Sony hosting Project Morpheus event during Game Developers Conference

Of course it is required. I'm not saying that. I'm saying because the device has both sensors in it, which the camera DOESN'T track and light bars, which the camera does, to create motion on screen for some non gaming apps may not require the light bars. We don't know what those are yet.

The problem here, which I was trying to clear up, is Menace thought that the motion of the headset was and could only be made on screen because of the light bars. I honestly think he didn't know that there were any sensors in the controllers/HMD. So I had to go through a range of differnt instances where previous devices supported a similar tech (I forgot the Vita).

Yoshida says that the device requires the camera, which is absolutely true since the majority of its use will be game or game type application. However, this may also not hold true if a non game app releases that only uses it sensors rather than the sensors and the light bars. It has happened more than a comfortable amount of times in the pass to support this theory.

I do know Sony is gearing up to launch its new virtual, social world in a few months, and it is said to use the HMD. Because this is technically a game, it may require both the sensors and the light bars but then again, some apps/tasks may only require the sensors. Again, we don't know yet, but its most certainly possible as the pass has proven.

The problem is you just can't answer the question, yes the camera is required, that's all that was asked, not how the camera is implemented/used.
 
The problem is you just can't answer the question, yes the camera is required, that's all that was asked, not how the camera is implemented/used.

I did answer the question, if you read the text. Just because it was wasn't worded the way you wanted it to be is a completely different debate.
 
I think you're just making things too complicated. What people are interested in is whether the camera is a required purchase. The answer is yes. The fact that there is a hypothetical scenario in which the camera may not be necessary for a non-gaming application isn't all that relevant. People are going to be using this for gaming.
 
A simple yes would have sufficed. Is the camera required? Yes.

I believe I said that several times, but on another note, it isn't as black and white from a technical point or view. Its no different from a patient getting diagnosed with a lethal disease. There are different variables to consider even when there is the obvious answer. In laymen's terms, I could give you the obvious answer all day, but to me, that answer is rather loaded depending on how you look at it.

So if you ask me whether something is 100% useless without something else being present, its hard to give you one straight answer from my experience unless you are talking about something specific. I'm not trying to be difficult, but I'm afraid we're just going to have to agree to disagree on this as I believe you are looking in a completely different window from what I am looking out of.
 
I believe I said that several times, but on another note, it isn't as black and white from a technical point or view. Its no different from a patient getting diagnosed with a lethal disease. There are different variables to consider even when there is the obvious answer. In laymen's terms, I could give you the obvious answer all day, but to me, that answer is rather loaded depending on how you look at it.

So if you ask me whether something is 100% useless without something else being present, its hard to give you one straight answer from my experience unless you are talking about something specific. I'm not trying to be difficult, but I'm afraid we're just going to have to agree to disagree on this as I believe you are looking in a completely different window from what I am looking out of.

Once again, no one asked if it was shades of grey, if there were variables or was 100% useless without it. The question was is the PS camera required? The correct answer is yes, it's that black and white according to Sony.
 
I believe I said that several times, but on another note, it isn't as black and white from a technical point or view. Its no different from a patient getting diagnosed with a lethal disease. There are different variables to consider even when there is the obvious answer. In laymen's terms, I could give you the obvious answer all day, but to me, that answer is rather loaded depending on how you look at it.

So if you ask me whether something is 100% useless without something else being present, its hard to give you one straight answer from my experience unless you are talking about something specific. I'm not trying to be difficult, but I'm afraid we're just going to have to agree to disagree on this as I believe you are looking in a completely different window from what I am looking out of.
Who's on first?
 
Once again, no one asked if it was shades of grey, if there were variables or was 100% useless without it. The question was is the PS camera required? The correct answer is yes, it's that black and white according to Sony.

And like i told you earlier, I gave my answer. Obviously its not what you wanted to hear. Going back and forth with me on this is not going to change my mind, so it would be wise to cut your losses and push on. That's all I can tell you. :txbrolleyes:
 
And like i told you earlier, I gave my answer. Obviously its not what you wanted to hear. Going back and forth with me on this is not going to change my mind, so it would be wise to cut your losses and push on. That's all I can tell you. :txbrolleyes:

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I wonder if Sony will have two different SKU's or just one SKU and put a sticker on it that states the camera is required?
 
The sh!tty thing is, no matter how awesome it turns out to be, it's prolly not going to be much more than a niche product. It'll prolly be an indie wet dream and a AAA barren wasteland. I can't see any dev. putting 10' of millions into a AAA IP to never recoup the costs.
 
I don't think devs need ti spend 10's of millions developing for VR. Right now devs spend millions on art assets and artists. They spend all this money trying to wow us with graphics which is great and all but VR experiences don't require top notch graphics, it's about the experience. VR done right can feel magical, something no game on a screen can replicate no matter hiw pretty the graphics are. One of the most magical experiences on the VIVE demo was a simple Kitchen demo where you had to wonder around a kitchen preparing a meal, here is an post by someone who played it

The next demo took me to a virtual kitchen and presented me with some ingredients on a virtual counter top and placed recipe instructions on a wall. It asked me to pick up tomatoes from the table in front of me and then walk over to the right to place them in a pot. I then had to find a mushroom, but didn’t see it on the table, so I walked over to the fridge on my left and opened it. The missing mushroom was in there, so I picked it up and walked across the kitchen to place it in the pot. From there, I dinged the bell sitting atop a table to signal that dinner was ready. It was a cartoony demo in the style of Surgeon Simulator and the graphics weren’t very intensive, but it just felt like a complete joy. Ringing the bell, picking up the various objects, opening the fridge... it all felt incredibly natural and instinctive. It didn't feel like I was experiencing a demo, but instead accomplishing real work.


http://www.maximumpc.com/valve’s_vr_experience_closest_thing_holodeck_we_have_2015
 
Two Pennys Worth great post! That surgery game sounds awesome, I'd love stuff like that too. I also wanna be wow'd by by some unreal Skyrimy type games and some intense FPS/horror style games. By AAA it doesn't have to be photorealistic graphics, but the total polished package.
 
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A more skeptical take on where VR is at right now:

 
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The Gangster game they talk about near the end of the first movie sounds awesome. That's the kind of VR I'm looking for, the more outlandish kind of experience, something that your not going to experience in real life. The floating hands kind of take away from the immersion factor, if the hands were connected to arms it'd be a lot better, though small squibble.
 
I wonder if Sony will have two different SKU's or just one SKU and put a sticker on it that states the camera is required?

They did this with Move/navigation stick and the PSeye, so I am almost 100% sure there will be two SKUs. For people that have the camera now, they only need the headset -- especially if one of the two twices devices end up breaking or are used for back up. For people with neither, a package will be available.