Remedy - 'P7'

According to whom?

I could be wrong on AW but I recall QB not doing too well and that even someone from MS said this. I should have said it as an question, my bad. But they never gave the exact numbers I believe and didn't even mention the game when they had an article early this year where they reflected back on last year.
 
I could be wrong on AW but I recall QB not doing too well and that even someone from MS said this. I should have said it as an question, my bad. But they never gave the exact numbers I believe and didn't even mention the game when they had an article early this year where they reflected back on last year.

Quantum Break "Sold Really Well," Beat Microsoft's Expectations
"Quantum Break sold really well; it exceeded what we expected it to do."
https://www.gamespot.com/articles/quantum-break-sold-really-well-beat-microsofts-exp/1100-6443009/

Alan Wake sells over 4.5 million:

https://www.gamespot.com/articles/alan-wake-sales-reach-4-5-million-as-xbox-one-rumo/1100-6426167/
 
I stand corrected. But they never really give the sales numbers though, did they? Although I'm not sure if they ever did for Halo 5 either and I know that one did well.

On NeoGAF I just saw this post, but I think that only concerns PC?

Steamspy shows QB having sold 120,000 approx.

Still would have been nice if they had shouted out QB in that report though. They did mention Recore if I'm not mistaken.
 
Dang I thought it would be more but 120,000 copies is pretty bad for QB when a last gen title Bayonetta did 130,000 copies in one week.
 
I stand corrected. But they never really give the sales numbers though, did they? Although I'm not sure if they ever did for Halo 5 either and I know that one did well.

On NeoGAF I just saw this post, but I think that only concerns PC?

Steamspy shows QB having sold 120,000 approx.

Still would have been nice if they had shouted out QB in that report though. They did mention Recore if I'm not mistaken.
Yeah, the Steam version came out almost a half year later. It was already on PC 6 months before it, so I imagine PC fans had already bought it. Which was the Play Anywhere version as well.
 
Quantum Break "Sold Really Well," Beat Microsoft's Expectations
"Quantum Break sold really well; it exceeded what we expected it to do."
https://www.gamespot.com/articles/quantum-break-sold-really-well-beat-microsofts-exp/1100-6443009/

Alan Wake sells over 4.5 million:

https://www.gamespot.com/articles/alan-wake-sales-reach-4-5-million-as-xbox-one-rumo/1100-6426167/

Only problem is most of those 4.5m sales was for less than ÂŁ10. Remedy said it want very profitable sadly.
 
Really damn sad yeah because Alan Wake was quite the experience. I just don't get it and I wonder who's to "blame" here. Don't most people with Xbox, 360 at that time want to play a game like that then? I see it on Reddit, Neogaf and Gamefaqs, people constantly asking for exclusives for Xbox One but when we do get them the sales aren't exactly fantastic. Why is that?

If MS is really going to step their game up as much as they did to make Xbox so much better than in 2013, I really hope the customers step their buying game up as well then. We don't have official numbers for Sunset Overdrive but I'm sure if it had done well, which it really deserved I'm sure they would have announced that. We also know Insomniac wants to make a sequel but MS hasn't said a word and it's kinda understandable if they don't want to give it another shot. It ended up on GwG way too soon too.
 
Last edited:
Really damn sad yeah because Alan Wake was quite the experience. I just don't get it and I wonder who's to "blame" here. Don't most people with Xbox, 360 at that time want to play a game like that then? I see it on Reddit, Neogaf and Gamefaqs, people constantly asking for exclusives for Xbox One but when we do get them the sales aren't exactly fantastic. Why is that?

If MS is really going to step their game up as much as they did to make Xbox so much better than in 2013, I really hope the customers step their buying game up as well then. We don't have official numbers for Sunset Overdrive but I'm sure if it had done well, which it really deserved I'm sure they would have announced that. We also know Insomniac wants to make a sequel but MS hasn't said a word and it's kinda understandable if they don't want to give it another shot. It ended up on GwG way too soon too.

Alan Wake released the same day as Red Dead Redemption so that didn't help
 
I don't think it matters if games release on the same dates as other games. If people want the game, they will buy it no matter what. Be it the same day, a day later, a month later, 6 months later. Not ONCE have 2 games come out on the same day and I said "well, I will never play game A because game B came out on the same day". You buy games you want to play, when you want to play them, not because release dates are the same or different.

"Oh look all these new records came out today! I want all of them! But I am only going to buy 1 of them and never buy the rest of them."

Da fuq?
 
Games are a bit different. ÂŁ40+ and in this case a sp story driven game vs an open world western with MP by the guys that make GTA

Was a bit dickish of them to go with the same day as a former partner company really when they had 0 need to bring reds release forward.
 
http://www.eurogamer.net/articles/20...emedys-new-age


Quantum Break was Remedy's latest, an ambitious game that spliced live action TV-style episodes between playable chapters in the game. Now, it's easy to look back and scoff at the studio's multimedia ambition, but back when Microsoft was pitching Xbox One as a TV Room centerpiece it sounded like a great idea.

"In the early concept of Alan Wake 2 that we took to Microsoft ... there was the idea of it being episodic and in between having live action episodes," Sam Lake told me. "That part they loved. They were like, 'This is a keeper but... we are looking for a new IP.' They wanted to own that. Alan Wake is ours so that was off the table, so it needed to be something else.

"If you look at Microsoft at that point," he added, "with them working on Xbox One - and it was still some way off - they strongly saw it as an entertainment device. If you remember how it came out there was a lot of talk about TV and live action."

In the midst of Microsoft's TV enthusiasm, Quantum Break was born. Then Microsoft was forced to change its mind after the TV idea went down like a lead balloon. So Microsoft closed Xbox Entertainment Studios in LA and backed out. But Remedy's course was already set. Fortunately Remedy had been outsourcing its filming elsewhere, so somehow Quantum Break "survived all of those shifts at Microsoft". But the struggle didn't end there.

Cutting loose from that, from being swept along with a platform holder's current desire, could seem like a positive, freeing thing - not to mention granting the ability to reach a whole PlayStation audience.

"We worked with Microsoft Studios for 10 years, for two big games. It was a logical, good partnership. For them, the platform is the important thing, but we are an indie game maker and at the end of the day, coming out of that, we just want our games to be experienced by as many people as possible," he said, "and going multi-platform is the logical step for us."

Remedy is currently 140 people and working on two games: CrossFire 2 and P7. The majority of the studio is working on CrossFire 2, in full production, and P7 is in pre-production.

CrossFire 2 is the sequel to the absolutely enormous free-to-play game CrossFire, made by Korean company SmileGate. Remedy isn't making the whole sequel but rather the story mode - the campaign - for it.

"We are doing our traditional Remedy treatment," said Lake. "They are looking for our storytelling capability, our character-building capability and our world-building capability. [We're] taking their thing and making a story mode, or story campaign, out of that, for their big Crossfire 2."

No dates have been announced nor are they Remedy's to announce.

Project 7 (P7) is Remedy's more traditional Next Big Thing. It has a publisher, 505 Games, and will be a third-person action game with some intriguing-sounding 'long-lasting mechanics'.

"P7 is not an Alan Wake 2 - it's worth saying out aloud," said Lake. But that does not mean Alan Wake 2, as an idea, is dead.

"I would love to do that!" said Lake. "We are not making Alan Wake 2 at the moment. We own Alan Wake, I feel there is value in Alan Wake, I would love to do more Alan Wake, but these things, they are more than just creative ideas: there is a business side to it. There are many things that need to click into place to make it possible."
 
I still think they should make another Max Payne. Rockstar owns the license, so they'll have to call it Steve Discomfort or something. But that was their best game.
 
- E3 will be "hands-off look" for the press.

- Financial reports from the company say P7 will launch sometime in 2019.

- Job listings and product descriptions for P7 suggest it will keep the studio’s usual cinematic focus along while incorporating Destiny-like online elements.

https://www.pcgamesn.com/remedy-new-game

Given Remedy's tendency to take forever, I'm betting 2020 rather than 2019.
 
  • Like
Reactions: u2popmofo
Zero interest in this personally. Quantum Break was rubbish.
 
- E3 will be "hands-off look" for the press.

- Financial reports from the company say P7 will launch sometime in 2019.

- Job listings and product descriptions for P7 suggest it will keep the studio’s usual cinematic focus along while incorporating Destiny-like online elements.

https://www.pcgamesn.com/remedy-new-game

Given Remedy's tendency to take forever, I'm betting 2020 rather than 2019.
Cinematic focus while incorporating Destiny-like online, interesting. But depends how Destiny-like it actually is.
 
They are apparently doing a 3rd game that is entering pre-production so if you are holding out hope for Alan Wake 2 that would be the one to watch
 
Cinematic focus while incorporating Destiny-like online, interesting. But depends how Destiny-like it actually is.

They came close with Quantum Break with the episodic story, they just have to not release all of it at once and charge for each part and it's there.
 
Zero interest in this personally. Quantum Break was rubbish.

giphy.gif
 
We still holding out hope for Alan Wake 2? We still talkin bout AW2.. not the game. Not the game. We talking about them possibly making the game.

We should be talking about Alan Wake 3 by now. Microsoft had a mega story driven franchise on their hands and they dropped the ball.
 
I'm still hoping for a renewal of Max Payne. They don't own the license anymore, so I suggest a reboot called Steve Discomfort.