The Order: 1886 Holiday trailer.

So what exactly is causing the performance hits then? Shaders as you say? I don't believe that is CPU-limiting then?

My guess is shaders.. but it could be more than that. I don't really know the game architecture to give a professional opinion on it. It could be a lot of little things that weren't scaled back. This is the case with Watch Dogs and Lords of the Fallen. In order to hit that 30fps target, they took away a LOT of little things that was taking up the framerate.
 
Actually it's a ground up new branch from the old Anvil Next. It's targeted for next-gen only.

Are you sure about that? AC3 was the first game that used this version of the engine, it was later said that the engine really was meant for "next gen" and not for the 360/ps3. I'm not saying you are wrong I just haven't read that it's a new version of an engine.
 
Are you sure about that? AC3 was the first game that used this version of the engine, it was later said that the engine really was meant for "next gen" and not for the 360/ps3. I'm not saying you are wrong I just haven't read that it's a new version of an engine.

“We had great graphics before, but we wanted to make sure we had richness everywhere,” explained James Therien, Technical Director on Assassin’s Creed Unity. “We basically remade the whole rendering engine so we are now physically based, we have much richer material and a totally different lighting engine.”

http://www.geforce.com/whats-new/ar...to-bring-assassins-creed-unitys-world-to-life
 
Though crowd size was something we looked at extensively pre-launch, it is something we continue to keep a close eye on. We have just finished a new round of tests on crowd size but have found it is not linked to this problem and does not improve frame rate, so we will be leaving crowds as they are.

http://gamerant.com/assassins-creed-unity-frame-rate-problem-cause/
I wasn't really implying that the crowds necessarily, just that the would use a lot of resources, and that the game could look even better than it already does. I popped in Watchdogs and was shocked at how much bether Unity looks. It just shows how important lighting and shaders are.

I think Unity'a issues are mainly bug related, but I agree that the shaders eat a lot of resources as well.
 
I wasn't really implying that the crowds necessarily, just that the would use a lot of resources, and that the game could look even better than it already does. I popped in Watchdogs and was shocked at how much bether Unity looks. It just shows how important lighting and shaders are.

I think Unity'a issues are mainly bug related, but I agree that the shaders eat a lot of resources as well.

Yes, Unity's shaders look incredible compared to Watch Dogs. However, I've been playing WD recently since I got it on sale and I'm more impressed with the overall game than Unity. While it doesn't look as good with respect to materials, textures and lighting -- it's better than Unity in almost everything else. It has several unique buildings, the NPCs look much more detailed, the vehicles have decent destruction and car paint shaders, the city itself has a lot of destructible objects, the dynamic day/night cycles are there, the rain and wet shaders are better, and the NPC AI is overall more polished, plus the game is using screen-space reflections and physics. Overall a more stable, faster running and polished game IMO. Which has me scratching my head because if AC:Unity could look as good as it does but still have the same kind of polish that WD has it would be incredible!
 
Yes, Unity's shaders look incredible compared to Watch Dogs. However, I've been playing WD recently since I got it on sale and I'm more impressed with the overall game than Unity. While it doesn't look as good with respect to materials, textures and lighting -- it's better than Unity in almost everything else. It has several unique buildings, the NPCs look much more detailed, the vehicles have decent destruction and car paint shaders, the city itself has a lot of destructible objects, the dynamic day/night cycles are there, the rain and wet shaders are better, and the NPC AI is overall more polished, plus the game is using screen-space reflections and physics. Overall a more stable, faster running and polished game IMO. Which has me scratching my head because if AC:Unity could look as good as it does but still have the same kind of polish that WD has it would be incredible!

You must be playing on PC, lol. The NPCs are a wash, imo, as there are far, far fewer in Watchdogs, and the Sim elements are arguably more complex in the Unity NPCS. After Unity, Chicago almost feels deserted.

WD may have a more noticable day/night cycle, but the light rendering in unity utterly destroys that in WD. There are some nice refraction in Unity as well, but given the nature of the world, there isn't much in the way of smooth, reflective surfaces.

I will definitely agree that WD feels smoother and more polished frome a gameplay perspective, but at least on the X1, where I've been playing, it's not a patch on what Unity is doing in the graphics department
 
You must be playing on PC, lol. The NPCs are a wash, imo, as there are far, far fewer in Watchdogs, and the Sim elements are arguably more complex in the Unity NPCS. After Unity, Chicago almost feels deserted.

Yes, I'm playing on PC (MAX settings @ 1440p)

Disagree here. Chicago actually feels like there's a lot more to see and explore. Going to the graveyard, I see people there crying and others wondering around. Going to construction sites and seeing people work on construction and such. Going into a coffee shop and watching people. Listening to the conversations are pretty enjoyable too. Unity definitely has more people in a smaller area, yes.

WD may have a more noticable day/night cycle, but the light rendering in unity utterly destroys that in WD.

Agree.

There are some nice refraction in Unity as well, but given the nature of the world, there isn't much in the way of smooth, reflective surfaces.

No refraction in Unity. Actually no refraction in any game. LOL! Maybe you meant reflection. In that regards, I only see it on the water.
 
The weather effects are definitely better in WD's than Unity, the rain in Unity is actually rather poor looking.
 
Yes, I'm playing on PC (MAX settings @ 1440p)

Disagree here. Chicago actually feels like there's a lot more to see and explore. Going to the graveyard, I see people there crying and others wondering around. Going to construction sites and seeing people work on construction and such. Going into a coffee shop and watching people. Listening to the conversations are pretty enjoyable too. Unity definitely has more people in a smaller area, yes.



Agree.



No refraction in Unity. Actually no refraction in any game. LOL! Maybe you meant reflection. In that regards, I only see it on the water.
Yes, reflection! Damn auto correct! Also, the X1 version of Watchdogs doesn't even have ambient occlusion wHicham can have a dramatic effect on visuals
 
Yes, reflection! Damn auto correct! Also, the X1 version of Watchdogs doesn't even have ambient occlusion wHicham can have a dramatic effect on visuals

Absolutely. If you get a chance try to see WD on a PC at max settings. Then you'll see what I mean. The PC even has the ultra texture pak.
 
What a trailer. That's how you showcase a game. February 20th can't come soon enough. 2015's first big blockbuster exclusive can only be found on PS4.
 
What a trailer. That's how you showcase a game. February 20th can't come soon enough. 2015's first big blockbuster exclusive can only be found on PS4.

I really hope it's good. I like the overall look and story of the game. Hopefully it gets pretty good reviews.