LMAO. Recently me and my friends have basically just found exclusive fun in trolling galleons that are attempting to do the Skeleton fort raids. We will sink their ships while they are on the island fighting the skeletons, either with explosive barrels or by getting on the tower cannons and blasting them. Over the past 2 days we have sunk over 10 ships.
Then that brings me to this post I stumbled upon on the SoT forums, which made me laugh way too hard:
Charity Diary
Insider
8
There is a huge problem with the incentives here. It seems that the entire purpose of the game's PvE is to provide fodder for the PvP players, but the loot is so worthless that people just ignore it.
The "fun" of ganking and the feeling of having power over someone else are becoming the
entire reason a huge percentage of the player base plays this game. This needs to be remedied, and quick.
Either the loot needs to be made more valuable, so that PvP players are incentivized to occasionally go find their own chests instead of just stealing everyone else's (more chest-getters, fewer chest-takers), or spending time on the quests needs to be less risky, so the PvE players waste less of their time. Currently there is about an 80% chance that I'll be ganked by a 4-man galleon at an outpost after spending 60 minutes gathering three chests that are worth 70 gold each, and they won't even take the chests because they're
that worthless.
Also, the griefing crew has more "fun" in the 3 minutes it takes to kill me three times and sink my ship than I had the entire hour I was doing "quests".
The incentives are all wrong. This game is headed in the wrong direction. Please reevaluate.