Yeah, seems like that may have to be reversed.5. Man, that decision can go either way depending on the community this game will have.
From Famitsu.
- Working on a local multiplayer mode in addition to online and Hero Mode
- Hero mode is predominantly a 3D platformer with heavy emphasis on human-squid transformations
- Random matching is done world wide, game tries to place you with players close to your skill level based on ratings
- Tried implementing a system whereby you could give orders to your team mates, but battles were too quick and hectic for them to be ffective so they got rid of the feature
- Game won’t use CPU fighters; only once 8 human players have been found will a match start
- Having multiple modes with random matching would limit the number of players per mode, so all the focus is on the 4 vs. 4 for that
- No communication with players you are matched with
- They didn’t think of using Bloopers when they decided on squids (they apparently forgot they existed)
- No money can be earned in Hero Mode. Your points, as displayed at the end of the match, are turned into money and experience points.
- A lot of the music is written by Tooru Minegishi (who has worked on Zelda, Animal Crossing, and Super Mario)
7. good grief wtf ?