Sony hosting Project Morpheus event during Game Developers Conference

is this really where gamers want innovation directed? I'm really not sold on vr.

Yup!

The tired ol' FPS this is that is dead. We need something new, and Sony has done a dang good job at pushing those boundaries, both with indies and different ways to comfortably play without steering too far away from the hardcore experience.
 
As best as I can make out Morpheus and Oculus Rift are pretty much the same. Oculus rift DK2 is currently $350. Lets also not orget that Morpheus needs the Playstation Camera, which needs to be included in the box. That is $50 on its own.
I think $300 is the reasonable expectation. Expecting $200 is likely going to leave you disappointed.
They are not a hardware company either, so I see a bit of a disadvantage there.
 
As best as I can make out Morpheus and Oculus Rift are pretty much the same. Oculus rift DK2 is currently $350. Lets also not orget that Morpheus needs the Playstation Camera, which needs to be included in the box. That is $50 on its own.
I think $300 is the reasonable expectation. Expecting $200 is likely going to leave you disappointed.
Needs camera? No way it's less than $299.
 
Maybe, but I still bet this thing is very close to or more than $300 at launch.

In relation to your bundled package comment.... Morpheus needs the camera. Sure. This doesn't equate to Morpheus, as a unit, being $300, though. That would be like saying a PS4 without any game is $460 because you have to bundle in a second controller. This is optional, which is why the camera is being sold now to help cut down on additional cost later on. The same goes with the Move controller. These devices have completely different purposes without Morpheus. Morpheus is simply another building block that enhances that experience when all of them are placed together.

Oh, and that camera is $40 not $50. :wink:
 
In relation to your bundled package comment.... Morpheus needs the camera. Sure. This doesn't equate to Morpheus, as a unit, being $300, though. That would be like saying a PS4 without any game is $460 because you have to bundle in a second controller. This is optional, which is why the camera is being sold now to help cut down on additional cost later on. The same goes with the Move controller. These devices have completely different purposes without Morpheus. Morpheus is simply another building block that enhances that experience when all of them are placed together.

Oh, and that camera is $40 not $50. :wink:

Semantics.

The package cost is the package cost, simple as that. Arguing over headset cost from camera cost is, well, petty.

Also, I never added the cost of the camera. I simply pointed out that it is a cost that all must endure should they wish to partake in the VR goodness.
 
Semantics.

The package cost is the package cost, simple as that. Arguing over headset cost from camera cost is, well, petty.

Also, I never added the cost of the camera. I simply pointed out that it is a cost that all must endure should they wish to partake in the VR goodness.
Key word: partake

People can buy a camera because they want to participate in the live feeds like Twich, Ustream, YouTube, Facebook and so on and so forth, or they could be more into a smaller games using the camera and the DualShock's 4 light bar. The Move controller is the same way. So actually it is very relevant to what I was saying about an additional controller to a console. It is something you choose to partake in wherever you see fit.

Morpheus is more than just a gaming device. Like the camera or the controller, it will enhance other NON gaming experiences, too without the need of the camera, perhaps movies, self-made videos and photos. For a hyper experience, however, all of the devices have to be chained together. This is practically no different from what Apple has done with the iDevices, but I'm sure you didn't go bundling all the costs into those devices.

What you are looking at is one gigantic ecosystem hitting you in small doses to build you up to the grand finale.
 
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Key word: partake

People can buy a camera because they want to participate in the live feeds like Twich, Ustream, YouTube, Facebook and so on and so forth, or they could be more into a smaller games using the camera and the DualShock's 4 light bar. The Move controller is the same way. So actually it is very relevant to what I was saying about an additional controller to a console. It is something you choose to partake in wherever you see fit.

Morpheus is more than just a gaming device. Like the camera or the controller, it will enhance other NON gaming experiences, too without the need of the camera, perhaps movies, self-made videos and photos. For a hyper experience, however, all of the devices have to be chained together. This is practically no different from what Apple has done with the iDevices, but I'm sure you didn't go bundling all the costs into those devices.

What you are looking at is one gigantic ecosystem hitting you in small doses to build you up to the grand finale.
But you said earlier Morpheus needs the camera. Does it or doesn't it require the camera? I don't know. If Morpheus needs the camera the camera is a required purchase.
 
Key word: partake

People can buy a camera because they want to participate in the live feeds like Twich, Ustream, YouTube, Facebook and so on and so forth, or they could be more into a smaller games using the camera and the DualShock's 4 light bar. The Move controller is the same way. So actually it is very relevant to what I was saying about an additional controller to a console. It is something you choose to partake in wherever you see fit.

Morpheus is more than just a gaming device. Like the camera or the controller, it will enhance other NON gaming experiences, too without the need of the camera, perhaps movies, self-made videos and photos. For a hyper experience, however, all of the devices have to be chained together. This is practically no different from what Apple has done with the iDevices, but I'm sure you didn't go bundling all the costs into those devices.

What you are looking at is one gigantic ecosystem hitting you in small doses to build you up to the grand finale.


and yet, none of that has anything to do with anything I have said. It has nothing to do with the overall potential cost of Morpheus.

Yes, the camera is multifunctional, but the camera--as best I can tell--is a necessity for morpheus and VR, and morpheus & VR is exactly what is being discussed.
 
But you said earlier Morpheus needs the camera. Does it or doesn't it require the camera? I don't know. If Morpheus needs the camera the camera is a required purchase.
Just like the DualShock 4, Morpheus has accelerometers in it to assist the light bars when calibrating. In other words you don't NEED the camera the to creat movement on screen. You need the camera to aid in a specific location on screen. This is what watching videos or video chatting can afford to go without.
 
Just like the DualShock 4, Morpheus has accelerometers in it to assist the light bars when calibrating. In other words you don't NEED the camera the to creat movement on screen. You need the camera to aid in a specific location on screen. This is what watching videos or video chatting can afford to go without.


I am under the impression the light bar still needs the camera...
 
and yet, none of that has anything to do with anything I have said. It has nothing to do with the overall potential cost of Morpheus.

Yes, the camera is multifunctional, but the camera--as best I can tell--is a necessity for morpheus and VR, and morpheus & VR is exactly what is being discussed.

Are you listening to your self? Because these devices are sold seperate from the HMD, people interested in them will pick them up anyway. When VR arrives, if they are interested in that, they will pick that up, too without having to fork over the full price as you have claimed earlier up front.
 
I am under the impression the light bar still needs the camera...

The light bar needs the camera, but the sensors don't. I can definitely show you better than I can set here and tell you, though.





DualShock4 sensors:
http://blog.us.playstation.com/2014/06/24/blue-estate-out-today-on-ps4-watch-the-launch-trailer/



Morpheus sensors:
img_54f76b228b7e7.jpg
 
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Hmmm I wonder if any of this is true..? Sounds plausible....maybe?

yWKh9Lb.png

SonyConference_PSLovesIndies.jpg


Why do you think they love 'em so much? They were never counting on AAA studios to take those risks, because we all know that they stick only to what works. Indies are the ones that take all the risks, which explains why Sony has been bending over backwards for these guys. So again, if someone can get thrilled over a simple, five minute rollercoaster demo, then imagine what an hour or two of something far more indepth will do for them. :wink:
 
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Hmmm I wonder if any of this is true..? Sounds plausible....maybe?

yWKh9Lb.png

Yes, quite plausible -- in the sense that this guy works for a large game company, and he is accurately reflecting what I believe is the opinion of most large game companies -- that they are not willing to invest the amount of money required to develop a full, A-tier, retail-sized game, from scratch, for Morpheus. The user base just isn't there to recoup their costs. Makes sense.

From what I understand, Sony is looking to the small development studios to take on this task. So what you will see, predominantly, is not large game studios entering this market space, but small indie studios. Maybe if there are some indie hits and the user base grows, then you'll see the big studios try to cash in.
 
I heard Yosh say that a lot of their developers are working on games for it, and that you'll start to see them at E3.
 
I heard Yosh say that a lot of their developers are working on games for it, and that you'll start to see them at E3.
This is no secret. Just like the EyeToy, PSeye, Move and now PS4 Camera/Morpheus, Sony's internal studios will always take a risk on their products. Its everyone else that seems to be the problem, at lease as far a AAA studios go.
 
This is no secret. Just like the EyeToy, PSeye, Move and now PS4 Camera/Morpheus, Sony's internal studios will always take a risk on their products. Its everyone else that seems to be the problem, at lease as far a AAA studios go.

I wasn't clear if he meant just first-party studios or whether he was talking about various indie devs that were working with them. I am assuming the latter. I guess we'll find out more at E3.
 
But you said earlier Morpheus needs the camera. Does it or doesn't it require the camera? I don't know. If Morpheus needs the camera the camera is a required purchase.

I been trying to find a better way to explain this to you, but somehow find myself getting too busy in my day.

Ok, the sensors in the controller uses something called roll, pitch, yaw. This is generally how you would aim a gun on screen without directly moving your wrist from the zero position. This is why the camera isn't needed for this. The sensors basically have this on lock. It deals with the twisting and turning (orientation) of the device.

For the camera, think of some imaginary cross hairs in front of you. Ok, now, if you will, hold your hand out in front of you, palm facing away from you, as if you were trying to signal someone to stop. Ok, without making any twists or turns to your wrist or arm, side stepping left, right, kneeling, jumping straingt up, stepping bacwards walking forward, THIS is what the camera tracks, which is the light bar. Here, you are moving away from the zero position on an XYZ plane.
 
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I been trying to find a better way to explain this to you, but somehow find myself getting too busy in my day.

Ok, the sensors in the controller uses something called roll, pitch, yaw. This is generally how you would aim a gun on screen without directly moving your wrist from the zero position. This is why the camera isn't needed for this. The sensors basically have this on lock. It deals with the twisting and turning (orientation) of the device.

For the camera, think of some imaginary cross hairs in front of you. Ok, now, if you will, hold your hand out in front of you, palm facing away from you, as if you were trying to signal someone to stop. Ok, without making any twists or turns to your wrist or arm, side stepping left, right, kneeling, jumping straingt up, stepping bacwards walking forward, THIS is what the camera tracks, which is the light bar. Here, you are moving away from the zero position on an XYZ plane.
That's all good info but is the camera required for Morpheus? menace says hr believes so.
 
That's all good info but is the camera required for Morpheus? menace says hr believes so.

For games, I am almost certain it will. For non games, im pretty sure it won't. I say this because the PlayStation Move does the samething; it uses the sensors in the controller for non game applications even though it is a peripheral that was designed with the camera in mind. The LED ball doesn't even turn on. This is where Menace was confused.
 
Yes, it's required.

Yosh: "PlayStation Camera is required, PS Move is optional, depending on the title."
http://blog.us.playstation.com/2014/03/18/introducing-project-morpheus/
(in the comments section)

You know, I agree with this but then again I don't. I'm sure Yoshida is just covering his butt to keep down confusion for the not too savvy. It would be a bomber if soccer mom Sally Jinkens runs out to pick up a the headset just because she got word that it didn't require a camera to use just to find out that she can't play any games with the thing because, well.......it needs a camera. Because this is a gaming device first and a general application device second, its required that a camera is had.

I mean, I'm sure you're not going to rush out to get a VR headset for a game console just so you can run non game applications. You might as well had gone for the HMZ visor. So to stay safe, a camera is recommended as they assume you will be playing games with it.
 
He said it is required end of story. Why is that so hard for you to believe?
 
He said it is required end of story. Why is that so hard for you to believe?

Of course it is required. I'm not saying that. I'm saying because the device has both sensors in it, which the camera DOESN'T track and light bars, which the camera does, to create motion on screen for some non gaming apps may not require the light bars. We don't know what those are yet.

The problem here, which I was trying to clear up, is Menace thought that the motion of the headset was and could only be made on screen because of the light bars. I honestly think he didn't know that there were any sensors in the controllers/HMD. So I had to go through a range of differnt instances where previous devices supported a similar tech (I forgot the Vita).

Yoshida says that the device requires the camera, which is absolutely true since the majority of its use will be game or game type application. However, this may also not hold true if a non game app releases that only uses it sensors rather than the sensors and the light bars. It has happened more than a comfortable amount of times in the pass to support this theory.

I do know Sony is gearing up to launch its new virtual, social world in a few months, and it is said to use the HMD. Because this is technically a game, it may require both the sensors and the light bars but then again, some apps/tasks may only require the sensors. Again, we don't know yet, but its most certainly possible as the pass has proven.
 
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