothing I would have paid for.
 
Mods should be free. Unless they are truly massive undertakings like Skyblivion or other mods that required more than one person for over 1 year.
 
I think it's fine for modders to get some compensation for their work. What's better for them is they're getting the developers permission.

This may even enhance the quality of mods and bring the possibility of adding things like sidequest which modders rarely do since it would eat too much time from their lives.
 
It's a can of worms. What if the mods get broken by a patch, or conflict with other modes? Valve essentially say that if you're outside the 24 hour refund window, you're screwed unless the modder or developer fixes it. There are a whole load of other potential issues with the system, such as copyright issues, people stealing mods from Nexus modes and uploading them as their own and monetising them. The copyright issue in particular is interesting, because with a huge service like Steam now offering the ability to monetise mods Valve just shone a big spotlight on video game mods, and I would not be surprised if even free mods start seeing more frequent DMCA requests.

But the worst for me is the fact Valve take a 75% cut. Taking a 75% cut from the sale of a mod created by a fan for a game you did not develop is ludicrous. And it's a sign of where Valve have been going recently.
 
It's a can of worms. What if the mods get broken by a patch, or conflict with other modes? Valve essentially say that if you're outside the 24 hour refund window, you're screwed unless the modder or developer fixes it. There are a whole load of other potential issues with the system, such as copyright issues, people stealing mods from Nexus modes and uploading them as their own and monetising them. The copyright issue in particular is interesting, because with a huge service like Steam now offering the ability to monetise mods Valve just shone a big spotlight on video game mods, and I would not be surprised if even free mods start seeing more frequent DMCA requests.

But the worst for me is the fact Valve take a 75% cut. Taking a 75% cut from the sale of a mod created by a fan for a game you did not develop is ludicrous. And it's a sign of where Valve have been going recently.

Those are some good points I never thought of. Can of worms indeed.

And Valve taking a 75% cut? Can't say I'm surprised, it is their store.

With the moves that Valve is making though, Steam will very soon be a monopoly that we brought on ourselves.
 
Skyrim Paid Mod Removed Amid Controversy

One of the first paid mods for The Elder Scrolls V: Skyrim released on Thursday as part of Steam's new program has been removed from sale amid claims that it contained the work of another modder.

The mod in question was for a fishing animation for the open-world fantasy RPG; Valve even promoted this mod on the new Steam Workshop page (though it's since been replaced).

The mod was developed by Chesko and aqqh, but as detailed in this Destructoid report, it actually contained assets from another modder Fore's New Idles in Skyrimcreation without his permission.

Fore wrote in the Steam forums in a since-removed post (but captured by Destructoid) that Chesko and aqqh never asked for his permission to use his assets in their Skyrim fishing mod. He went on to say that "making money with mods is totally against my attitude" and claimed that Steam's new paid-for mod system will lead to the "end of a working and inventive modding community."

Chesko and aqqh removed the Skyrim fishing mod from sale, providing the following explanation:

"I would like to make it clear that I have been under a non-disclosure agreement for over a month, and was unable (not unwilling) to contact others. I asked Valve specifically about content that requires other content, and was told that if the download was separate and free, it was fair game."

"In the case of this mod, the animations are not required and the mod continues to work. However, I will defer to Fore's decision, which will issue a refund to all subscribers."

On Valve's new Steam Workshop website for paid mods, the developer says people who see someone posting content they've created should issue a DMCA takedown notice right away.

However, modders are allowed to use the work of other modders, provided they get approval first. The Steam Workshop even has a revenue-sharing option to allow creators to allocation portions of item revenue with other collaborators or co-authors.

But Valve again reminds modders: "If your creation builds on another mod or utilizes content from another mod, you should first ask their permission."

You can see all the paid (and free) Skyrim mods here.

In announcing the new Steam Workshop paid-for mod support, Valve said it is a way for gamers to support their favorite modders to allow them to build even more unique creations.

"By paying for mods and supporting the people that made them, you enable those artists and creators to continue working on their mods and inspire new modders to try their hand in creating new, higher quality items and experiences," the company said.

Meanwhile, Bethesda--the first publisher to allow paid-for mods with Skyrim as part of Steam's new program--offered the following statement on Thursday as part of the original announcement.

"Modding has been important to all our games for such a long time," Bethesda said. "We try to create worlds that come alive and you can make your own, but it's in modding where it truly does. Thanks again for all your incredible support over the years. We hope steps like this breathe new life into Skyrim for everyone."

Valve's new modding program launched only with Skyrim, but other supported titles will be announced in the coming weeks.



lolz.
 
People create skins for keyboards, web browser, content acquire (i.e. news service pulls), and charge for them.
Right but those are all platform apps that aren't based off of someone elses app. If they are add ons to someone elses app they are either infringing on copyright or paying the developer a percentage.
 
Right but those are all platform apps that aren't based off of someone elses app. If they are add ons to someone elses app they are either infringing on copyright or paying the developer a percentage.
No they don't. People don't have to pay a cent to Adobe for Photoshop, Lightroom, InDesign, etc., plugins they develop.
 
Not really the same thing as a mod is using another IP's assets and the 75% is being split between Steam and the original content creator.
What based do you have for these mods using their assets? So many mods are completely custom creations.
 
The modders aren't selling the game or the game engine. They are selling their own creative works and nothing else.
Don't be ridiculous. They are selling a MOD to an existing game. It's absurd to think the creator of that original game shouldn't be compensated as the mod couldn't exist without it.
 
Don't be ridiculous. They are selling a MOD to an existing game. It's absurd to think the creator of that original game shouldn't be compensated as the mod couldn't exist without it.
You don't understand how intellectual properties work. Madcatz makes PS4 controllers and doesn't pay Sony to have permissions. Stardocks doesn't pay Microsoft to make apps for Windows. The candle warmer companies don't pay the candle companies because "their product wouldn't exist without candles." The mod created only belongs solely to those responsible for its creation.
 
You don't understand how intellectual properties work. Madcatz makes PS4 controllers and doesn't pay Sony to have permissions. Stardocks doesn't pay Microsoft to make apps for Windows. The candle warmer companies don't pay the candle companies because "their product wouldn't exist without candles." The mod created only belongs solely to those responsible for its creation.
I believe companies can charge royalties for peripherals.

http://www.wikinvest.com/stock/Mad_Catz_Interactive_(MCZ)/Royalties

Also, the candle comparison is a bit silly. Candles in and of themselves aren't owned by any particular company. Odds are that modders are using some kind of the games original assets and coding. In the actual professional world, everyone pays for the right to use certain assets, coding, or programs all the time. For any modder to want money and not follow those expectations is unprofessional. Especially when you use the actual game to sell your own content. If one wants more of that money pie, then make a game independent of the original game's assets, coding, and name. You don't get to use Skyrim's brand to sell your content and expect Bethesda to not care.
 
The modders who stand to make the most are the ones who make those essential mods that every other mod is based. If the makers of FNIS, SKSE, CBBE or Apaachi SkyHair for example decide to make their mods paid and exclusive, you'd have to pay for their mods to get other mods to work. Oh this is going to be fun.
 
I believe companies can charge royalties for peripherals.

http://www.wikinvest.com/stock/Mad_Catz_Interactive_(MCZ)/Royalties

Also, the candle comparison is a bit silly. Candles in and of themselves aren't owned by any particular company. Odds are that modders are using some kind of the games original assets and coding. In the actual professional world, everyone pays for the right to use certain assets, coding, or programs all the time. For any modder to want money and not follow those expectations is unprofessional. Especially when you use the actual game to sell your own content. If one wants more of that money pie, then make a game independent of the original game's assets, coding, and name. You don't get to use Skyrim's brand to sell your content and expect Bethesda to not care.
My argument failed then. I just wanted to say that 75% is justifiable because reasons. Many modders may boycott this, feeling that they as the their creators of their mods are being undercut. Since it is their work and not Besthsada is what is worth rewarding.
 
My argument failed then. I just wanted to say that 75% is justifiable because reasons. Many modders may boycott this, feeling that they as the their creators of their mods are being undercut. Since it is their work and not Besthsada is what is worth rewarding.
I wouldn't mind modders making more around the 40%-60% area personally. For me, the big kicker is a place like Steam or what ever service taking their cut for simply hosting the game. I feel like the actual store shouldn't make more than 10% if I'm being honest.
 
I think it's a good idea. Tons of hard work can go into these things.

Could definitely have a negative impact on the community though. Will be interesting to see where this goes.
 
The more and more I think about this the more and more I totally f***ing hate the idea....
How about mods like SKSE?
That mod is REQUIRED for almost every good mod in existence to work. How are they going to police this epic failure of an idea? I've heard of some mods even being pulled from the Nexus already and sold on the Workshop. Gross....
Also 75%?? GTFO of here Valve.

In related news....