The more I see of the Order, the more impressed I am about the visuals. The atmosphere and lighting looks great.
visuals sure look amazing and while its res time engine I don't think any was real-time game play
visuals sure look amazing and while its res time engine I don't think any was real-time game play
I agree, it's still hard to believe that's not CGI.
The gameplay and cinematics are all the same graphically.
Was there gameplay in that trailer? I must have missed it.
I'm not trying to purposely down the game. It's the best looking game I've seen. But I still have no idea what the game will play like.
Have you seen that 15 min video of b-footage? I'm guessing that's how the game will play like. It looks really good.
Yeah I have seen that. And visually it looks amazing.
I'm not sold on the gameplay because it's been shown so briefly. And the use of qte's is something I'm not a big fan of in most games outside of God of War and Ryse.
Then there's the question of replay value with no Multiplayer component. We'll have to see how long the campaign is.
Was there gameplay in that trailer? I must have missed it.
I'm not trying to purposely down the game. It's the best looking game I've seen. But I still have no idea what the game will play like.
Yeah I have seen that. And visually it looks amazing.
I'm not sold on the gameplay because it's been shown so briefly. And the use of qte's is something I'm not a big fan of in most games outside of God of War and Ryse.
Then there's the question of replay value with no Multiplayer component. We'll have to see how long the campaign is.
Small areas, letterbox, lots of fog, tight corridors, and a hand-full of characters on screen. At least from what we've seen so far.The game is going to have to take shortcuts to get those kinds of visuals. I just want to see how they do it. It'll be a very interesting research project for me. I'm going to put many hours into it.
As incredible as Assassin's Creed Unity looks, imagine if they freed up the resources sucked up by the crowds. It actually gives me hope for the Division, as it won't have the same population liabilities.
Small areas, letterbox, lots of fog, tight corridors, and a hand-full of characters on screen. At least from what we've seen so far.
As incredible as Assassin's Creed Unity looks, imagine if they freed up the resources sucked up by the crowds. It actually gives me hope for the Division, as it won't have the same population liabilities.
Fog? anything like that in the game is there for atmosphere and it taking up resources on it's own, it's not there to hide things like fog used to be back in the day.
The Anvil next engine or whatever they are using for Unity is the same engine AC3 was on (not sure if the same for AC4) but the character pop up was really bad in that game too even though they bragged about the number of NPC's on screen. Of course that was on old gen consoles but still it makes me wonder if that's just how that engine does things.
i thought they did say it was the crowds. more specifically the AI for all the NPCs. that's a lot to track even if it isn't terribly complex. they've done a lot to stabilize the game, though.Unity developers already stated that the crowds weren't the issue for the slow performance. Truth be told, those crowds NPC look terrible. Watch Dogs seems to have the best looking NPCs in an open world game so far. I think Unity was shader bound. Their materials look extremely well done.
Fog? anything like that in the game is there for atmosphere and it taking up resources on it's own, it's not there to hide things like fog used to be back in the day.
i thought they did say it was the crowds. more specifically the AI for all the NPCs. that's a lot to track even if it isn't terribly complex. they've done a lot to stabilize the game, though.
I definitely agree about the shaders, but the NPCs in Unity all sport some cloth sim as well as some very detailed textures in some cases. That's a LOT of skeletons and animations to track.
Though crowd size was something we looked at extensively pre-launch, it is something we continue to keep a close eye on. We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are.
http://gamerant.com/assassins-creed-unity-frame-rate-problem-cause/