Official Thread Sea of Thieves

Rate this Game

  • ☆☆☆☆☆

    Votes: 4 36.4%
  • ☆☆☆☆

    Votes: 4 36.4%
  • ☆☆☆

    Votes: 2 18.2%
  • ☆☆

    Votes: 0 0.0%
  • Votes: 1 9.1%

  • Total voters
    11
This is complete bull****. I’m all for allowing k/m on Xbox but there needs to be filters. Initially I thought SOT wouldn’t be impacted by the extra level of control due to how clunky combat was and I assumed combat was made clunky intentionally for that reason.

Unfortunately I haven’t experienced it first hand because I haven’t been able to find a PvP matchup.

This game is such a launch disappointment. Maybe Microsoft’s biggest disappointment when factoring expectations in well over a decade. Might have to go back to Too Human. Maybe Brute Force to find something this hyped that turned out this mediocre.

So what was bulls***?
 
Can't you opt out of the cross play? I know you can on all the other games I have played that feature it (Fortnite, Gears, etc)
 
Can't you opt out of the cross play? I know you can on all the other games I have played that feature it (Fortnite, Gears, etc)
You cannot. Rare said that they designed the game from ground up specifically to support cross play. No option to disable the feature.
 
Can't you opt out of the cross play? I know you can on all the other games I have played that feature it (Fortnite, Gears, etc)

Maybe you can. Never actually looked into it as I don’t care about loosing to some PC players in combat.
 
Spent 5 hours last night doing a 2 man crew.

We spent about an hour doing cool s*** and had a nice plunder 6 or 8 chest, a few skulls, some gunpowder. So i say, hey look another shipwreck. We find a top tier skull and a decent chest, sadly to be destroyed by another sloop. I re-spawned after the ship had sunk only to see the sloop chased off by a galleon.

"Wait a minute, there's no way they got our loot if they're being chased off".

I swim to the nearest island to find out where we sank ('Paradise Spring') and re-spawn with my shipmate, we aren't too far so we manage to get just off Paradise springs and using the still circling birds over the wreck as a marker, we knew where we went down.

On the way there i see a crate of our Rare Tea, we're here. I dive down to the wreck and all our plunder is clustered together in the shape of an upside down christmas tree. Elated, my shipmate pulls the ship to my position in the water and i start to bring the stuff aboard, I pick up a seafarers chest. On the trip back for more our loot has disappeared! it didn't reach the surface, it's just gone. Despawned maybe. So we spent 10 minutes looking around the wreck and all we recovered was a Seafarers chest and Rare tea. We're not happy.

My shipmate is pissed off so we decide to do the last 2 maps on our mission list not to make it a total waste. On the way to solving one map, my shipmate discover a tome."Come and look at this book". Must be a glitch because it's floating 6 feet in the air. "Crushing death and grief... soaked with blood of the trespassing thief"

Holy s***. I cry. "That's from The Goonies"...it gives us a map of 7 chests on one island...an island we need to go to anyway.

On the way there we discover another wreck, a chest and a message in a bottle. Another map given to us with 2 more chest. Again on the same island we were going to. Mermaids Hideaway. We park on the left side of the island (no one can approach from the left as is the bloodsea), my shipmate stays in the crows nest and keeps a look out while i spend 30 minutes collecting about 12 chests. 6 Maurauders, 4 Seafarers and 2 lower tier and a chest of 1000 grogs. More gunpowder.

We decide we aren't going to risk it again and take the looooooooooooooong way round the map to avoid others. and make for an outpost further away to ensure no-one is there. We run aground and patch the ship (one hole) and we both unload the cargo making a sweet 8000 gold. We head to Crescent Isle to find the final chest and complete the voyage. On the way back another wreck gives us a crate of Exquisite Silks and a Villainous Skull. Another 3000 gold.

We friended each other to play again soon.
 
Last edited:
Patchnotes

Download size:
Xbox One: 9.99GB
Xbox One X: 18.97GB
Windows 10: 19.53GB

Fixed Issues
  • Players who have redeemed their Black Dog Pack pre-order code will now correctly see these items in their in-game chests. Not received your code? Check your Xbox Live messages over the next couple of days.
  • Characters should no longer lose details such as hair colour and scars.
  • When digging up a chest, there is no longer a chance that it will be impossible to pick up
  • Players should no longer intermittently be missing items and weapons when loading into the game
  • Weapon, clothing and ship cosmetic changes made after migrating server will now persist across sessions
  • Players will now correctly see other players titles
  • Snakes will now behave correctly, turning to face the player when agitated
  • Animal and skeleton movement around slopes has been improved
  • The game will no longer enter an unresponsive state after accepting a game invitation whilst matchmaking
  • Merchant Alliance notifications for handing in various items have been corrected
  • Lighting has been tweaked in order to improve performance on multiple islands and outposts
  • Fixed tinnitus sound which persists after being killed by multiple explosive barrels.
  • Seagulls now fly over floating barrels.
  • Players can no longer be held by a seemingly invisible Kraken tentacle.
  • Fixed a range of potential game crashes.
Performance Improvements
Significant performance optimisations across all platforms, specifically targeting the 4K native resolution of Xbox One X.

  • Drastically reduced the likelihood of tearing when using the small ship.
  • Reduced the likelihood of tearing when inside the Taverns.
  • Sizeable framerate improvements when traversing large islands.
  • Reduced likelihood of framerate hitches when navigating outposts.
  • Optimised Foliage for smoother experience in overgrown jungle areas.
Further improvements and optimisations for all platforms are ongoing.

Known Issues
  • Player gold and reputation can be delayed when cashing in a reward.
  • Player achievements can be delayed.
    For an update on both of these issues, please read our Launch Update written by Executive Producer, Joe Neate.
  • Bounty quest skeletons sometimes do not spawn or cannot be found.
    If you encounter this bug, a potential work around is to sail away from the island until it’s out of range, and then sail back in to trigger the Island Name banners.
  • Joining a player whose ship is parked at an active skeleton fort will prevent the joining player’s radial menus being opened.
  • Rare Lore Items throughout the world will read in English, regardless of current language settings.
  • "Hunter of Cursed Crews", Commendation is not updating.
  • Players may become comically smaller after fighting the Kraken.
 
Patchnotes

Download size:
Xbox One: 9.99GB
Xbox One X: 18.97GB
Windows 10: 19.53GB

Fixed Issues
  • Players who have redeemed their Black Dog Pack pre-order code will now correctly see these items in their in-game chests. Not received your code? Check your Xbox Live messages over the next couple of days.
  • Characters should no longer lose details such as hair colour and scars.
  • When digging up a chest, there is no longer a chance that it will be impossible to pick up
  • Players should no longer intermittently be missing items and weapons when loading into the game
  • Weapon, clothing and ship cosmetic changes made after migrating server will now persist across sessions
  • Players will now correctly see other players titles
  • Snakes will now behave correctly, turning to face the player when agitated
  • Animal and skeleton movement around slopes has been improved
  • The game will no longer enter an unresponsive state after accepting a game invitation whilst matchmaking
  • Merchant Alliance notifications for handing in various items have been corrected
  • Lighting has been tweaked in order to improve performance on multiple islands and outposts
  • Fixed tinnitus sound which persists after being killed by multiple explosive barrels.
  • Seagulls now fly over floating barrels.
  • Players can no longer be held by a seemingly invisible Kraken tentacle.
  • Fixed a range of potential game crashes.
Performance Improvements
Significant performance optimisations across all platforms, specifically targeting the 4K native resolution of Xbox One X.

  • Drastically reduced the likelihood of tearing when using the small ship.
  • Reduced the likelihood of tearing when inside the Taverns.
  • Sizeable framerate improvements when traversing large islands.
  • Reduced likelihood of framerate hitches when navigating outposts.
  • Optimised Foliage for smoother experience in overgrown jungle areas.
Further improvements and optimisations for all platforms are ongoing.

Known Issues
  • Player gold and reputation can be delayed when cashing in a reward.
  • Player achievements can be delayed.
    For an update on both of these issues, please read our Launch Update written by Executive Producer, Joe Neate.
  • Bounty quest skeletons sometimes do not spawn or cannot be found.
    If you encounter this bug, a potential work around is to sail away from the island until it’s out of range, and then sail back in to trigger the Island Name banners.
  • Joining a player whose ship is parked at an active skeleton fort will prevent the joining player’s radial menus being opened.
  • Rare Lore Items throughout the world will read in English, regardless of current language settings.
  • "Hunter of Cursed Crews", Commendation is not updating.
  • Players may become comically smaller after fighting the Kraken.

So that list of Known Issues. Are they fixed in this patch or still there in this patch? From the point in time when achievements became a thing I’ve never seen any game not be able to give out achievements like this.
 
Two of the guys I’ve been crewing with are PC players and yep, they both destroy other console players in PvP. I’ve been on the receiving end of it as well. It doesn’t bother me at all but I wonder if it will become a thing with the community.

It's so bad in fact that there are times when I am playing on PC that when I destroy a whole crew of enemies multiple times, that I actually start to feel bad.

Not only that but apparently there are already hackers in the game world.

https://www.windowscentral.com/sea-...s-offering-compelling-case-against-cross-play
 
  • Like
Reactions: Kerosene31
I'm curious how any of you know what platform these people are on?

As somebody who has played a lot of COD and Battlefield on PC using a controller I find the whole M/K v controller stuff to be a joke. Bad players are bad and they make up 90% of a games userbase, input method is irrelevant.
 
I'm curious how any of you know what platform these people are on?

As somebody who has played a lot of COD and Battlefield on PC using a controller I find the whole M/K v controller stuff to be a joke. Bad players are bad and they make up 90% of a games userbase, input method is irrelevant.

I’ve asked them or they’ve mentioned it.

It’s no joke. That Dutch guy we’ve played is on PC. Were you there when took out an entire galleon crew by himself? The other crew were asking him if he was on PC and they got all pissy when he confirmed he was.
 
I'm curious how any of you know what platform these people are on?

As somebody who has played a lot of COD and Battlefield on PC using a controller I find the whole M/K v controller stuff to be a joke. Bad players are bad and they make up 90% of a games userbase, input method is irrelevant.

I kinda agree with you on that. I've taken down a fully manned and stocked Galleon in a 2 man sloop. Just takes a bit of craftiness and a bit of luck.
 
  • Like
Reactions: menace-uk-
I’ve asked them or they’ve mentioned it.

It’s no joke. That Dutch guy we’ve played is on PC. Were you there when took out an entire galleon crew by himself? The other crew were asking him if he was on PC and they got all pissy when he confirmed he was.

You jump to the conclusion that it is because of the platform. There will be people on xbox doing the exact same thing.

He is just a good player, end of.
 
I kinda agree with you on that. I've taken down a fully manned and stocked Galleon in a 2 man sloop. Just takes a bit of craftiness and a bit of luck.

The PC v Xbox doesn’t make a difference in ship sailing. It’s in pirate on pirate combat where you see it. That’s where I’m saying it makes a difference.
 
You jump to the conclusion that it is because of the platform. There will be people on xbox doing the exact same thing.

He is just a good player, end of.

No doubt he’s a good player. But he uses the pistol for a reason, because it’s easier for him to land hits because he uses mouse and keyboard.
 
I'm curious how any of you know what platform these people are on?

As somebody who has played a lot of COD and Battlefield on PC using a controller I find the whole M/K v controller stuff to be a joke. Bad players are bad and they make up 90% of a games userbase, input method is irrelevant.

I kinda agree with you on that. I've taken down a fully manned and stocked Galleon in a 2 man sloop. Just takes a bit of craftiness and a bit of luck.

This kind of goes with what you were talking about before. Not defending their choice, but I do believe that the player progression gap is already pretty vast, just from people not knowing what they are doing for a while. I think that this might be a major reason that they chose not to upgrade any of your abilities as a reward, but to open up new opportunities instead.
 
LMAO. Recently me and my friends have basically just found exclusive fun in trolling galleons that are attempting to do the Skeleton fort raids. We will sink their ships while they are on the island fighting the skeletons, either with explosive barrels or by getting on the tower cannons and blasting them. Over the past 2 days we have sunk over 10 ships.

Then that brings me to this post I stumbled upon on the SoT forums, which made me laugh way too hard:




Charity Diary
Insider
8



There is a huge problem with the incentives here. It seems that the entire purpose of the game's PvE is to provide fodder for the PvP players, but the loot is so worthless that people just ignore it.

The "fun" of ganking and the feeling of having power over someone else are becoming the entire reason a huge percentage of the player base plays this game. This needs to be remedied, and quick.

Either the loot needs to be made more valuable, so that PvP players are incentivized to occasionally go find their own chests instead of just stealing everyone else's (more chest-getters, fewer chest-takers), or spending time on the quests needs to be less risky, so the PvE players waste less of their time. Currently there is about an 80% chance that I'll be ganked by a 4-man galleon at an outpost after spending 60 minutes gathering three chests that are worth 70 gold each, and they won't even take the chests because they're that worthless.

Also, the griefing crew has more "fun" in the 3 minutes it takes to kill me three times and sink my ship than I had the entire hour I was doing "quests".

The incentives are all wrong. This game is headed in the wrong direction. Please reevaluate.
 
LMAO. Recently me and my friends have basically just found exclusive fun in trolling galleons that are attempting to do the Skeleton fort raids. We will sink their ships while they are on the island fighting the skeletons, either with explosive barrels or by getting on the tower cannons and blasting them. Over the past 2 days we have sunk over 10 ships.

Then that brings me to this post I stumbled upon on the SoT forums, which made me laugh way too hard:




Charity Diary
Insider
8



There is a huge problem with the incentives here. It seems that the entire purpose of the game's PvE is to provide fodder for the PvP players, but the loot is so worthless that people just ignore it.

The "fun" of ganking and the feeling of having power over someone else are becoming the entire reason a huge percentage of the player base plays this game. This needs to be remedied, and quick.

Either the loot needs to be made more valuable, so that PvP players are incentivized to occasionally go find their own chests instead of just stealing everyone else's (more chest-getters, fewer chest-takers), or spending time on the quests needs to be less risky, so the PvE players waste less of their time. Currently there is about an 80% chance that I'll be ganked by a 4-man galleon at an outpost after spending 60 minutes gathering three chests that are worth 70 gold each, and they won't even take the chests because they're that worthless.

Also, the griefing crew has more "fun" in the 3 minutes it takes to kill me three times and sink my ship than I had the entire hour I was doing "quests".

The incentives are all wrong. This game is headed in the wrong direction. Please reevaluate.
That is their evaluation, right? I kind of agree that they should give you more reward, but then the chest values do go up quite a bit as you progress. Also, you could just go on a sloop and not have to split up the reward four ways.