Digital Foundry's take on the latest Hellblade 2 reveal.
www.eurogamer.net
"...with results coming in between 1296p and 1440p or thereabouts, though with the letterboxing effect, it's more like 2304x964 to 2560x1070. However, transparencies operated on a further reduced resolution, so geometry occluded by these effects is also of a lower pixel count. This is a time-honoured way to save GPU performance we've seen across multiple generations now.
This is a narrative-focused, cinematic title - perhaps similar to The Order 1886 - and it isn't aiming for a super-sharp, super-clear image."
"On Xbox Series X, it's clearly a demanding game, but the results still look excellent overall. It's the lower-power platforms - specifically the Series S - that I'm more curious about. Resolution is bound to take a hit and I'd be curious to see the extent to which there are any further S-specific nips and tucks. The game's configuration on Series X may also place this as one of the more demanding pieces of PC software we've seen so far this generation. It might take a pretty solid GPU to manage good image quality at high frame-rates - presuming the CPU side of the equation is scalable enough. It's a lot like other high-end UE5 efforts we've seen so far in that respect.
Hellblade 2 is bound to create some divides as a result of these compromises - but I have to say that I have a lot of respect for Ninja Theory's creative talents, and the immense visual accomplishment this title represents. In my book, this could be the very best-looking Unreal Engine 5 title out there when it releases on May 21st, which is no small feat."